News

Wiki update log — most recent first. Each entry summarizes what changed in the published site.

2026-05-03 — Team Planner: mechanism fixes, collapsible Insight, stats panel split

Updates to the Team Planner:

2026-05-01 — Team Planner launched

New tool: Team Planner. 3-unit build sandbox for stacking-numbers comparison.

Use cases: comparing whether 4× same talent or 4× different talents wins on a single unit; checking if a Trio's combined Chill output crosses Hypothermia's 10-stack threshold; sanity-checking team Toughness vs DEF totals across comp candidates.

Source-of-truth at publish-web/team-planner.html (direct — same pattern as Talent Simulator). Data sidecar team-planner-data.js is regenerated from mgg_datamine/*.md via tools/build_team_planner_data.py (run after each datamine pull).

2026-05-01 — Build Outlooks page retired

The Builds page and the per-unit build-outlook content have been removed from the wiki. Subjective build advice (synergy chains, 4-talent comps, Solo/Duo/Trio companion picks, support rosters) was getting stale and overlapped with what the game's own Suggest button + the new Talent Simulator already cover. Going forward the wiki stays focused on objective data + tooling.

2026-05-01 — Talent Reroll Simulator launched

New tool: Talent Simulator. Per-unit Talent Fruit reroll sandbox modeling the in-game 4-row gacha + lock + soft-pity behavior.

Default rates and pity model are tuned to the in-game Talent Fruit screen (Orange 2 / Purple 6 / Blue 36 / Green 56 + 50-roll pity at +5%/roll). All values are editable on the page.

Source-of-truth lives in publish-web/talent-simulator.html directly (no separate source folder). Pool data regenerated from TalentDataTable.md via tools/build_talent_pool.py.

2026-05-01 — Frostbound Astral Fiend outlook integrates community guide

The Frostbound Astral Fiend build outlook now folds in synthesis from the community Versailles guide:

2026-05-01 — Support layer complete on all 45 S-tier outlooks

Every S-tier build outlook now ships with full Solo / Duo / Trio support rosters (3 slots × every fielded main, with effect text + values + uniqueness check + per-source forfeit notes when sources collide). The remaining 39 outlooks were filled in batches of 6-7:

Recurring top-tier source picks across teams: Stellar Archer's Astral Echo Perk (extra action — universal action-economy), Crystal Shroom's Crystal Rule Perk (Starting Mana for skill-spam Mages), Hunter Brave's Reaper Title (low-HP finisher), Frost Spider's Frostweb Perk (HP loss per Chill stack), War Priest's Warlike Trait (Bloodlust source for Bloodlust-engine units), Minotaur Brave's Avenger Title (counter DMG amp), and Stone Guard's Resolute Trait (debuff resist while shielded for tank kits).

Theme-locked source families emerged for tribal builds: Frostbound theme borrows Frost Spider/FB Wasp Witch/FB Harpy/Astral Guardian alter; Thunder theme borrows Tempest Herald alter/Gale Warrior alter/Titan Lancer alter; Demonic Fear theme borrows Imp alter/Earth Herald alter/Hunter Brave alter; Bunny LUK theme borrows Lurking Shadow alter/Windstrider alter/Grand Magician alter. Browse all 166 candidate passives in units/support-index.md.

2026-04-30 — Support layer rolled out to 6 flagship S-tier outlooks

Five additional S-tier build outlooks now have full per-comp support rosters (3 slots × every main, with effect text + values + uniqueness check + per-source forfeit ledger). Combined with the Windstrider reference, 6 of 45 S-tier outlooks now ship complete support recommendations:

Top-tier source picks recurring across teams: Stellar Archer's Astral Echo Perk (extra action), Crystal Shroom's Crystal Rule Perk (Starting Mana), Hunter Brave's Reaper Title (low-HP finisher), Frost Spider's Frostweb Perk (HP loss per Chill), War Priest's Warlike Trait (Bloodlust to allies), Sovereign Flawless Sage's Rallier Title (Inspire on heal). Browse all 166 candidates in units/support-index.md.

Remaining 39 S-tier outlooks will be filled iteratively. The format is locked at this point — see Windstrider as the reference layout.

2026-04-30 — Support layer mechanic corrected: 3 slots per main

2026-04-30 — Support layer mechanic imported into build outlooks

2026-04-30 — Gacha optimizer pool refreshed against current SummonDataTable

2026-04-30 — Mobile responsive layout fixes

2026-04-30 — Animated GIFs use exact in-game frame timing

2026-04-30 — Imagery section refactor: two tables (Animated + Still) per profile

2026-04-30 — Talent search drilldown + Effect column

2026-04-30 — Sidebar nav, Talent search, Race filter

2026-04-30 — Unit Search page

2026-04-30 — Initial publish

2026-04-29 — Datamine update (game version 1.0.0.9)

Older changes

(Pre-publish work — Obsidian vault history not retroactively logged.)