Thorn Archer

ID: M12304 · Step: A · Weight: 100 · CharacterRole: DPS

Archetypes: [CN: 技能输出],Thorns

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Earth Desert

Race name (used for talent filter): Botanical (race name ≠ Type race-family Spirit).

Codex (Insight)

Spine Mutation (XD13001_066)

Field Value
Step A
Type Unique
Race lock Spirit
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Thorns.
SpecifyRoleIDs M12304
Description

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Thorns.
L1 (★) ×2 Gain 2 more stack of Thorns.
L2 (★★) ×3 Gain 3 more stack of Thorns.
L3 (★★★) ×4 Gain 4 more stack of Thorns.

Stats

Base Stats (L1, no modifiers)

Stat Archer Earth Spirit Desert A Base L1
HP 2 0 0 0 4 6
STR 0 2 0 0 0 2
SPI 0 2 0 2 0 4
AGI 0 0 2 2 0 4
SPD 8 0 2 0 4 14
Toughness 10 2 0 2 4 18
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Earth Spirit Desert A Sum → Adds to
initialAttack 10 0 2 0 4 16 TBD
initialDefence 0 2 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

L1 displayed stats (raw + class combat-mapping): - Raw: HP 6 · STR 2 · SPI 4 · AGI 4 · SPD 14 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

(No active skill data for M12304 in activities.json.)

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Botanical (BD20006) — UnlockStar 2

Gain 6 stacks of Growth when getting HP Gain effects.

(Value0=6.)

Trait

Vigilant (BD10566) — UnlockStar 3

[Buff] Gain 15 stacks of Thorns at turn start.

(Value0=15.)

Title

Mutant (BD51041) — UnlockStar 4

[Buff] Gain 4 stacks of Thorns at action start.

(Value0=4.)

Perk

Rooted Spines (BD40998) — UnlockStar 5

[Loss] Inflict +1 HP Loss per 15 stacks of Thorns.

(Value0=15, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Lustrous Fruit
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00065 — Regen Thorns (tiers: S) - Gain 10 stacks of Thorns when gaining the HP Gain effect.

(per-tier values: S: 10)

Race-restricted: Botanical (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12801 Wild Growth AS Gain +2 stacks of Growth. HP Gain +1 per 50 stacks of Growth. (A: 1/100/1 · S: 2/50/1)
TF12802 Tough Regen CBAS Gain Regen stacks equal to 60% current Toughness at turn start. (C: 15 · B: 30 · A: 45 · S: 60)
TF12803 Giant Tree S Other allies take -8 total DMG while Max HP is at least 100. (S: 100/8)
TF12804 Endless Life S Gain 1 HP per 50 Max HP at action end. (S: 50/1)
TF12805 Sweet Scent AS Apply 4 stacks of Taunt to all enemies at turn start. Gain HP equal to 100% of Taunt stacks applied. (A: 2/100 · S: 4/100)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Earth (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11001 Land Herald AS Gain +2 stacks of Shield. All allies gain 4 stacks of Shield at turn start. (A: 1/2 · S: 2/4)
TF11002 Defense Break AS Apply +2 stacks of Vulnerable. Ignore 1 DEF per 15 stacks of Vulnerable when attacking. (A: 1/30/1 · S: 2/15/1)
TF11003 Tangle Bind AS Apply +2 Slow stacks. Enemies deal -1 Follow-Up DMG per 25 stacks of Slow. (A: 1/50/1 · S: 2/25/1)
TF11004 Sharp Thorns AS Gain +2 stacks of Thorns. Inflict +1 HP Loss per 30 stacks of Thorns gained. (A: 1/60/1 · S: 2/30/1)
TF11005 Immovable S Take -15 total DMG but cannot basic attack or basic heal. (S: 15)
TF11006 Aftershock S Apply 10 stacks of Stun after casting a skill on an enemy target. After each cast, Stun stacks inflicted are reduce by 2. (S: 10/2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references