Goblin Mage

ID: M13102 · Step: B · Weight: 1000 · CharacterRole: DPS

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Spirit Fire Plains

Race name (used for talent filter): Goblinoid (race name ≠ Type race-family Spirit).

Codex (Insight)

Fireball Theory (XD12001_004)

Field Value
Step B
Type Unique
Race lock
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) SPD +2.
SpecifyRoleIDs M13102
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Mage Fire Spirit Plains B Base L1
HP 1 0 0 0 2 3
STR 0 2 0 2 0 4
SPI 0 0 0 0 0 0
AGI 0 2 2 2 0 6
SPD 4 2 2 2 2 12
Toughness 10 0 0 0 2 12
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Fire Spirit Plains B Sum → Adds to
initialAttack 15 2 2 2 2 23 SPI
initialDefence 0 0 0 0 0 0 AGI
initialWeak 0 0 0 0 0 0 STR

L1 displayed stats (raw + class combat-mapping): - HP 3 · STR 4 · SPI 0 + 23 = 23 · AGI 6 · SPD 12 · Toughness 12 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Greater Fireball (UniqueDataTable.M13102)

Field Value
SkillType Attack
TargetType Enemy
Target Front Target
MaxTarget 1
Times 1
Value 6
StatusLayer 6
ExtraValue1/2/3 0 / 0 / 0
ActionType Special Attack

Effect:

Launches a massive fireball. Targets the front enemy first. Deals 6 DMG and applies 6 stacks of Burn.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Goblinoid (BD20008) — UnlockStar 2

Gain +1 ATK per 1 ally count.

(Value0=1, Value1=1.)

Trait

Bold (BD10102) — UnlockStar 3

[Stat] Gain +1 SPI per 10 levels.

(Value0=10, Value1=1.)

Title

Spreader (BD50302) — UnlockStar 4

[Debuff] Apply +1 stacks of debuffs.

(Value0=1.)

Perk

Steady Hand (BD40101) — UnlockStar 5

[Attack] Deal +12 basic DMG.

(Value0=12.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Spore Shroom
4 Jade Greens

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Goblinoid (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12201 Group Action S Gain +1 ATK per 1 ally count. (S: 1/1)
TF12202 Mutant Growth CBAS Gain +1 HP per 4 levels. (C: 10/1 · B: 8/1 · A: 6/1 · S: 4/1)
TF12203 Observe Mimic AS Gain +2 Battle Points after taking DMG. (A: 1 · S: 2)
TF12204 Bandit Nature S Drain 2 HP after attacking. Drain 2 Mana instead if at full HP. (S: 2/2)
TF12205 Dark Ambush AS Deal +4 total DMG to low HP targets. Effect increases by 4 if target is in back. (A: 2/2 · S: 4/4)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Fire (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11301 Flame Body AS Apply +2 stacks of Burn. Apply 6 stacks of Burn to the nearest enemy after taking a hit. (A: 1/3 · S: 2/6)
TF11302 Vein Flow AS Gain +4 stacks of Bloodlust. Bloodlust is not consumed after basic attacks. (A: 2 · S: 4)
TF11303 Fierce Fire S Total DMG +15, but total HP restored to targets -15. (S: 15/15)
TF11304 High Spirit AS +10 Toughness. Deal +1 total DMG per 10 current Toughness. (A: 5/20/1 · S: 10/10/1)
TF11305 Flame Control AS Apply +1 stacks of Burn per 50 SPI. (A: 100/1 · S: 50/1)
TF11306 Endless Rage S +1 Hit Mana. Deal +1 total DMG per 1 Hit Mana. (S: 1/1/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references