Ghost Mate

ID: M41201 · Step: A · Weight: 100 · CharacterRole: Tank

Animated

M41201 idle
Idle
M41201 walk
Walk
M41201 celebrate
Celebrate
M41201 special
Special (Ult)
M41201 death
Death
M41201 abnormal
Abnormal
M41201 _single
Alt idle

Still

M41201 Avatar (Header)
Avatar (Header)
M41201 Battle sprite
Battle sprite
M41201 Illustration (RoleDraw)
Illustration (RoleDraw)
M41201 Card art (RoleCard)
Card art (RoleCard)
M41201 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Counter DMG, Taunt

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Undead Dark Ocean

Race name (used for talent filter): Undead (race name ≠ Type race-family Undead).

Codex (Insight)

Route Map (XD13001_027)

Field Value
Step A
Type Unique
Race lock Undead
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Haste.
SpecifyRoleIDs M41201
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Haste.
L1 (★) ×2 Gain 2 more stack of Haste.
L2 (★★) ×3 Gain 3 more stack of Haste.
L3 (★★★) ×4 Gain 4 more stack of Haste.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Dark Undead Ocean A Base L1
HP 8 0 0 2 4 14
STR 0 2 2 0 0 4
SPI 0 0 0 2 0 2
AGI 0 0 0 0 0 0
SPD 2 2 0 2 4 10
Toughness 10 2 2 0 4 18
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Dark Undead Ocean A Sum → Adds to
initialAttack 8 2 2 2 4 18 TBD
initialDefence 2 0 0 0 0 2 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 14 · STR 4 · SPI 2 · AGI 0 · SPD 10 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Vicious Roar (UniqueDataTable.M41201)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Vicious Roar All Enemies — 1.1 5 DMG

Filled description: Roars with magical power. Deals 5 DMG to all enemies and applies 4 stacks of Lure.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Undead (BD20014) — UnlockStar 2

Survive with 1 HP when taking fatal DMG for the first time.

(Value0=1.)

Trait

Volatile (BD10421) — UnlockStar 3

[Counter] Deal +10 Counter DMG to Taunted targets.

(Value0=10.)

Title

Provoker (BD51023) — UnlockStar 4

[Debuff] Apply 3 stacks of Taunt after attacking.

(Value0=3.)

Perk

Vicious Words (BD40930) — UnlockStar 5

[DMG+] Deal +1 Counter DMG per 15 stacks of Taunt on target.

(Value0=15, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Darkback
3 Mithril Ore
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00040 — Malice Counter (tiers: S) - Deal +2 counters to taunted targets.

(per-tier values: S: 2)

Race-restricted: Undead (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12701 Living's Bane AS Deal +20 total DMG at 1 HP. (A: 10 · S: 20)
TF12702 Soul Curse S Trigger defeat effects 2 times at battle start but lose 20% Max HP. (S: 2/20)
TF12703 Soul Drain CBAS Gain 40 HP after enemy is defeated. (C: 10 · B: 20 · A: 30 · S: 40)
TF12704 Desperate Frenzy AS Deal +2 Follow-Up attacks at 1 HP. (A: 1 · S: 2)
TF12705 Terror Ritual S Reduce Max HP to 1 at battle start and apply Fear stacks equal to 40% of reduced amount to all enemies. (S: 1/40)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Dark (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11501 Dark Shroud AS Apply +2 stacks of Decay. Apply 2 stacks of Decay to all enemies at turn start. (A: 1/1 · S: 2/2)
TF11502 Terror Aura AS Apply +2 stacks of Fear. Enemies with Weakness exposed gain -8 Toughness. (A: 1/4 · S: 2/8)
TF11503 Endless Cycle S Apply +1 stacks of Reversal. Apply +2 stacks of Reversal at turn start. (S: 1/2)
TF11504 Potion Craft AS Apply +2 stacks of Hinder. Inflict +1 HP Loss per 30 stacks of Hinder applied. (A: 1/60/1 · S: 2/30/1)
TF11505 Shadow Follow AS Apply +2 Taunt stacks. Deal +1 Follow-Up DMG per 40 stacks of Taunt on target. (A: 1/80/1 · S: 2/40/1)
TF11506 Shadow Lurk S Immune to 5 instances of DMG. (S: 5)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 37 talent(s) (kit-based, auto-generated)

Trigger chain · 3

Action-type chain · 16

Same restriction pool (weak) · 18