Gilt Archer

ID: M22202 · Alters: Lava · Step: A · Weight: 100 · CharacterRole: DPS

Animated

M22202 idle
Idle
M22202 walk
Walk
M22202 celebrate
Celebrate
M22202 special
Special (Ult)
M22202 death
Death
M22202 abnormal
Abnormal
M22202 _single
Alt idle

Still

M22202 Avatar (Header)
Avatar (Header)
M22202 Battle sprite
Battle sprite
M22202 Illustration (RoleDraw)
Illustration (RoleDraw)
M22202 Card art (RoleCard)
Card art (RoleCard)
M22202 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Precision

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Demon Light Mounts

Race name (used for talent filter): Metallic (race name ≠ Type race-family Demon).

Codex (Insight)

Bullseye (XD13001_023)

Field Value
Step A
Type Unique
Race lock Demon
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Precision.
SpecifyRoleIDs M22202
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Precision.
L1 (★) ×2 Gain 2 more stack of Precision.
L2 (★★) ×3 Gain 3 more stack of Precision.
L3 (★★★) ×4 Gain 4 more stack of Precision.

Stats

Base Stats (L1, no modifiers)

Stat Archer Light Demon Mounts A Base L1
HP 2 0 0 2 4 8
STR 0 0 0 2 0 2
SPI 0 2 2 0 0 4
AGI 0 2 0 0 0 2
SPD 8 2 2 0 4 16
Toughness 10 0 0 2 4 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Light Demon Mounts A Sum → Adds to
initialAttack 10 0 2 0 4 16 TBD
initialDefence 0 2 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 8 · STR 2 · SPI 4 · AGI 2 · SPD 16 · Toughness 16 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Golden Arrow (UniqueDataTable.M22202)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Golden Arrow 1 Enemy Back Target 1.1 2×4 DMG (8 total)

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Fires a volley of light arrows. Targets the back enemy first. Deals 2 hits of 4 DMG. Deals +1 hits to back enemies.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Metallic (BD20016) — UnlockStar 2

HP Loss effects cannot cause defeat.

(Value0=0.)

Trait

Quick-witted (BD10301) — UnlockStar 3

[Resist] Take -8 stacks of Taunt.

(Value0=8.)

Title

Sniper (BD51033) — UnlockStar 4

[Buff] Gain 3 stacks of Precision after dealing DMG.

(Value0=3.)

Perk

No Escape (BD40927) — UnlockStar 5

[DMG+] Deal +1 skill DMG per 15 stacks of Precision.

(Value0=15, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Magic Stone
4 Flamegold Ore

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00036 — Backline Killer (tiers: S) - Deal +2 multi-hit skill hits to back targets.

(per-tier values: S: 2)

Race-restricted: Metallic (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13601 Metal Body AS Take -1 total DMG per 6 current Toughness. (A: 12/1 · S: 6/1)
TF13602 Energy Reflect AS Attacker loses 2 HP per hit after taking multi-hit skill DMG. (A: 1 · S: 2)
TF13603 Seamless S 50% of Weakness affects DEF when Weakness is not exposed. (S: 50)
TF13604 Indestructible CBAS -8 Toughness loss. (C: 2 · B: 4 · A: 6 · S: 8)
TF13605 Metal Shell S Toughness can negate up to 15 DMG when taking a hit. (S: 15)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Light (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11401 Purify Light AS Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2)
TF11402 Inspire Light S Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3)
TF11403 Indomitable AS Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20)
TF11404 Firm Faith AS Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4)
TF11405 Flawless Form AS Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2)
TF11406 Weaken Hostility S Attacker loses 2 ATK after taking a hit. (S: 2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 21 talent(s) (kit-based, auto-generated)

Same restriction pool (weak) · 21