Fire Banshee

ID: M21205 · Step: A · Weight: 100 · CharacterRole: DPS

Animated

M21205 idle
Idle
M21205 walk
Walk
M21205 celebrate
Celebrate
M21205 special
Special (Ult)
M21205 death
Death
M21205 abnormal
Abnormal
M21205 _single
Alt idle

Still

M21205 Avatar (Header)
Avatar (Header)
M21205 Battle sprite
Battle sprite
M21205 Illustration (RoleDraw)
Illustration (RoleDraw)
M21205 Card art (RoleCard)
Card art (RoleCard)
M21205 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Burn

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Demon Fire Mounts

Race name (used for talent filter): Elemental (race name ≠ Type race-family Demon).

Codex (Insight)

Heat & Cold (XD13001_021)

Field Value
Step A
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Apply 1 more stack of Burn.
SpecifyRoleIDs M21205
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Apply 1 more stack of Burn.
L1 (★) ×2 Apply 2 more stack of Burn.
L2 (★★) ×3 Apply 3 more stack of Burn.
L3 (★★★) ×4 Apply 4 more stack of Burn.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Fire Demon Mounts A Base L1
HP 8 0 0 2 4 14
STR 0 2 0 2 0 4
SPI 0 0 2 0 0 2
AGI 0 2 0 0 0 2
SPD 2 2 2 0 4 10
Toughness 10 0 0 2 4 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Fire Demon Mounts A Sum → Adds to
initialAttack 8 2 2 0 4 16 TBD
initialDefence 2 0 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 14 · STR 4 · SPI 2 · AGI 2 · SPD 10 · Toughness 16 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Flame Whip (UniqueDataTable.M21205)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Flame Whip All Enemies — 1.1 5 DMG
↑ ↑ ↑ ↑ ↑ 1.2 +4 Burn

Filled description: Lashes with a flame whip to burn everything. Deals 5 DMG to all enemies and applies 4 stacks of Burn.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Elemental (BD20011) — UnlockStar 2

Apply +1 stacks of all statuses.

(Value0=1.)

Trait

Irritable (BD10501) — UnlockStar 3

[Debuff] Apply +5 stacks of Burn at low HP.

(Value0=5.)

Title

Arsonist (BD51017) — UnlockStar 4

[Debuff] Apply 3 stacks of Burn after attacking.

(Value0=3.)

Perk

Flame Form (BD40306) — UnlockStar 5

[Debuff] Apply 3 stacks of Burn to all enemies at action start.

(Value0=3.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Magic Stone
4 Flamegold Ore

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00034 — Flame Burst (tiers: S) - Enemies lose 1 HP per 25 stacks of Burn after casting skill.

(per-tier values: S: 25/1)

Race-restricted: Elemental (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12401 Mana Collapse S Grant other allies 1 Mana for every 50 HP lost or DMG taken by the unit. (S: 50/1)
TF12402 Energy Chaos CBAS All enemies lose 400% of Max Mana as HP when an enemy is defeated. (C: 100 · B: 200 · A: 300 · S: 400)
TF12403 Element Control S Apply +2 stacks of debuffs. (S: 2)
TF12404 Mana Affinity AS +4 Action Mana. (A: 2 · S: 4)
TF12405 Element Curse AS Attacker gains -10 Mana when defeated. (A: 5 · S: 10)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Fire (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11301 Flame Body AS Apply +2 stacks of Burn. Apply 6 stacks of Burn to the nearest enemy after taking a hit. (A: 1/3 · S: 2/6)
TF11302 Vein Flow AS Gain +4 stacks of Bloodlust. Bloodlust is not consumed after basic attacks. (A: 2 · S: 4)
TF11303 Fierce Fire S Total DMG +15, but total HP restored to targets -15. (S: 15/15)
TF11304 High Spirit AS +10 Toughness. Deal +1 total DMG per 10 current Toughness. (A: 5/20/1 · S: 10/10/1)
TF11305 Flame Control AS Apply +1 stacks of Burn per 50 SPI. (A: 100/1 · S: 50/1)
TF11306 Endless Rage S +1 Hit Mana. Deal +1 total DMG per 1 Hit Mana. (S: 1/1/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 142 talent(s) (kit-based, auto-generated)

Status chain · 18

Trigger chain · 10

Stat chain · 100

Same restriction pool (weak) · 14