Earth Herald

ID: M13302_000 · Standard counterpart: M13302 · Alter Theme: Nightmare · Source: Permanent · Step: S · Weight: 10 · CharacterRole: DPS

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Spirit Dark Plains

Race name (used for talent filter): Demonic (race name ≠ Type race-family Spirit).

Codex (Insight)

Nightmare Contract (XD14001_036)

Field Value
Step S
Type Unique
Race lock
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) Apply 1 more stack of Fear.
SpecifyRoleIDs M13302_000
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Mage Dark Spirit Plains S Base L1
HP 1 0 0 0 8 9
STR 0 2 0 2 0 4
SPI 0 0 0 0 0 0
AGI 0 0 2 2 0 4
SPD 4 2 2 2 8 18
Toughness 10 2 0 0 8 20
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Dark Spirit Plains S Sum → Adds to
initialAttack 15 2 2 2 8 29 SPI
initialDefence 0 0 0 0 0 0 AGI
initialWeak 0 0 0 0 0 0 STR

L1 displayed stats (raw + class combat-mapping): - HP 9 · STR 4 · SPI 0 + 29 = 29 · AGI 4 · SPD 18 · Toughness 20 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Nightmare Descends (UniqueDataTable.M13302_000)

Field Value
SkillType Attack
TargetType Enemy
Target [CN: 韧性最低目标]
MaxTarget 1
Times 3
Value 4
StatusLayer 0
ExtraValue1/2/3 4 / 1 / 0
ActionType Special Attack

Effect:

Drags prey into endless nightmares. Targets the enemy with lowest Toughness first. Deals 3 hits of 4 DMG. For every 4 Toughness lost, deals +1 DMG. Deals double DMG if the target's Weakness is exposed.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Demonic (BD20501) — UnlockStar 2

Target loses 4 Toughness after dealing DMG.

(Value0=4.)

Trait

Dismissive (BD10426_000) — UnlockStar 3

[DMG+] Deal +8 total DMG to targets with Weakness exposed.

(Value0=8.)

Title

Overlord (BD51038) — UnlockStar 4

[Debuff] Apply 3 stacks of Fear after attacking.

(Value0=3.)

Perk

Fear Siphon (BD40935_000) — UnlockStar 5

[Debuff] Apply 1 stacks of Fear to all enemies at action start. Effect increases by 2 at turn start.

(Value0=1, Value1=2.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Log
3 Spore Shroom
4 Beast Meat

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01007 — Nightmare Realm (tiers: S) - Targets gain Max Toughness equal to lost Toughness.

(per-tier values: S: 0)

Race-restricted: Demonic (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF14301 Life Siphon CBAS Drain 4 HP after dealing DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF14302 Born Evil AS Deal +8 total DMG. (A: 4 · S: 8)
TF14303 Nameless S All enemies lose 20% Toughness at battle start and gain equal Max Toughness. (S: 20)
TF14304 Evil Decay AS Apply +2 stacks of Decay. Effect increases by 4 to targets with Weakness exposed. (A: 1/2 · S: 2/4)
TF14305 Abyss Call S Lose 50% max HP at turn start, but gain 1 ally count for every 20 HP lost. (S: 50/20/1)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Dark (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11501 Dark Shroud AS Apply +2 stacks of Decay. Apply 2 stacks of Decay to all enemies at turn start. (A: 1/1 · S: 2/2)
TF11502 Terror Aura AS Apply +2 stacks of Fear. Enemies with Weakness exposed gain -8 Toughness. (A: 1/4 · S: 2/8)
TF11503 Endless Cycle S Apply +1 stacks of Reversal. Apply +2 stacks of Reversal at turn start. (S: 1/2)
TF11504 Potion Craft AS Apply +2 stacks of Hinder. Inflict +1 HP Loss per 30 stacks of Hinder applied. (A: 1/60/1 · S: 2/30/1)
TF11505 Shadow Follow AS Apply +2 Taunt stacks. Deal +1 Follow-Up DMG per 40 stacks of Taunt on target. (A: 1/80/1 · S: 2/40/1)
TF11506 Shadow Lurk S Immune to 5 instances of DMG. (S: 5)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references