Jade Golem

ID: M33101 · Step: A · Weight: 100 · CharacterRole: DPS

Animated

M33101 idle
Idle
M33101 walk
Walk
M33101 celebrate
Celebrate
M33101 special
Special (Ult)
M33101 death
Death
M33101 abnormal
Abnormal
M33101 _single
Alt idle

Still

M33101 Avatar (Header)
Avatar (Header)
M33101 Battle sprite
Battle sprite
M33101 Illustration (RoleDraw)
Illustration (RoleDraw)
M33101 Card art (RoleCard)
Card art (RoleCard)
M33101 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Decay

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Construct Wind Mounts

Race name (used for talent filter): Construct (race name ≠ Type race-family Construct).

Codex (Insight)

Mana Mastery (XD13001_040)

Field Value
Step A
Type Unique
Race lock Construct
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Take 1 fewer stack of Decay.
SpecifyRoleIDs M33101
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Take 1 fewer stack of Decay.
L1 (★) ×2 Take 2 fewer stack of Decay.
L2 (★★) ×3 Take 3 fewer stack of Decay.
L3 (★★★) ×4 Take 4 fewer stack of Decay.

Stats

Base Stats (L1, no modifiers)

Stat Mage Wind Construct Mounts A Base L1
HP 1 0 0 2 4 7
STR 0 0 2 2 0 4
SPI 0 0 0 0 0 0
AGI 0 2 0 0 0 2
SPD 4 2 0 0 4 10
Toughness 10 2 2 2 4 20
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Wind Construct Mounts A Sum → Adds to
initialAttack 15 2 0 0 4 21 SPI
initialDefence 0 0 2 2 0 4 AGI
initialWeak 0 0 0 0 0 0 STR

→ L1 displayed stats (raw + class combat-mapping): - HP 7 · STR 4 · SPI 0 + 21 = 21 · AGI 2 + 4 = 6 · SPD 10 · Toughness 20 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Mana Pulse (UniqueDataTable.M33101)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Mana Pulse 1 Enemy — 1.1 10 DMG

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Disrupts nearby Mana. Targets the enemy with highest Mana first. Deals 10 DMG and applies 10 stacks of Nullify.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Construct (BD20013) — UnlockStar 2

Cannot lose Toughness from non-attack effects.

(Value0=0.)

Trait

Inquisitive (BD10419) — UnlockStar 3

[Stat] +2 Action Mana.

(Value0=2.)

Title

Eraser (BD51027) — UnlockStar 4

[Debuff] Apply 3 stacks of Decay after casting a skill.

(Value0=3.)

Perk

Jade Energy (BD40324) — UnlockStar 5

[Gain] Grant 1 Mana to other allies at action start.

(Value0=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Cream Shroom
3 Magic Stone
4 Flamegold Ore

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00049 — Energy Drain (tiers: S) - Apply 2 stacks of Decay to all enemies at action start.

(per-tier values: S: 2)

Race-restricted: Construct (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13501 Soulless Puppet CBAS Take -16 stacks of Fear. (C: 4 · B: 8 · A: 12 · S: 16)
TF13502 Mana Driven AS Take 1 extra actions immediately per 60 Mana consumed. (A: 120/1 · S: 60/1)
TF13503 Complex Code S Gain +1 Hit Mana but -2 Action Mana after casting skill. (S: 1/2)
TF13504 Flexible Joint S +1 Counter attacks. (S: 1)
TF13505 Delayed Start AS Cannot act on turn 1. Deal +1 total DMG on subsequent turns per 20 HP lost during turn 1. (A: 40/1 · S: 20/1)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Wind (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11101 Berserk Wind AS Gain +2 Haste stacks. Deal +1 Follow-Up DMG per 40 stacks of Haste. (A: 1/80/1 · S: 2/40/1)
TF11102 Blood Drain AS Apply +2 Expose stacks on the target and make them suffer +1 HP Loss per 1 stacks of Expose. (A: 1/100/1 · S: 2/50/1)
TF11103 Power Decay AS Apply +2 stacks of Shock. Enemies lose 1 Mana per 50 stacks of Shock applied. (A: 1/100/1 · S: 2/50/1)
TF11104 Wind Dance S +1 Follow-Up attacks. (S: 1)
TF11105 Mana Void S All enemies gain -10 Mana for the first 2 turns. (S: 2/10)
TF11106 Storm Eye AS Apply 2 stacks of Shock to enemies at their action end. Enemies lose 1 HP per 20 stacks of Shock. (A: 1/40/1 · S: 2/20/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 109 talent(s) (kit-based, auto-generated)

Status chain · 8

Trigger chain · 9

Action-type chain · 39

Stat chain · 44

Same restriction pool (weak) · 9