Ruin Seeker

ID: M13107 · Step: B · Weight: 1000 · CharacterRole: DPS

Animated

M13107 idle
Idle
M13107 walk
Walk
M13107 celebrate
Celebrate
M13107 special
Special (Ult)
M13107 death
Death
M13107 abnormal
Abnormal
M13107 _single
Alt idle

Still

M13107 Avatar (Header)
Avatar (Header)
M13107 Battle sprite
Battle sprite
M13107 Illustration (RoleDraw)
Illustration (RoleDraw)
M13107 Card art (RoleCard)
Card art (RoleCard)
M13107 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Burn

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Spirit Fire Desert

Race name (used for talent filter): Feline (race name ≠ Type race-family Spirit).

Codex (Insight)

Archaeological Notes (XD12001_034)

Field Value
Step B
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) SPD +2.
SpecifyRoleIDs M13107
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 SPD +2.
L1 (★) ×2 SPD +4.
L2 (★★) ×3 SPD +6.
L3 (★★★) ×4 SPD +8.

Stats

Base Stats (L1, no modifiers)

Stat Mage Fire Spirit Desert B Base L1
HP 1 0 0 0 2 3
STR 0 2 0 0 0 2
SPI 0 0 0 2 0 2
AGI 0 2 2 2 0 6
SPD 4 2 2 0 2 10
Toughness 10 0 0 2 2 14
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Fire Spirit Desert B Sum → Adds to
initialAttack 15 2 2 0 2 21 SPI
initialDefence 0 0 0 2 0 2 AGI
initialWeak 0 0 0 0 0 0 STR

→ L1 displayed stats (raw + class combat-mapping): - HP 3 · STR 2 · SPI 2 + 21 = 23 · AGI 6 + 2 = 8 · SPD 10 · Toughness 14 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Focused Beam (UniqueDataTable.M13107)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Focused Beam 1 Enemy Middle Target 1.1 2×2 DMG (4 total)
↑ ↑ ↑ ↑ ↑ 1.2 +3 Burn

Filled description: Throws ancient machines to focus fire. Targets the mid enemy first. Deals 2 hits of 2 DMG, applying 3 stacks of Burn per hit.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Feline (BD20103) — UnlockStar 2

Increase total DMG dealt and HP restored to low HP targets by 12.

(Value0=12.)

Trait

Bold (BD10102) — UnlockStar 3

[Stat] Gain +1 SPI per 10 levels.

(Value0=10, Value1=1.)

Title

Arsonist (BD51017) — UnlockStar 4

[Debuff] Apply 3 stacks of Burn after attacking.

(Value0=3.)

Perk

Skill Focus (BD40106) — UnlockStar 5

[Skill] Deal +8 skill DMG.

(Value0=8.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Magic Stone
4 Flamegold Ore

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 0 exclusive + 11 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Feline (11 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12501 Vengeful S Deal +1 Counter DMG after taking DMG. (S: 1)
TF12502 Toy Prey AS +2 Follow-Up attacks when all enemies have lower SPD. (A: 1 · S: 2)
TF12503 Act Cute AS Take -10 Counter DMG and never prioritize becoming enemy target. (A: 5 · S: 10)
TF12504 Nine Lives AS Survive with 1 HP when taking fatal DMG for the first 9 times. Lose 50% Max HP. (A: 3/1/50 · S: 9/1/50)
TF12505 Burst Speed CBAS Gain 200 stacks of Haste at battle start but remove 10 stacks at action end. (C: 50/10 · B: 100/10 · A: 150/10 · S: 200/10)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Fire (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11301 Flame Body AS Apply +2 stacks of Burn. Apply 6 stacks of Burn to the nearest enemy after taking a hit. (A: 1/3 · S: 2/6)
TF11302 Vein Flow AS Gain +4 stacks of Bloodlust. Bloodlust is not consumed after basic attacks. (A: 2 · S: 4)
TF11303 Fierce Fire S Total DMG +15, but total HP restored to targets -15. (S: 15/15)
TF11304 High Spirit AS +10 Toughness. Deal +1 total DMG per 10 current Toughness. (A: 5/20/1 · S: 10/10/1)
TF11305 Flame Control AS Apply +1 stacks of Burn per 50 SPI. (A: 100/1 · S: 50/1)
TF11306 Endless Rage S +1 Hit Mana. Deal +1 total DMG per 1 Hit Mana. (S: 1/1/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 80 talent(s) (kit-based, auto-generated)

Status chain · 18

Trigger chain · 3

Action-type chain · 40

Stat chain · 5

Same restriction pool (weak) · 14