Fish Herder

ID: M13105 · Step: A · Weight: 100 · CharacterRole: DPS

Animated

M13105 idle
Idle
M13105 walk
Walk
M13105 celebrate
Celebrate
M13105 special
Special (Ult)
M13105 death
Death
M13105 abnormal
Abnormal
M13105 _single
Alt idle

Still

M13105 Avatar (Header)
Avatar (Header)
M13105 Battle sprite
Battle sprite
M13105 Illustration (RoleDraw)
Illustration (RoleDraw)
M13105 Card art (RoleCard)
Card art (RoleCard)
M13105 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Ally Count

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Spirit Water Beach

Race name (used for talent filter): Draconic (race name ≠ Type race-family Spirit).

Codex (Insight)

Animal Handling (XD13001_045)

Field Value
Step A
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Soothe.
SpecifyRoleIDs M13105
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Soothe.
L1 (★) ×2 Gain 2 more stack of Soothe.
L2 (★★) ×3 Gain 3 more stack of Soothe.
L3 (★★★) ×4 Gain 4 more stack of Soothe.

Stats

Base Stats (L1, no modifiers)

Stat Mage Water Spirit Beach A Base L1
HP 1 0 0 0 4 5
STR 0 2 0 2 0 4
SPI 0 2 0 2 0 4
AGI 0 0 2 0 0 2
SPD 4 0 2 2 4 12
Toughness 10 2 0 0 4 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Water Spirit Beach A Sum → Adds to
initialAttack 15 0 2 0 4 21 SPI
initialDefence 0 2 0 2 0 4 AGI
initialWeak 0 0 0 0 0 0 STR

→ L1 displayed stats (raw + class combat-mapping): - HP 5 · STR 4 · SPI 4 + 21 = 25 · AGI 2 + 4 = 6 · SPD 12 · Toughness 16 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

School Rush (UniqueDataTable.M13105)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — School Rush 1 Enemy Front Target 1.1 2×5 DMG (10 total)

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Commands a school of fish to charge. Targets the front enemy first. Deals 2 hits of 5 DMG. For every ally count, deals +1 DMG.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Draconic (BD20004) — UnlockStar 2

Deal +2 multi-hit skill hits to targets with Weakness exposed.

(Value0=2.)

Trait

Dutiful (BD10527) — UnlockStar 3

[Count] +2 ally count.

(Value0=2.)

Title

Summoner (BD51035) — UnlockStar 4

[Count] +2 ally count.

(Value0=2.)

Perk

Unity Force (BD40958) — UnlockStar 5

[Count] Deal +1 skill DMG per 2 ally count.

(Value0=2, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Lustrous Fruit
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00057 — School Summon (tiers: S) - +1 Ally count after casting a skill.

(per-tier values: S: 1)

Race-restricted: Draconic (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13101 Rebel's Wrath S Deal +1 Counter DMG per 10 Toughness lost. (S: 10/1)
TF13102 Spellbreak Scale AS Take -4 skill DMG and -4 stacks of debuffs. (A: 2/2 · S: 4/4)
TF13103 Dragon Awe AS All enemies lose +2 Toughness. (A: 1 · S: 2)
TF13104 Legend Creature CBAS Gain +40 HP and +40 Toughness at level 100. (C: 100/10/10 · B: 100/20/20 · A: 100/30/30 · S: 100/40/40)
TF13105 Grand Entrance S Apply 20 stacks of Stun to the nearest 2 enemies at battle start. (S: 2/20)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Water (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11201 Humid Breath AS Gain +2 stacks of Soothe. Gain 4 stacks at action end. (A: 1/2 · S: 2/4)
TF11202 Deep Freeze AS Apply +2 stacks of Chill. Enemies lose 1 HP per 10 stacks of Chill applied. (A: 1/20/1 · S: 2/10/1)
TF11203 Spotless AS Gain +2 stacks of Cleanse. Gain +4 Action Mana when having no debuffs. (A: 1/2 · S: 2/4)
TF11204 Life Rain AS All allies gain 2 stacks of Soothe at turn start. Targets gain 1 HP per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF11205 Water Mirror S Retaliate against the attacker by reducing their HP equal to 50% of skill DMG they dealt. (S: 50)
TF11206 Water Absorb S Remove 50 stacks of Soothe and gain equal Regen stacks at action start. (S: 50)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 21 talent(s) (kit-based, auto-generated)

Same restriction pool (weak) · 21