Artifact System

New gameplay layer added in v1.1.1.0. Artifacts are equippable modifiers that apply flat stat boosts or combat-behavior overrides at the start of battle. They are defined as concrete C# classes in MainScripts.dll (HotUpdate), not as DataTable rows.

Status (2026-05-14): Code present in MainScripts.dll (e3f9f8c4). Player-facing UI and acquisition flows not yet observed in live game — likely activates alongside a future content patch. Source: data-session/intermediate/decompile_diff_full.cs lines 17–1115.

Base class

// decompile_diff_full.cs line 21
public class ArtifactBase : BattleModifier
{
    public int level;
    public int value0;
    public int value1;
}

Each artifact has level, value0, and value1. The level field likely governs scaling (not yet visible in DataTable). value0 and value1 are the two primary stat parameters.

RacePassiveArtifactBase<T> is a second base class (generic wrapper over a SubSkill type T) — the decompiler could not fully resolve the generic definition, but the usage pattern is clear: BS31041 : RacePassiveArtifactBase<BD20010> means the artifact applies the BD20010 sub-skill effect as if the unit had that passive.

Artifact catalog (78 BS-prefix classes)

BS00 — Single-stat boosts (6 artifacts)

ID Effect Code
BS00001 STR += value0 ChangeAttrFirst
BS00002 INT (SPI) += value0 ChangeAttrFirst
BS00003 DEX (AGI) += value0 ChangeAttrFirst
BS01001 CONS (HP) += value0 ChangeAttrFirst
BS01002 SPD += value0 ChangeAttrFirst
BS01003 Tough += value0 ChangeAttrFirst

BS10 / BS11 — Dual-stat boosts (6 artifacts)

ID Effect
BS10001 STR += value0, INT += value1
BS10002 STR += value0, DEX += value1
BS10003 DEX += value0, INT += value1
BS11001 CONS += value0, SPD += value1
BS11002 CONS += value0, Tough += value1
BS11003 Tough += value0, SPD += value1

BS20 / BS21 — Mana and team-count modifiers (4 artifacts)

ID Effect Override
BS20001 InitialMagic (Starting Mana) += value0 ChangeAttrFirst
BS20002 Extra support teammate count += value0 ExtraTeammateCount
BS21002 Extra support teammate count += value0 ExtraTeammateCount

BS21061–BS21068 — Target-sort overrides (8 artifacts): These set an ExternalComparer on the unit's normal attack and unique skill at battle start, changing which targets are prioritized. Behaviors:

ID Sort priority
BS21061 Targets sorted by highest DEF stat (attack-type skills only)
BS21062 Targets sorted by lowest ATK stat (attack-type skills only)
BS21063 Targets sorted by position index ascending (attack-type)
BS21064 Middle target (index % 3 == 1) prioritized last (attack-type)
BS21065 Targets sorted by position index descending (attack-type)
BS21066 Owner excluded from targeting priority (heal-type skills only)
BS21067 Targets sorted by highest DEF stat (heal-type skills only)
BS21068 Targets sorted by lowest ATK stat (heal-type skills only)

BS30 — Combat modifiers (21 artifacts)

Stat regen

ID Effect
BS30001 Luck += value0
BS30002 ActionMagic (Action Mana) += value0

Damage boosts (flat, applied via ChangeDamageBeforeResolveGlobal or ModifyResult*)

ID Trigger Effect
BS30004 Any outgoing damage +value0 flat DMG
BS30006 Toughness damage dealt -value0 Tough reduction (i.e. unit deals more Tough damage)
BS30016 Normal attack (isAttack) +value0% DMG
BS30017 Follow-up attack (isAttack) +value0% follow DMG
BS30018 Counter/revenge (isDefending) +value0% revenge DMG
BS30019 Single-hit skill (Times == 1) +value0% skill DMG
BS30020 Single-target skill (MaxTarget == 1) +value0% skill DMG
BS30021 Multi-target skill (MaxTarget > 1) +value0% skill DMG
BS30022 Multi-hit skill (Times > 1) +value0% skill DMG

Extra actions

ID Effect
BS30011 +value0 extra counter/revenge actions
BS30012 +value0 extra follow-up actions
BS30013 +value0 extra normal attack targets
BS30014 +value0 extra targets for Special-type skill
BS30015 +value0 extra hits for multi-hit skill (Times > 1)

Heal boosts

ID Trigger Effect
BS30031 Normal heal +value0 extra heal targets
BS30032 Heal-type skill +value0 extra skill heal targets
BS30033 Normal heal (isAttack context) +value0% normal heal amount
BS30034 Single-hit skill heal (Times == 1) +value0% skill heal
BS30035 Multi-hit skill heal (Times > 1) +value0% skill heal
BS30036 Single-target skill heal (MaxTarget == 1) +value0% skill heal
BS30037 Multi-target skill heal (MaxTarget > 1) +value0% skill heal

BS31 — Mana flow and race-passive artifacts (32 artifacts)

Mana modifiers

ID Trigger Effect
BS31002 Any mana gain (dest == self) +value0 mana on gain
BS31005 Any mana loss (dest == self) +value0 mana recovered on loss
BS31008 Flat stat MaxMagic (Max Mana) += value0
BS31009 Flat stat HitMagic (Hit Mana) += value0

Race-passive wraps (BS31041–BS31068, 28 artifacts)

These artifacts inject a SubSkill passive (normally a set-bond effect or race passive) directly onto the unit as an artifact effect, bypassing the normal bond-equip requirement. Each BS3104x/BS3106x is RacePassiveArtifactBase<BD<id>>:

Artifact Wrapped SubSkill
BS31041 BD20010
BS31042 BD20008
BS31043 BD20104
BS31044 BD20103
BS31045 BD20102
BS31046 BD20101
BS31047 BD20007
BS31048 BD20005
BS31049 BD20106
BS31050 BD20105
BS31051 BD20107
BS31052 BD20009
BS31053 BD20002
BS31054 BD20003
BS31055 BD20006
BS31056 BD20004
BS31057 BD20108
BS31058 BD20011
BS31059 BD20016
BS31060 BD20017
BS31061 BD20013
BS31062 BD20012
BS31063 BD20014
BS31064 BD20015
BS31065 BD20501
BS31066 BD20111 (new in 1.1.1.0 — Tough-floor mechanic)
BS31067 BD20110 (new — Fear-on-attached)
BS31068 BD20109 (new — Slow-on-attaching / Peel-on-attached)

To look up the effect of a wrapped SubSkill, cross-reference its BD-id in SubSkillDataTable.md.

Summary table

Family Count Mechanism
BS00 / BS01 6 Single flat stat
BS10 / BS11 6 Dual flat stats
BS20 / BS21 12 Mana / extra teammate count / target sort
BS30 21 Combat modifiers (DMG, heal, extra actions)
BS31 32 Mana flow + race-passive wraps
Total 78

Decompile references