Fishfolk Vanguard

ID: M11208 · Step: A · Weight: 100 · CharacterRole: DPS

Animated

M11208 idle
Idle
M11208 walk
Walk
M11208 celebrate
Celebrate
M11208 special
Special (Ult)
M11208 death
Death
M11208 abnormal
Abnormal
M11208 _single
Alt idle

Still

M11208 Avatar (Header)
Avatar (Header)
M11208 Battle sprite
Battle sprite
M11208 Illustration (RoleDraw)
Illustration (RoleDraw)
M11208 Card art (RoleCard)
Card art (RoleCard)
M11208 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Haste, Act First

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Spirit Wind Beach

Race name (used for talent filter): Aquatic (race name ≠ Type race-family Spirit).

Codex (Insight)

Family Secrets (XD13001_035)

Field Value
Step A
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Regen.
SpecifyRoleIDs M11208
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Regen.
L1 (★) ×2 Gain 2 more stack of Regen.
L2 (★★) ×3 Gain 3 more stack of Regen.
L3 (★★★) ×4 Gain 4 more stack of Regen.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Wind Spirit Beach A Base L1
HP 8 0 0 0 4 12
STR 0 0 0 2 0 2
SPI 0 0 0 2 0 2
AGI 0 2 2 0 0 4
SPD 2 2 2 2 4 12
Toughness 10 2 0 0 4 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Wind Spirit Beach A Sum → Adds to
initialAttack 8 2 2 0 4 16 TBD
initialDefence 2 0 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 12 · STR 2 · SPI 2 · AGI 4 · SPD 12 · Toughness 16 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Piercing Lance (UniqueDataTable.M11208)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Piercing Lance 2 Enemies the nearest 2 enemies 1.1 7 DMG

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Thrusts with her spear. Targets the nearest 2 enemies first. Deals 7 DMG. Deals +12 DMG to secondary targets.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Aquatic (BD20007) — UnlockStar 2

+8 all stats. Effect doubles on Ocean maps.

(Value0=8.)

Trait

Brave (BD10525) — UnlockStar 3

[DMG+] Deal +6 total DMG when acting first.

(Value0=6.)

Title

Dreadnought (BD51002) — UnlockStar 4

[Buff] Gain 3 stacks of Haste after taking a hit.

(Value0=3.)

Perk

Invincible (BD40955) — UnlockStar 5

[Skill] Deal +5 skill DMG. Cannot be countered when casting skill.

(Value0=5.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Mithril Ore
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00055 — Lance Charge (tiers: S) - +1 single-hit skill targets.

(per-tier values: S: 1)

Race-restricted: Aquatic (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13201 Deep Sea Beast S HP +25. Effect doubles on Ocean maps. (S: 25)
TF13202 Moist Skin AS Gain +2 stacks of Soothe. Take -1 basic DMG per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF13203 School Control CBAS +1 Ally count per 50 stacks of Soothe. (C: 200/1 · B: 150/1 · A: 100/1 · S: 50/1)
TF13204 Siren Voice AS Apply +2 stacks of Taunt. Apply 6 stacks of Taunt to enemies after casting skill. (A: 1/3 · S: 2/6)
TF13205 Tidal Shift S Gain +2 Action Mana at turn start. (S: 2)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Wind (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11101 Berserk Wind AS Gain +2 Haste stacks. Deal +1 Follow-Up DMG per 40 stacks of Haste. (A: 1/80/1 · S: 2/40/1)
TF11102 Blood Drain AS Apply +2 Expose stacks on the target and make them suffer +1 HP Loss per 1 stacks of Expose. (A: 1/100/1 · S: 2/50/1)
TF11103 Power Decay AS Apply +2 stacks of Shock. Enemies lose 1 Mana per 50 stacks of Shock applied. (A: 1/100/1 · S: 2/50/1)
TF11104 Wind Dance S +1 Follow-Up attacks. (S: 1)
TF11105 Mana Void S All enemies gain -10 Mana for the first 2 turns. (S: 2/10)
TF11106 Storm Eye AS Apply 2 stacks of Shock to enemies at their action end. Enemies lose 1 HP per 20 stacks of Shock. (A: 1/40/1 · S: 2/20/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 78 talent(s) (kit-based, auto-generated)

Status chain · 4

Trigger chain · 31

Action-type chain · 25

Same restriction pool (weak) · 18