Lost Aegis

ID: M31202 · Step: A · Weight: 100 · CharacterRole: Tank

Animated

M31202 idle
Idle
M31202 walk
Walk
M31202 celebrate
Celebrate
M31202 special
Special (Ult)
M31202 death
Death
M31202 abnormal
Abnormal
M31202 _single
Alt idle

Still

M31202 Avatar (Header)
Avatar (Header)
M31202 Battle sprite
Battle sprite
M31202 Illustration (RoleDraw)
Illustration (RoleDraw)
M31202 Card art (RoleCard)
Card art (RoleCard)
M31202 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Thorns

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Construct Light Forest

Race name (used for talent filter): Relic Soul (race name ≠ Type race-family Construct).

Codex (Insight)

Sharp Memory (XD13001_015)

Field Value
Step A
Type Unique
Race lock Construct
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Thorns.
SpecifyRoleIDs M31202
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Thorns.
L1 (★) ×2 Gain 2 more stack of Thorns.
L2 (★★) ×3 Gain 3 more stack of Thorns.
L3 (★★★) ×4 Gain 4 more stack of Thorns.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Light Construct Forest A Base L1
HP 8 0 0 2 4 14
STR 0 0 2 0 0 2
SPI 0 2 0 2 0 4
AGI 0 2 0 0 0 2
SPD 2 2 0 0 4 8
Toughness 10 0 2 2 4 18
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Light Construct Forest A Sum → Adds to
initialAttack 8 0 0 0 4 12 TBD
initialDefence 2 2 2 2 0 8 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 14 · STR 2 · SPI 4 · AGI 2 · SPD 8 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 12, Defence: 8, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Shield Bash (UniqueDataTable.M31202)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Shield Bash 1 Enemy Front Target 1.1 12 DMG
↑ ↑ ↑ ↑ ↑ 1.2 +12 Thorns

Filled description: Bashes with her shield. Targets the front enemy first. Deals 12 DMG and gains 12 stacks of Thorns.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Relic Soul (BD20012) — UnlockStar 2

Take -4 stacks of Stun.

(Value0=4.)

Trait

Stubborn (BD10302) — UnlockStar 3

[Buff] Gain +5 stacks of Thorns.

(Value0=5.)

Title

Defender (BD50102) — UnlockStar 4

[DMG-] Take -8 basic DMG.

(Value0=8.)

Perk

Thorn Shield (BD40232) — UnlockStar 5

[Buff] Gain 8 stacks of Thorns at action end.

(Value0=8.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Log
3 Mithril Ore
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 101 total = 1 exclusive + 11 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00025 — Thorn Guard (tiers: S) - Take -1 total DMG per 25 stacks of Thorns.

(per-tier values: S: 25/1)

Race-restricted: Relic Soul (11 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13401 Eternal Will S +15 Toughness. Minimum current Toughness is 1. (S: 15/1)
TF13402 Gear Mastery AS Gain +2 HP, SPD, and Toughness from each Orange+ gear. (A: 1 · S: 2)
TF13403 Bloodless CBAS -16 HP Loss. (C: 4 · B: 8 · A: 12 · S: 16)
TF13404 Ring Master AS Gain +4 all stats from Ring gear. Ring gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF13405 Fearless Weak AS +40 DEF. Reduce Weakness by equal amount. (A: 20 · S: 40)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Light (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11401 Purify Light AS Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2)
TF11402 Inspire Light S Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3)
TF11403 Indomitable AS Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20)
TF11404 Firm Faith AS Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4)
TF11405 Flawless Form AS Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2)
TF11406 Weaken Hostility S Attacker loses 2 ATK after taking a hit. (S: 2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 58 talent(s) (kit-based, auto-generated)

Status chain · 23

Trigger chain · 15

Same restriction pool (weak) · 20