News

Wiki update log — most recent first. Each entry summarizes what changed in the published site.

2026-05-31 — Patch 1.0.1.4: 2 new alters + 4 new races + Build Archetype tags

Game shipped content patch v1.0.1.4. The wiki now reflects:

2 new playable alters (both step S)

2 upcoming event themes (skill data ready, alters land in next patch)

4 new races introduced

Build Archetype tags — all 177 existing units

Server-populated FilterTags for every unit (previously empty), categorizing each into one or more build archetypes:

73 units tagged "Skill DMG", 34 "Skill Heal", 20 "Chill", 13 "Cleanse", 11 "Follow-up DMG" / "Haste", 10 "Shield", 9 "Extra Action" / "Bloodlust", 8 "Burn" / "Hinder" / "Stat Stack", 7 "Inspire" / "Counter DMG", 6 "Fear", and others. Future search-unit page enhancement will surface these as a filter axis.

29 new talents

20 race-restricted talents for the 4 new races (5-tier ladder per race), plus 9 unit-exclusive talents for the upcoming Black Sail / Lava alters and 6 other variants.

Tuning

No formula / mechanic changes — stat pipeline, damage formulas, battle-weight tables remain valid. The 1334 gear, 837 bonds, 134 runes counts are unchanged.

2026-05-28 — New systems: Jewel crafting + Golden Vault (manifest -1013)

The game added two new systems and a small content drop:

💎 Jewel (神石) — gear-affix crafting

Eight Jewels of different colors bias gear-affix rolls toward specific categories. Path-of-Exile-style orb crafting:

Jewel Rarity Bias
Clear Jewel C Any affix
White Jewel C Stat (HP/STR/SPI/...)
Cobalt Jewel C Defense
Verdant Jewel C Heal
Crimson Jewel B Attack
Obsidian Jewel B Resistance
Golden Jewel A Buff
Dark Purple Jewel S Debuff

Pool of 88 possible affixes — mostly draws from the previously-dormant Gamble Shop affix pool. Each Jewel narrows the random roll to its tag category.

🏆 Golden Vault — tiered loot box

25 vault entries across 4 level tiers (1, 1-2, 1-3, 2-3, 3). Each pull returns one of: Jewel / Equipment / Rune / Clover / Consumable, with weighted distribution per tier.

Other adds

Polish (no balance changes)

No formula changes: same 177 units, 619 talents, 1334 gear, 839 bonds, identical stat pipeline / damage formula / battle-weight tables. Team-planner remains accurate.

2026-05-15 — Server-side data pull: full roster and content restored

The wiki now reflects the server's full game state (manifest Main_2026-05-14-887). Many units, gear sets, and systems that appeared missing in the client-only data are confirmed active on the server.

Units — 140 → 177 (+37): - Frost Spider Queen (M22301), Stellar Archer (M52301), and all Desert-region units are confirmed live on the server. - Wish Djinn (M34301, Priest/Wind/Desert, S-step) — new standard unit. Limited source. - Wish Djinn alter (M34301_000, Priest/Light/Astral, S-step) — Astral-themed variant. - Timeless Lord (M21302, Warrior/Demon/Earth/Desert, S-step) + Mountain alter (M21302_000). - All 24+ previously "upcoming" alters (Splash Party, Tidal Surge, Cool Splash, Popsicle Impact, Jade Descent, Flame of Life, Come At Me, Legion Commander, etc.) now have full server data. - 19 alters remain loc-only (DataTable row still pending for their release).

Gear and Bonds — fully restored: - Gear pool: 1,334 items across 13 world areas (+619 vs client subset). Endless Desert added as the 13th area with its own loot pool. - Bonds: 839 set bonds (+288 vs client subset).

Runes — Sandstorm material now live: - 13th rune material Sandstorm (黄沙, Fall effect — Slow stacks) has 10 runes available server-side. - Total: 134 runes across 13 materials.

Keywords — 82 pages restored: - All 42 keyword pages previously removed as "orphans" are back — the server has all 82 keyword entries.

Seven Days Map event: - 7-day login campaign active: 4 quests per day (login + Endless Desert clears + recruits + stamina spend), rewards Gems + Progress Points. Completing enough quests over 5+ days unlocks Earth Witch (M13303_001) as a guaranteed Stage 5 milestone reward (150 Points).

Talent system — fully restored: - 619 talent entries active. Per-unit talent pages are now fully populated. Talent simulator will be updated in the next build.

2026-05-14 — Game v1.1.1.0: major content restructure

Guild of Monster Girls has relaunched with version 1.1.1.0 — a significant content overhaul. Here is what changed:

Units: - 26 units removed from the game roster, including Frost Spider Queen, Stellar Archer, Isekai Wanderer, Imp, Titan Lancer, Ghost Captain, and several desert-themed units. Their wiki profiles have been removed. - 140 units remain (96 standard + 44 alter). No new units were added in this patch. - The 24 upcoming alters tracked as loc-only have grown to 35 — some removed units re-appear as loc-only candidates for potential future re-release.

Gear and bonds: - Gear pool cut from 1,234 → 715 items (−519 items). World Codex now covers 11 areas. - Bond set library trimmed from 805 → 551 bonds (−254). Bond and gear wiki pages fully regenerated.

Keywords: - Status/buff keyword library halved (82 → 40 entries). All keyword pages refreshed.

Runes: - Rune materials expanded: each of the 11 base materials now has 3–4 sub-variants (e.g. Frostgem branches into Frostward, Frostbite, IceArmor, Piercing-Cold). Total 43 material entries (was 12). Sacred material removed. Fall material (CZ00013) now has active gameplay code. - 135 runes total (+11). Rune pages fully regenerated.

New system — Artifacts: - A new Artifact equip system is present in game code: 78 BS-prefix artifacts providing flat stat boosts, combat overrides (targeting sort, extra actions, DMG% modifiers), and race-passive wraps. Player-facing UI not yet live — see visualise-session/mechanics/artifact.md for the full technical catalog.

Other cuts: - Talent, Theater, Foretell, Gamble Shop, and Guild Customize systems reset to 0 entries (likely being rebuilt for relaunch). - Difficulty curve, gacha pools, and several other tables trimmed.

2026-05-08 — Team Planner: Insight × Activities live wire (and a hidden bug fix)

Two related changes to Team Planner:

1) Activities effects now read your Insight star and show the boost inline. When the unit's Insight relic affects a status the active skill applies, the row in the Activities block grows two extra spans and a green tag:

1.2 +14 +4 = +18 Inspire [+4 from War Stories]

The base, delta, total, and source relic name are all shown. Toggle the insight star (☆/★/★★/★★★) in the Insight section above and the Activities row updates to match — same state.insightStars[relicId] map drives both. Also covers heal and damage Insight riders in case future relics extend that pattern.

2) Insight scaling formula corrected: it's multiplicative, not additive. The earlier code added level to the first effect digit (base + level). Verified from MainScripts.dll RelicsDataItem.GetDescription decompile: the engine actually does base × (level + 1) — tier 0/1/2/3 → multipliers ×1/×2/×3/×4.

For the most common case (insights with base = 1, e.g. War Stories' "Apply 1 more stack of Inspire") both formulas match, which is why the bug went unnoticed. But 60 of the 164 Insight relics have base values of 2 or 4 (STR/HP/SPI/Tough boost relics) and were under-counted in the team aggregate. After the fix:

The correction propagates everywhere applyInsightStar is called — Insight detail rows, the Activities modifier display above, and the team-aggregate stat totals. Per-unit Codex (Insight) wiki pages now also show the full L0/L1/L2/L3 ladder with the multiplier column instead of "L1 base value, scales linearly somehow".

Decompile evidence + research deliverable: data-session/intermediate/decompiled_relic.cs:240-258 (search for GetDescription in RelicsDataItem).

2026-05-08 — Search · Runes: full R1/R3/R5/R7 resonance ladder

Initial search-runes shipped with only the 3-cell DataTable resonance columns (R1/R2/R3) — the in-game Rune Detail panel actually shows 4 tiers at stack thresholds 1 / 3 / 5 / 7. After decompiling MainScripts.dll (RuneInfoResonanceItem.GetResonanceText) the ladder is now correct:

How to read it on the page: hover any rune row to see the full ladder as a tooltip (cursor turns into a help-cursor). The Material pill above also shows R3 + R7 on hover. The Effect column itself is the R1 tier.

The Resonance2 placeholder column (always "Base effect +100%" for all 12 materials) is no longer surfaced — the engine throws that string away in favor of the per-rune doubled description, so the placeholder isn't useful as a display cell.

Research file: data-session/intermediate/rune_resonance_research.md carries the full decompile evidence + line references. Wiki layer also updated (visualise-session/runes/{materials,list}.md).

2026-05-07 — Team Planner: Activities section (active skill breakdown)

Each main slot in Team Planner now shows an Activities block between the unit's Stats panel and Insight section. For every selected unit, the block surfaces the active skill (the "Cast Skill" trigger event) broken into atomic effects so you can see exactly what the skill does without re-reading the in-game tooltip:

Coverage: all 166 standard + alter units have an Activities entry. 90 fully atomized (every effect sentence parsed); 76 partially atomized with riders rendered as bullets. Examples to spot-check: Legion Commander (3-effect support), Stellar Archer (self-target with 3 effects: heal + Follow-Up + Action Mana cost), Frostbound Holy Blade (multi-hit 2×2 DMG with 2 conditional rider clauses).

Pipeline behind it: data extracted by extract_activities.py (Phase 1, internal), wiki rendered by regenerate_activities_section.py (Phase 2 — same flat-table format on each unit's wiki page), web bundled by build_team_planner_data.py reading activities.json (Phase 3, this update).

2026-05-07 — Search · Talents fix (was silently empty)

The Search · Talents page was rendering "Filter 0 talent groups" with no rows shown — silent regression introduced when the markdown table renderer started padding header cells (| IDs | Icon | …). The legacy parser for TalentDataTable.md used a strict line.startswith("| IDs |") prefix that no longer matched the padded form. Fixed by routing through the same _parse_md_table helper every other table parser uses (whitespace-tolerant). Page now lists 354 talent groups from 588 raw rows, 25 races represented, all filter dimensions (tier / restricted-by / exclusive flag) functional.

2026-05-07 — Search · Runes added

New page: Search · Runes — client-side filter over all 124 runes from RuneDataTable.

2026-05-03 — Team Planner: mechanism fixes, collapsible Insight, stats panel split

Updates to the Team Planner:

2026-05-01 — Team Planner launched

New tool: Team Planner. 3-unit build sandbox for stacking-numbers comparison.

Use cases: comparing whether 4× same talent or 4× different talents wins on a single unit; checking if a Trio's combined Chill output crosses Hypothermia's 10-stack threshold; sanity-checking team Toughness vs DEF totals across comp candidates.

Source-of-truth at publish-web/team-planner.html (direct — same pattern as Talent Simulator). Data sidecar team-planner-data.js is regenerated from mgg_datamine/*.md via tools/build_team_planner_data.py (run after each datamine pull).

2026-05-01 — Build Outlooks page retired

The Builds page and the per-unit build-outlook content have been removed from the wiki. Subjective build advice (synergy chains, 4-talent comps, Solo/Duo/Trio companion picks, support rosters) was getting stale and overlapped with what the game's own Suggest button + the new Talent Simulator already cover. Going forward the wiki stays focused on objective data + tooling.

2026-05-01 — Talent Reroll Simulator launched

New tool: Talent Simulator. Per-unit Talent Fruit reroll sandbox modeling the in-game 4-row gacha + lock + soft-pity behavior.

Default rates and pity model are tuned to the in-game Talent Fruit screen (Orange 2 / Purple 6 / Blue 36 / Green 56 + 50-roll pity at +5%/roll). All values are editable on the page.

Source-of-truth lives in publish-web/talent-simulator.html directly (no separate source folder). Pool data regenerated from TalentDataTable.md via tools/build_talent_pool.py.

2026-05-01 — Frostbound Astral Fiend outlook integrates community guide

The Frostbound Astral Fiend build outlook now folds in synthesis from the community Versailles guide:

2026-05-01 — Support layer complete on all 45 S-tier outlooks

Every S-tier build outlook now ships with full Solo / Duo / Trio support rosters (3 slots × every fielded main, with effect text + values + uniqueness check + per-source forfeit notes when sources collide). The remaining 39 outlooks were filled in batches of 6-7:

Recurring top-tier source picks across teams: Stellar Archer's Astral Echo Perk (extra action — universal action-economy), Crystal Shroom's Crystal Rule Perk (Starting Mana for skill-spam Mages), Hunter Brave's Reaper Title (low-HP finisher), Frost Spider's Frostweb Perk (HP loss per Chill stack), War Priest's Warlike Trait (Bloodlust source for Bloodlust-engine units), Minotaur Brave's Avenger Title (counter DMG amp), and Stone Guard's Resolute Trait (debuff resist while shielded for tank kits).

Theme-locked source families emerged for tribal builds: Frostbound theme borrows Frost Spider/FB Wasp Witch/FB Harpy/Astral Guardian alter; Thunder theme borrows Tempest Herald alter/Gale Warrior alter/Titan Lancer alter; Demonic Fear theme borrows Imp alter/Earth Herald alter/Hunter Brave alter; Bunny LUK theme borrows Lurking Shadow alter/Windstrider alter/Grand Magician alter. Browse all 166 candidate passives in units/support-index.md.

2026-04-30 — Support layer rolled out to 6 flagship S-tier outlooks

Five additional S-tier build outlooks now have full per-comp support rosters (3 slots × every main, with effect text + values + uniqueness check + per-source forfeit ledger). Combined with the Windstrider reference, 6 of 45 S-tier outlooks now ship complete support recommendations:

Top-tier source picks recurring across teams: Stellar Archer's Astral Echo Perk (extra action), Crystal Shroom's Crystal Rule Perk (Starting Mana), Hunter Brave's Reaper Title (low-HP finisher), Frost Spider's Frostweb Perk (HP loss per Chill), War Priest's Warlike Trait (Bloodlust to allies), Sovereign Flawless Sage's Rallier Title (Inspire on heal). Browse all 166 candidates in units/support-index.md.

Remaining 39 S-tier outlooks will be filled iteratively. The format is locked at this point — see Windstrider as the reference layout.

2026-04-30 — Support layer mechanic corrected: 3 slots per main

2026-04-30 — Support layer mechanic imported into build outlooks

2026-04-30 — Gacha optimizer pool refreshed against current SummonDataTable

2026-04-30 — Mobile responsive layout fixes

2026-04-30 — Animated GIFs use exact in-game frame timing

2026-04-30 — Imagery section refactor: two tables (Animated + Still) per profile

2026-04-30 — Talent search drilldown + Effect column

2026-04-30 — Sidebar nav, Talent search, Race filter

2026-04-30 — Unit Search page

2026-04-30 — Initial publish

2026-04-29 — Datamine update (game version 1.0.0.9)

Older changes

(Pre-publish work — Obsidian vault history not retroactively logged.)