Coco Tosser

ID: M12203 · Step: A · Weight: 100 · CharacterRole: DPS

Animated

M12203 idle
Idle
M12203 walk
Walk
M12203 celebrate
Celebrate
M12203 special
Special (Ult)
M12203 death
Death
M12203 abnormal
Abnormal
M12203 _single
Alt idle

Still

M12203 Avatar (Header)
Avatar (Header)
M12203 Battle sprite
Battle sprite
M12203 Illustration (RoleDraw)
Illustration (RoleDraw)
M12203 Card art (RoleCard)
Card art (RoleCard)
M12203 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Wind Beach

Race name (used for talent filter): Botanical (race name ≠ Type race-family Spirit).

Codex (Insight)

Secret Arts (XD13001_036)

Field Value
Step A
Type Unique
Race lock Spirit
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Apply 1 more stack of Vulnerable.
SpecifyRoleIDs M12203
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Apply 1 more stack of Vulnerable.
L1 (★) ×2 Apply 2 more stack of Vulnerable.
L2 (★★) ×3 Apply 3 more stack of Vulnerable.
L3 (★★★) ×4 Apply 4 more stack of Vulnerable.

Stats

Base Stats (L1, no modifiers)

Stat Archer Wind Spirit Beach A Base L1
HP 2 0 0 0 4 6
STR 0 0 0 2 0 2
SPI 0 0 0 2 0 2
AGI 0 2 2 0 0 4
SPD 8 2 2 2 4 18
Toughness 10 2 0 0 4 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Wind Spirit Beach A Sum → Adds to
initialAttack 10 2 2 0 4 18 TBD
initialDefence 0 0 0 2 0 2 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 6 · STR 2 · SPI 2 · AGI 4 · SPD 18 · Toughness 16 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Coco Barrage (UniqueDataTable.M12203)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Coco Barrage 1 Enemy Middle Target 1.1 2×4 DMG (8 total)

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Throws multiple giant coconuts. Targets the mid enemy first. Deals 2 hits of 4 DMG. For every hit, deals +2 DMG.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Botanical (BD20006) — UnlockStar 2

Gain 6 stacks of Growth when getting HP Gain effects.

(Value0=6.)

Trait

Diligent (BD10526) — UnlockStar 3

[Stat] Gain +2 ATK at action end.

(Value0=2.)

Title

Hurler (BD51042) — UnlockStar 4

[DMG+] Deal +6 total DMG to mid targets.

(Value0=6.)

Perk

Coiled Spring (BD40957) — UnlockStar 5

[Skill] Deal +4 multi-hit skill hits when casting multi-hit skill for the first time.

(Value0=4.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Lustrous Fruit
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00056 — Midline Killer (tiers: S) - Deal +2 multi-hit skill hits to mid targets.

(per-tier values: S: 2)

Race-restricted: Botanical (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12801 Wild Growth AS Gain +2 stacks of Growth. HP Gain +1 per 50 stacks of Growth. (A: 1/100/1 · S: 2/50/1)
TF12802 Tough Regen CBAS Gain Regen stacks equal to 60% current Toughness at turn start. (C: 15 · B: 30 · A: 45 · S: 60)
TF12803 Giant Tree S Other allies take -8 total DMG while Max HP is at least 100. (S: 100/8)
TF12804 Endless Life S Gain 1 HP per 50 Max HP at action end. (S: 50/1)
TF12805 Sweet Scent AS Apply 4 stacks of Taunt to all enemies at turn start. Gain HP equal to 100% of Taunt stacks applied. (A: 2/100 · S: 4/100)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Wind (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11101 Berserk Wind AS Gain +2 Haste stacks. Deal +1 Follow-Up DMG per 40 stacks of Haste. (A: 1/80/1 · S: 2/40/1)
TF11102 Blood Drain AS Apply +2 Expose stacks on the target and make them suffer +1 HP Loss per 1 stacks of Expose. (A: 1/100/1 · S: 2/50/1)
TF11103 Power Decay AS Apply +2 stacks of Shock. Enemies lose 1 Mana per 50 stacks of Shock applied. (A: 1/100/1 · S: 2/50/1)
TF11104 Wind Dance S +1 Follow-Up attacks. (S: 1)
TF11105 Mana Void S All enemies gain -10 Mana for the first 2 turns. (S: 2/10)
TF11106 Storm Eye AS Apply 2 stacks of Shock to enemies at their action end. Enemies lose 1 HP per 20 stacks of Shock. (A: 1/40/1 · S: 2/20/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 83 talent(s) (kit-based, auto-generated)

Trigger chain · 36

Action-type chain · 24

Stat chain · 6

Same restriction pool (weak) · 17