Fairy Archer
ID: M32101 · Step: B · Weight: 1000 · CharacterRole: DPS
Attributes (Class · Type · Element · Terrain)
| Class | Type | Element | Terrain |
|---|---|---|---|
| Archer | Construct | Wind | Forest |
Race name (used for talent filter):
Relic Soul(race name ≠ Type race-familyConstruct).
Codex (Insight)
Tea Ceremony (XD12001_009)
| Field | Value |
|---|---|
| Step | B |
| Type | Unique |
| Race lock | — |
| Element/Class lock | Any |
| MaxLevel | 3 |
| Effect (base value at L1) | HP +4. |
| SpecifyRoleIDs | M32101 |
| Description | — |
Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.
Stats
Base Stats (L1, no modifiers)
| Stat | Archer | Wind | Construct | Forest | B | Base L1 |
|---|---|---|---|---|---|---|
| HP | 2 | 0 | 0 | 2 | 2 | 6 |
| STR | 0 | 0 | 2 | 0 | 0 | 2 |
| SPI | 0 | 0 | 0 | 2 | 0 | 2 |
| AGI | 0 | 2 | 0 | 0 | 0 | 2 |
| SPD | 8 | 2 | 0 | 0 | 2 | 12 |
| Toughness | 10 | 2 | 2 | 2 | 2 | 18 |
| LUK | 0 | 0 | 0 | 0 | 0 | 0 (only from gear / Lucky-Streak talent) |
| Starting Mana | — | — | — | — | — | 10 (game default) |
| Max Mana | — | — | — | — | — | 30 (game default) |
Sum of 5 axes from
BasicAttrDataTablefiltered byType_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.
Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.
| Pool | Archer | Wind | Construct | Forest | B | Sum | → Adds to |
|---|---|---|---|---|---|---|---|
| initialAttack | 10 | 2 | 0 | 0 | 2 | 14 | TBD |
| initialDefence | 0 | 0 | 2 | 2 | 0 | 4 | TBD |
| initialWeak | 0 | 0 | 0 | 0 | 0 | 0 | TBD |
→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 6 · STR 2 · SPI 2 · AGI 2 · SPD 12 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 14, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)
Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per
BasicAttrDataTable.GrowthType1..10(cycle of 10) — exact application rule TBD pending in-game datapoint verification.
Skill (Active)
Precise Arrow (UniqueDataTable.M32101)
| Field | Value |
|---|---|
| SkillType | Attack |
| TargetType | Enemy |
| Target | Back Target |
| MaxTarget | 1 |
| Times | 1 |
| Value | 4 |
| StatusLayer | 0 |
| ExtraValue1/2/3 | 6 / 0 / 0 |
| ActionType | Special Attack |
Effect:
Takes precise aim. Targets the back enemy first. Deals 4 DMG. Deals +6 DMG to back enemies.
Attack (Normal Attack)
Normal Attack (BD30001) — UnlockStar 1
Targets the front enemy first. Deals 1 DMG.
(Value0=1.)
Race
Relic Soul (BD20012) — UnlockStar 2
(Value0=4.)
Trait
Playful (BD10005) — UnlockStar 3
[Stat] Gain +1 SPD per 10 levels.
(Value0=10, Value1=1.)
Title
Ambusher (BD51034) — UnlockStar 4
[DMG+] Deal +6 total DMG to the farthest target.
(Value0=6.)
Perk
Nimble Body (BD40404) — UnlockStar 5
[Resist] Take -12 stacks of Slow.
(Value0=12.)
Level-up Materials
| Slot | Material |
|---|---|
| 1 | Mana Crystal |
| 2 | Log |
| 3 | Lustrous Fruit |
| 4 | Moonlight Essence |
Talents
Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 0 exclusive + 11 race + 21 class + 10 element + 58 generic.
Format: Effect column = canonical
TalentDataTable.Effect_ENwith highest-tier values filled (bold).Tierscolumn lists which tiers the talent has (e.g.CBAS,AS,S). Per-tier values in italic at end asValue0[/Value1[/Value2]]. Talent names are canonical fromName_EN— do NOT paraphrase.
Exclusive (0)
(none)
Race-restricted: Relic Soul (11 talents across 5 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF13401 | Eternal Will | S | +15 Toughness. Minimum current Toughness is 1. (S: 15/1) |
| TF13402 | Gear Mastery | AS | Gain +2 HP, SPD, and Toughness from each Orange+ gear. (A: 1 · S: 2) |
| TF13403 | Bloodless | CBAS | -16 HP Loss. (C: 4 · B: 8 · A: 12 · S: 16) |
| TF13404 | Ring Master | AS | Gain +4 all stats from Ring gear. Ring gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF13405 | Fearless Weak | AS | +40 DEF. Reduce Weakness by equal amount. (A: 20 · S: 40) |
Class-restricted: Archer (21 talents across 10 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10301 | Fixed Turret | S | Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2) |
| TF10302 | Precise Track | AS | Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1) |
| TF10303 | Opportunist | CBAS | Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10304 | Burst Combo | S | The first basic attack each turn triggers +2 Follow-Ups. (S: 2) |
| TF10305 | Never Miss | CBAS | Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40) |
| TF10306 | Kite Master | AS | Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1) |
| TF10307 | Long Range | AS | Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2) |
| TF10308 | Take Cover | AS | Take -8 total DMG while front allies are alive. (A: 4 · S: 8) |
| TF10309 | Boot Master | AS | Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF10310 | Bullet Screen | S | Gain +1 Follow-Up attacks this turn after casting skill. (S: 1) |
Element-restricted: Wind (10 talents across 6 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF11101 | Berserk Wind | AS | Gain +2 Haste stacks. Deal +1 Follow-Up DMG per 40 stacks of Haste. (A: 1/80/1 · S: 2/40/1) |
| TF11102 | Blood Drain | AS | Apply +2 Expose stacks on the target and make them suffer +1 HP Loss per 1 stacks of Expose. (A: 1/100/1 · S: 2/50/1) |
| TF11103 | Power Decay | AS | Apply +2 stacks of Shock. Enemies lose 1 Mana per 50 stacks of Shock applied. (A: 1/100/1 · S: 2/50/1) |
| TF11104 | Wind Dance | S | +1 Follow-Up attacks. (S: 1) |
| TF11105 | Mana Void | S | All enemies gain -10 Mana for the first 2 turns. (S: 2/10) |
| TF11106 | Storm Eye | AS | Apply 2 stacks of Shock to enemies at their action end. Enemies lose 1 HP per 20 stacks of Shock. (A: 1/40/1 · S: 2/20/1) |
Generic (no restriction) (58 talents across 19 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10001 | Strong | CBAS | +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10002 | Clear Mind | CBAS | +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10003 | Quick Reflexes | CBAS | +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10004 | Fit Body | CBAS | +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10005 | Strong Will | CBAS | +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10006 | Nimble Limbs | CBAS | +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10007 | Battle Ready | CBAS | Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12) |
| TF10008 | Lucky Streak | CBAS | +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50) |
| TF10009 | Core Position | CBAS | Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10010 | Glass Cannon | CBAS | Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5) |
| TF10011 | Mana Surge | CB | Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30) |
| TF10012 | Life Rebuild | CB | Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10013 | Mind Reshape | CB | Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10014 | Think First | AS | Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8) |
| TF10015 | Mood Control | AS | Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4) |
| TF10016 | Scrap Use | AS | Gain +2 all stats per Bronze Bond. (A: 1 · S: 2) |
| TF10017 | Patchwork | AS | Gain +2 all stats per Silver Bond. (A: 1 · S: 2) |
| TF10018 | Bond Master | AS | Gain +2 all stats per Gold Bond. (A: 1 · S: 2) |
| TF10019 | Gear Expert | AS | Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2) |
Cross-references
- Active skill localization:
Activeskills_Name_M32101/Activeskills_Des_M32101 - In recruit pool:
SummonDataTable.M32101 - Other relics targeting this unit:
XD12001_009