Water Mage

ID: M23201 · Step: A · Weight: 100 · CharacterRole: DPS

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Demon Water Ocean

Race name (used for talent filter): Elemental (race name ≠ Type race-family Demon).

Codex (Insight)

Clean Water (XD13001_026)

Field Value
Step A
Type Unique
Race lock
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) Apply 1 more stack of Cleanse.
SpecifyRoleIDs M23201
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Mage Water Demon Ocean A Base L1
HP 1 0 0 2 4 7
STR 0 2 0 0 0 2
SPI 0 2 2 2 0 6
AGI 0 0 0 0 0 0
SPD 4 0 2 2 4 12
Toughness 10 2 0 0 4 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Water Demon Ocean A Sum → Adds to
initialAttack 15 0 2 2 4 23 SPI
initialDefence 0 2 0 0 0 2 AGI
initialWeak 0 0 0 0 0 0 STR

L1 displayed stats (raw + class combat-mapping): - HP 7 · STR 2 · SPI 6 + 23 = 29 · AGI 0 + 2 = 2 · SPD 12 · Toughness 16 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Aqua Volley (UniqueDataTable.M23201)

Field Value
SkillType Attack
TargetType Enemy
Target Front Target
MaxTarget 1
Times 2
Value 5
StatusLayer 10
ExtraValue1/2/3 0 / 0 / 0
ActionType Special Attack

Effect:

Fires a stream of water bullets. Targets the front enemy first. Deals 2 hits of 5 DMG and applies 10 stacks of Cleanse per hit.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Elemental (BD20011) — UnlockStar 2

Apply +1 stacks of all statuses.

(Value0=1.)

Trait

Aloof (BD10420) — UnlockStar 3

[DMG+] Deal +6 total DMG to targets without buffs.

(Value0=6.)

Title

Purifier (BD51022) — UnlockStar 4

[Cleanse] Apply 2 stacks of Cleanse after attacking or healing.

(Value0=2.)

Perk

Water Domain (BD40929) — UnlockStar 5

[Cleanse] Apply 2 stacks of Cleanse to all enemies at action start.

(Value0=2.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Darkback
3 Silverscale
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF00039 — Total Removal (tiers: S) - Apply +5 stacks of Cleanse to enemies with buffs.

(per-tier values: S: 5)

Race-restricted: Elemental (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12401 Mana Collapse S Grant other allies 1 Mana for every 50 HP lost or DMG taken by the unit. (S: 50/1)
TF12402 Energy Chaos CBAS All enemies lose 400% of Max Mana as HP when an enemy is defeated. (C: 100 · B: 200 · A: 300 · S: 400)
TF12403 Element Control S Apply +2 stacks of debuffs. (S: 2)
TF12404 Mana Affinity AS +4 Action Mana. (A: 2 · S: 4)
TF12405 Element Curse AS Attacker gains -10 Mana when defeated. (A: 5 · S: 10)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Water (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11201 Humid Breath AS Gain +2 stacks of Soothe. Gain 4 stacks at action end. (A: 1/2 · S: 2/4)
TF11202 Deep Freeze AS Apply +2 stacks of Chill. Enemies lose 1 HP per 10 stacks of Chill applied. (A: 1/20/1 · S: 2/10/1)
TF11203 Spotless AS Gain +2 stacks of Cleanse. Gain +4 Action Mana when having no debuffs. (A: 1/2 · S: 2/4)
TF11204 Life Rain AS All allies gain 2 stacks of Soothe at turn start. Targets gain 1 HP per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF11205 Water Mirror S Retaliate against the attacker by reducing their HP equal to 50% of skill DMG they dealt. (S: 50)
TF11206 Water Absorb S Remove 50 stacks of Soothe and gain equal Regen stacks at action start. (S: 50)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references