Naga Archer

ID: M12204 · Step: A · Weight: 100 · CharacterRole: DPS

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Water Ocean

Race name (used for talent filter): Aquatic (race name ≠ Type race-family Spirit).

Codex (Insight)

Shooting Forms (XD13001_024)

Field Value
Step A
Type Unique
Race lock
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) Apply 1 more stacks of Chill.
SpecifyRoleIDs M12204
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Archer Water Spirit Ocean A Base L1
HP 2 0 0 2 4 8
STR 0 2 0 0 0 2
SPI 0 2 0 2 0 4
AGI 0 0 2 0 0 2
SPD 8 0 2 2 4 16
Toughness 10 2 0 0 4 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Water Spirit Ocean A Sum → Adds to
initialAttack 10 0 2 2 4 18 TBD
initialDefence 0 2 0 0 0 2 TBD
initialWeak 0 0 0 0 0 0 TBD

L1 displayed stats (raw + class combat-mapping): - Raw: HP 8 · STR 2 · SPI 4 · AGI 2 · SPD 16 · Toughness 16 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Chilling Shot (UniqueDataTable.M12204)

Field Value
SkillType Attack
TargetType Enemy
Target All Targets
MaxTarget 3
Times 1
Value 5
StatusLayer 4
ExtraValue1/2/3 0 / 0 / 0
ActionType Special Attack

Effect:

Quickly locks onto enemy weaknesses. Deals 5 DMG to all enemies and applies 4 stacks of Chill.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Aquatic (BD20007) — UnlockStar 2

+8 all stats. Effect doubles on Ocean maps.

(Value0=8.)

Trait

Detached (BD10409) — UnlockStar 3

[Follow-Up] Apply 4 stacks of Chill after following up.

(Value0=4.)

Title

Freezer (BD51006) — UnlockStar 4

[Debuff] Apply 3 stacks of Chill after attacking.

(Value0=3.)

Perk

Freeze Aura (BD40911) — UnlockStar 5

[Skill] Apply 1 stacks of Stun per 100 stacks of Chill on target after casting skill. Remove all Chill after applying Stun.

(Value0=100, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Darkback
3 Sea Beast Meat
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00037 — Control Combo (tiers: S) - Take 1 extra actions immediately against non-stunned enemies after they're stunned.

(per-tier values: S: 1)

Race-restricted: Aquatic (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13201 Deep Sea Beast S HP +25. Effect doubles on Ocean maps. (S: 25)
TF13202 Moist Skin AS Gain +2 stacks of Soothe. Take -1 basic DMG per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF13203 School Control CBAS +1 Ally count per 50 stacks of Soothe. (C: 200/1 · B: 150/1 · A: 100/1 · S: 50/1)
TF13204 Siren Voice AS Apply +2 stacks of Taunt. Apply 6 stacks of Taunt to enemies after casting skill. (A: 1/3 · S: 2/6)
TF13205 Tidal Shift S Gain +2 Action Mana at turn start. (S: 2)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Water (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11201 Humid Breath AS Gain +2 stacks of Soothe. Gain 4 stacks at action end. (A: 1/2 · S: 2/4)
TF11202 Deep Freeze AS Apply +2 stacks of Chill. Enemies lose 1 HP per 10 stacks of Chill applied. (A: 1/20/1 · S: 2/10/1)
TF11203 Spotless AS Gain +2 stacks of Cleanse. Gain +4 Action Mana when having no debuffs. (A: 1/2 · S: 2/4)
TF11204 Life Rain AS All allies gain 2 stacks of Soothe at turn start. Targets gain 1 HP per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF11205 Water Mirror S Retaliate against the attacker by reducing their HP equal to 50% of skill DMG they dealt. (S: 50)
TF11206 Water Absorb S Remove 50 stacks of Soothe and gain equal Regen stacks at action start. (S: 50)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references