Harpy Girl

ID: M11109_001 · Standard counterpart: M11109 · Alter Theme: Frostbound · Source: Events · Step: B · Weight: 1000 · CharacterRole: DPS

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Spirit Wind Tundra

Race name (used for talent filter): Avian (race name ≠ Type race-family Spirit).

Codex (Insight)

Cold Snap (XD12001_037)

Field Value
Step B
Type Unique
Race lock
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) SPD +2.
SpecifyRoleIDs M11109_001
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Wind Spirit Tundra B Base L1
HP 8 0 0 0 2 10
STR 0 0 0 2 0 2
SPI 0 0 0 0 0 0
AGI 0 2 2 0 0 4
SPD 2 2 2 2 2 10
Toughness 10 2 0 2 2 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Wind Spirit Tundra B Sum → Adds to
initialAttack 8 2 2 2 2 16 TBD
initialDefence 2 0 0 0 0 2 TBD
initialWeak 0 0 0 0 0 0 TBD

L1 displayed stats (raw + class combat-mapping): - Raw: HP 10 · STR 2 · SPI 0 · AGI 4 · SPD 10 · Toughness 16 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Glacial Kick (UniqueDataTable.M11109_001)

Field Value
SkillType Attack
TargetType Enemy
Target Front Target
MaxTarget 1
Times 1
Value 6
StatusLayer 6
ExtraValue1/2/3 0 / 0 / 0
ActionType Special Attack

Effect:

Dives with a cold kick. Targets the front enemy first. Deals 6 DMG and applies 6 stacks of Chill.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Avian (BD20002) — UnlockStar 2

Distance to target is treated as +1 when attacking.

(Value0=1.)

Trait

Playful (BD10005_001) — UnlockStar 3

[Stat] Gain +2 SPD per 1 stars.

(Value0=1, Value1=2.)

Title

Freezer (BD51006) — UnlockStar 4

[Debuff] Apply 3 stacks of Chill after attacking.

(Value0=3.)

Perk

Cold Resist (BD40501_001) — UnlockStar 5

[Resist] Take -12 stacks of Chill.

(Value0=12.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Magic Stone
4 Jade Greens

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Avian (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12901 Swift Pounce CBAS +8 SPD. Deal +1 Follow-Up DMG per 40 SPD. (C: 2/100/1 · B: 4/80/1 · A: 6/60/1 · S: 8/40/1)
TF12902 Blind Spot S Take -3 counters. (S: 3)
TF12903 Eagle Eye AS Gain +2 stacks of Precision. Gain 60 stacks at battle start. (A: 1/30 · S: 2/60)
TF12904 Rapid Ascent AS Deal +6 total DMG next action after casting skill. (A: 3 · S: 6)
TF12905 Wide Vision S Each 200 Precision stack increases effective attack distance by 1. (S: 200/1)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Wind (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11101 Berserk Wind AS Gain +2 Haste stacks. Deal +1 Follow-Up DMG per 40 stacks of Haste. (A: 1/80/1 · S: 2/40/1)
TF11102 Blood Drain AS Apply +2 Expose stacks on the target and make them suffer +1 HP Loss per 1 stacks of Expose. (A: 1/100/1 · S: 2/50/1)
TF11103 Power Decay AS Apply +2 stacks of Shock. Enemies lose 1 Mana per 50 stacks of Shock applied. (A: 1/100/1 · S: 2/50/1)
TF11104 Wind Dance S +1 Follow-Up attacks. (S: 1)
TF11105 Mana Void S All enemies gain -10 Mana for the first 2 turns. (S: 2/10)
TF11106 Storm Eye AS Apply 2 stacks of Shock to enemies at their action end. Enemies lose 1 HP per 20 stacks of Shock. (A: 1/40/1 · S: 2/20/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references