Minotaur Priest

ID: M14205 · Step: A · Weight: 100 · CharacterRole: Healer

Animated

M14205 idle
Idle
M14205 walk
Walk
M14205 celebrate
Celebrate
M14205 special
Special (Ult)
M14205 death
Death
M14205 abnormal
Abnormal
M14205 _single
Alt idle

Still

M14205 Avatar (Header)
Avatar (Header)
M14205 Battle sprite
Battle sprite
M14205 Illustration (RoleDraw)
Illustration (RoleDraw)
M14205 Card art (RoleCard)
Card art (RoleCard)
M14205 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill Healing, Bloodlust

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Priest Spirit Earth Plains

Race name (used for talent filter): Taurian (race name ≠ Type race-family Spirit).

Codex (Insight)

Blood Secrets (XD13001_043)

Field Value
Step A
Type Unique
Race lock Spirit
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Bloodlust.
SpecifyRoleIDs M14205
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Bloodlust.
L1 (★) ×2 Gain 2 more stack of Bloodlust.
L2 (★★) ×3 Gain 3 more stack of Bloodlust.
L3 (★★★) ×4 Gain 4 more stack of Bloodlust.

Stats

Base Stats (L1, no modifiers)

Stat Priest Earth Spirit Plains A Base L1
HP 4 0 0 0 4 8
STR 0 2 0 2 0 4
SPI 0 2 0 0 0 2
AGI 0 0 2 2 0 4
SPD 6 0 2 2 4 14
Toughness 10 2 0 0 4 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Priest class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Priest Earth Spirit Plains A Sum → Adds to
initialAttack 10 0 2 2 4 18 TBD
initialDefence 0 2 0 0 0 2 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 8 · STR 4 · SPI 2 · AGI 4 · SPD 14 · Toughness 16 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Warmonger's Call (UniqueDataTable.M14205)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Warmonger's Call All Allies — 1.1 +5 HP
↑ ↑ ↑ ↑ ↑ 1.2 +3 Bloodlust

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Greatly stirs fighting spirit. Restores 5 HP to all allies and grants 3 stacks of Bloodlust. If the target has no Bloodlust, grants 6 stacks instead.

Attack (Normal Attack)

Basic Heal (BD30301) — UnlockStar 1

Restore 1 HP to the ally with most damage taken.

(Value0=1.)

Race

Taurian (BD20102) — UnlockStar 2

When at low HP, increase total DMG dealt and HP restored by 12.

(Value0=12.)

Trait

Alluring (BD10438) — UnlockStar 3

[Gain] Target gains 1 Mana after applying Bloodlust.

(Value0=1.)

Title

Benevolent (BD50402) — UnlockStar 4

[Buff] Apply +1 stacks of buffs.

(Value0=1.)

Perk

Blazing Spirit (BD40333) — UnlockStar 5

[Buff] Grant 4 stacks of Bloodlust to other allies at action end.

(Value0=4.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Log
3 Spore Shroom
4 Jade Greens

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00053 — Bloodlust Trigger (tiers: S) - Skill healing to targets +1 per 15 stacks of Bloodlust the unit owns.

(per-tier values: S: 15/1)

Race-restricted: Taurian (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13801 Strong Frame S +15 HP. Deal +1 total DMG per 60 Max HP. (S: 15/60/1)
TF13802 Berserk Rage S Gain +4 Hit Mana at low HP. (S: 4)
TF13803 Sanity Loss CBAS Deal +12 total DMG when Weakness is exposed. (C: 3 · B: 6 · A: 9 · S: 12)
TF13804 Horn Charge AS Apply 20 stacks of Stun to the nearest target upon the first basic attack each turn, increasing by 10 per 1 distance. (A: 10/1/5 · S: 20/1/10)
TF13805 Rage Counter AS Gain +10 DMG for the next Counter if no Counter occurred after taking a hit. (A: 5 · S: 10)

Class-restricted: Priest (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10401 Inspiration S Take 1 extra actions immediately after casting a skill, but total DMG dealt and HP restored is reduced by 50%. (S: 1/50)
TF10402 Life Abundant S Gain 15% of overflow HP after healing. (S: 15)
TF10403 Deny Death S Survive with 1 HP when taking fatal DMG for the first 2 times and take -20 total DMG this turn. (S: 2/1/20)
TF10404 Holy Shock AS Nearest enemy loses 4 HP after the unit performs a basic heal, plus an additional 1 per 2 HP restored. (A: 2/4/1 · S: 4/2/1)
TF10405 Pure Barrier CBAS All allies take -4 stacks of debuffs. (C: 1 · B: 2 · A: 3 · S: 4)
TF10406 Selfless AS Lose 20% of current HP when using basic heals, increasing total HP restored to targets by the same amount. (A: 10 · S: 20)
TF10407 Share Pain AS All allies take -4 total DMG, but the unit with the talent loses 2 HP when other allies take DMG. (A: 2/2 · S: 4/2)
TF10408 Uplifting Song CBAS All allies deal +4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10409 Emblem Master AS Gain +4 all stats from Badge gear. Badge gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10410 Holy Nova AS All allies gain 2 HP after casting skill. Effect increases by 1 per 50 SPI. (A: 1/100/1 · S: 2/50/1)

Element-restricted: Earth (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11001 Land Herald AS Gain +2 stacks of Shield. All allies gain 4 stacks of Shield at turn start. (A: 1/2 · S: 2/4)
TF11002 Defense Break AS Apply +2 stacks of Vulnerable. Ignore 1 DEF per 15 stacks of Vulnerable when attacking. (A: 1/30/1 · S: 2/15/1)
TF11003 Tangle Bind AS Apply +2 Slow stacks. Enemies deal -1 Follow-Up DMG per 25 stacks of Slow. (A: 1/50/1 · S: 2/25/1)
TF11004 Sharp Thorns AS Gain +2 stacks of Thorns. Inflict +1 HP Loss per 30 stacks of Thorns gained. (A: 1/60/1 · S: 2/30/1)
TF11005 Immovable S Take -15 total DMG but cannot basic attack or basic heal. (S: 15)
TF11006 Aftershock S Apply 10 stacks of Stun after casting a skill on an enemy target. After each cast, Stun stacks inflicted are reduce by 2. (S: 10/2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 173 talent(s) (kit-based, auto-generated)

Trigger chain · 15

Stat chain · 147

Same restriction pool (weak) · 11