Stone Guard
ID: M21201 · Step: A · Weight: 100 · CharacterRole: Tank
Attributes (Class · Type · Element · Terrain)
| Class | Type | Element | Terrain |
|---|---|---|---|
| Warrior | Demon | Earth | Mounts |
Race name (used for talent filter):
Elemental(race name ≠ Type race-familyDemon).
Codex (Insight)
Self-Defense 101 (XD13001_020)
| Field | Value |
|---|---|
| Step | A |
| Type | Unique |
| Race lock | — |
| Element/Class lock | Any |
| MaxLevel | 3 |
| Effect (base value at L1) | Gain 1 more stack of Shield. |
| SpecifyRoleIDs | M21201 |
| Description | — |
Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.
Stats
Base Stats (L1, no modifiers)
| Stat | Warrior | Earth | Demon | Mounts | A | Base L1 |
|---|---|---|---|---|---|---|
| HP | 8 | 0 | 0 | 2 | 4 | 14 |
| STR | 0 | 2 | 0 | 2 | 0 | 4 |
| SPI | 0 | 2 | 2 | 0 | 0 | 4 |
| AGI | 0 | 0 | 0 | 0 | 0 | 0 |
| SPD | 2 | 0 | 2 | 0 | 4 | 8 |
| Toughness | 10 | 2 | 0 | 2 | 4 | 18 |
| LUK | 0 | 0 | 0 | 0 | 0 | 0 (only from gear / Lucky-Streak talent) |
| Starting Mana | — | — | — | — | — | 10 (game default) |
| Max Mana | — | — | — | — | — | 30 (game default) |
Sum of 5 axes from
BasicAttrDataTablefiltered byType_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.
Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.
| Pool | Warrior | Earth | Demon | Mounts | A | Sum | → Adds to |
|---|---|---|---|---|---|---|---|
| initialAttack | 8 | 0 | 2 | 0 | 4 | 14 | TBD |
| initialDefence | 2 | 2 | 0 | 2 | 0 | 6 | TBD |
| initialWeak | 0 | 0 | 0 | 0 | 0 | 0 | TBD |
→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 14 · STR 4 · SPI 4 · AGI 0 · SPD 8 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 14, Defence: 6, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)
Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per
BasicAttrDataTable.GrowthType1..10(cycle of 10) — exact application rule TBD pending in-game datapoint verification.
Skill (Active)
Stone Shield (UniqueDataTable.M21201)
| Field | Value |
|---|---|
| SkillType | Support |
| TargetType | Self |
| Target | Self |
| MaxTarget | 1 |
| Times | 1 |
| Value | 12 |
| StatusLayer | 12 |
| ExtraValue1/2/3 | 0 / 0 / 0 |
| ActionType | HP Restore |
Effect:
Forms a stone shield. Restores 12 HP and gains 12 stacks of Shield.
Attack (Normal Attack)
Normal Attack (BD30001) — UnlockStar 1
Targets the front enemy first. Deals 1 DMG.
(Value0=1.)
Race
Elemental (BD20011) — UnlockStar 2
Apply +1 stacks of all statuses.
(Value0=1.)
Trait
Resolute (BD10417) — UnlockStar 3
[Resist] Take -4 stacks of debuffs while having Shield.
(Value0=4.)
Title
Mourner (BD51018) — UnlockStar 4
[Buff] Gain 4 stacks of Shield at action end.
(Value0=4.)
Perk
Never Waver (BD40925) — UnlockStar 5
[Buff] Apply +4 stacks of Shield.
(Value0=4.)
Level-up Materials
| Slot | Material |
|---|---|
| 1 | Mana Crystal |
| 2 | Runic Ore |
| 3 | Magic Stone |
| 4 | Moonlight Essence |
Talents
Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.
Format: Effect column = canonical
TalentDataTable.Effect_ENwith highest-tier values filled (bold).Tierscolumn lists which tiers the talent has (e.g.CBAS,AS,S). Per-tier values in italic at end asValue0[/Value1[/Value2]]. Talent names are canonical fromName_EN— do NOT paraphrase.
Exclusive (1)
TF00033 — Stone Armor (tiers: S) - Gain 50 stacks of Shield at turn start. Effect decreases by 1 per action this battle.
(per-tier values: S: 50/1)
Race-restricted: Elemental (10 talents across 5 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF12401 | Mana Collapse | S | Grant other allies 1 Mana for every 50 HP lost or DMG taken by the unit. (S: 50/1) |
| TF12402 | Energy Chaos | CBAS | All enemies lose 400% of Max Mana as HP when an enemy is defeated. (C: 100 · B: 200 · A: 300 · S: 400) |
| TF12403 | Element Control | S | Apply +2 stacks of debuffs. (S: 2) |
| TF12404 | Mana Affinity | AS | +4 Action Mana. (A: 2 · S: 4) |
| TF12405 | Element Curse | AS | Attacker gains -10 Mana when defeated. (A: 5 · S: 10) |
Class-restricted: Warrior (21 talents across 10 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10101 | Guard Master | CBAS | All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10102 | Unbreakable Defense | S | +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1) |
| TF10103 | Anger Counter | S | Deal +1 Counter DMG after taking DMG. (S: 1) |
| TF10104 | War Trample | AS | Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1) |
| TF10105 | Shield Taunt | AS | Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4) |
| TF10106 | Aura Pressure | CBAS | All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10107 | Pommel Strike | AS | Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8) |
| TF10108 | Armor Expert | AS | Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF10109 | Focus Defense | AS | +50 DEF but cannot counter. (A: 25 · S: 50) |
| TF10110 | Stand Firm | S | Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10) |
Element-restricted: Earth (10 talents across 6 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF11001 | Land Herald | AS | Gain +2 stacks of Shield. All allies gain 4 stacks of Shield at turn start. (A: 1/2 · S: 2/4) |
| TF11002 | Defense Break | AS | Apply +2 stacks of Vulnerable. Ignore 1 DEF per 15 stacks of Vulnerable when attacking. (A: 1/30/1 · S: 2/15/1) |
| TF11003 | Tangle Bind | AS | Apply +2 Slow stacks. Enemies deal -1 Follow-Up DMG per 25 stacks of Slow. (A: 1/50/1 · S: 2/25/1) |
| TF11004 | Sharp Thorns | AS | Gain +2 stacks of Thorns. Inflict +1 HP Loss per 30 stacks of Thorns gained. (A: 1/60/1 · S: 2/30/1) |
| TF11005 | Immovable | S | Take -15 total DMG but cannot basic attack or basic heal. (S: 15) |
| TF11006 | Aftershock | S | Apply 10 stacks of Stun after casting a skill on an enemy target. After each cast, Stun stacks inflicted are reduce by 2. (S: 10/2) |
Generic (no restriction) (58 talents across 19 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10001 | Strong | CBAS | +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10002 | Clear Mind | CBAS | +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10003 | Quick Reflexes | CBAS | +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10004 | Fit Body | CBAS | +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10005 | Strong Will | CBAS | +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10006 | Nimble Limbs | CBAS | +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10007 | Battle Ready | CBAS | Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12) |
| TF10008 | Lucky Streak | CBAS | +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50) |
| TF10009 | Core Position | CBAS | Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10010 | Glass Cannon | CBAS | Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5) |
| TF10011 | Mana Surge | CB | Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30) |
| TF10012 | Life Rebuild | CB | Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10013 | Mind Reshape | CB | Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10014 | Think First | AS | Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8) |
| TF10015 | Mood Control | AS | Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4) |
| TF10016 | Scrap Use | AS | Gain +2 all stats per Bronze Bond. (A: 1 · S: 2) |
| TF10017 | Patchwork | AS | Gain +2 all stats per Silver Bond. (A: 1 · S: 2) |
| TF10018 | Bond Master | AS | Gain +2 all stats per Gold Bond. (A: 1 · S: 2) |
| TF10019 | Gear Expert | AS | Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2) |
Cross-references
- Active skill localization:
Activeskills_Name_M21201/Activeskills_Des_M21201 - In recruit pool:
SummonDataTable.M21201 - Other relics targeting this unit:
XD13001_020