Ghost Gunner

ID: M42101 · Step: B · Weight: 1000 · CharacterRole: DPS

Animated

M42101 idle
Idle
M42101 walk
Walk
M42101 celebrate
Celebrate
M42101 special
Special (Ult)
M42101 death
Death
M42101 abnormal
Abnormal
M42101 _single
Alt idle

Still

M42101 Avatar (Header)
Avatar (Header)
M42101 Battle sprite
Battle sprite
M42101 Illustration (RoleDraw)
Illustration (RoleDraw)
M42101 Card art (RoleCard)
Card art (RoleCard)
M42101 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Undead Dark Ocean

Race name (used for talent filter): Undead (race name ≠ Type race-family Undead).

Codex (Insight)

Moisture Control (XD12001_025)

Field Value
Step B
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Tough +2.
SpecifyRoleIDs M42101
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Tough +2.
L1 (★) ×2 Tough +4.
L2 (★★) ×3 Tough +6.
L3 (★★★) ×4 Tough +8.

Stats

Base Stats (L1, no modifiers)

Stat Archer Dark Undead Ocean B Base L1
HP 2 0 0 2 2 6
STR 0 2 2 0 0 4
SPI 0 0 0 2 0 2
AGI 0 0 0 0 0 0
SPD 8 2 0 2 2 14
Toughness 10 2 2 0 2 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Dark Undead Ocean B Sum → Adds to
initialAttack 10 2 2 2 2 18 TBD
initialDefence 0 0 0 0 0 0 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 6 · STR 4 · SPI 2 · AGI 0 · SPD 14 · Toughness 16 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 0, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Buckshot Barrage (UniqueDataTable.M42101)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Buckshot Barrage All Enemies — 1.1 2 DMG

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Fires countless bullets instantly. Deals 2 DMG to all enemies. For every 1 fewer enemies, deals +3 DMG.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Undead (BD20014) — UnlockStar 2

Survive with 1 HP when taking fatal DMG for the first time.

(Value0=1.)

Trait

Fervent (BD10001) — UnlockStar 3

[Stat] Gain +1 ATK per 10 levels.

(Value0=10, Value1=1.)

Title

Huntress (BD50202) — UnlockStar 4

[DMG-] Take -10 Counter DMG.

(Value0=10.)

Perk

Evasive Focus (BD40104) — UnlockStar 5

[DMG-] Take -12 Counter DMG.

(Value0=12.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Darkback
3 Mithril Ore
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Undead (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12701 Living's Bane AS Deal +20 total DMG at 1 HP. (A: 10 · S: 20)
TF12702 Soul Curse S Trigger defeat effects 2 times at battle start but lose 20% Max HP. (S: 2/20)
TF12703 Soul Drain CBAS Gain 40 HP after enemy is defeated. (C: 10 · B: 20 · A: 30 · S: 40)
TF12704 Desperate Frenzy AS Deal +2 Follow-Up attacks at 1 HP. (A: 1 · S: 2)
TF12705 Terror Ritual S Reduce Max HP to 1 at battle start and apply Fear stacks equal to 40% of reduced amount to all enemies. (S: 1/40)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Dark (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11501 Dark Shroud AS Apply +2 stacks of Decay. Apply 2 stacks of Decay to all enemies at turn start. (A: 1/1 · S: 2/2)
TF11502 Terror Aura AS Apply +2 stacks of Fear. Enemies with Weakness exposed gain -8 Toughness. (A: 1/4 · S: 2/8)
TF11503 Endless Cycle S Apply +1 stacks of Reversal. Apply +2 stacks of Reversal at turn start. (S: 1/2)
TF11504 Potion Craft AS Apply +2 stacks of Hinder. Inflict +1 HP Loss per 30 stacks of Hinder applied. (A: 1/60/1 · S: 2/30/1)
TF11505 Shadow Follow AS Apply +2 Taunt stacks. Deal +1 Follow-Up DMG per 40 stacks of Taunt on target. (A: 1/80/1 · S: 2/40/1)
TF11506 Shadow Lurk S Immune to 5 instances of DMG. (S: 5)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 43 talent(s) (kit-based, auto-generated)

Action-type chain · 16

Stat chain · 6

Same restriction pool (weak) · 21