Shell Maiden

ID: M12103 · Step: B · Weight: 1000 · CharacterRole: DPS

Animated

M12103 idle
Idle
M12103 walk
Walk
M12103 celebrate
Celebrate
M12103 special
Special (Ult)
M12103 death
Death
M12103 abnormal
Abnormal
M12103 _single
Alt idle

Still

M12103 Avatar (Header)
Avatar (Header)
M12103 Battle sprite
Battle sprite
M12103 Illustration (RoleDraw)
Illustration (RoleDraw)
M12103 Card art (RoleCard)
Card art (RoleCard)
M12103 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Shield

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Water Beach

Race name (used for talent filter): Aquatic (race name ≠ Type race-family Spirit).

Codex (Insight)

Pearl Care (XD12001_021)

Field Value
Step B
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) HP +4.
SpecifyRoleIDs M12103
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 HP +4.
L1 (★) ×2 HP +8.
L2 (★★) ×3 HP +12.
L3 (★★★) ×4 HP +16.

Stats

Base Stats (L1, no modifiers)

Stat Archer Water Spirit Beach B Base L1
HP 2 0 0 0 2 4
STR 0 2 0 2 0 4
SPI 0 2 0 2 0 4
AGI 0 0 2 0 0 2
SPD 8 0 2 2 2 14
Toughness 10 2 0 0 2 14
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Water Spirit Beach B Sum → Adds to
initialAttack 10 0 2 0 2 14 TBD
initialDefence 0 2 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 4 · STR 4 · SPI 4 · AGI 2 · SPD 14 · Toughness 14 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 14, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Hit & Run (UniqueDataTable.M12103)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Hit & Run 1 Enemy Middle Target 1.1 4 DMG
↑ ↑ ↑ ↑ ↑ 1.2 +6 Shield

Filled description: Fires a giant pearl. Targets the mid enemy first. Deals 4 DMG and gains 6 stacks of Shield.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Aquatic (BD20007) — UnlockStar 2

+8 all stats. Effect doubles on Ocean maps.

(Value0=8.)

Trait

Cautious (BD10105) — UnlockStar 3

[Stat] Gain +1 AGI per 10 levels.

(Value0=10, Value1=1.)

Title

Hurler (BD51042) — UnlockStar 4

[DMG+] Deal +6 total DMG to mid targets.

(Value0=6.)

Perk

Hard Body (BD40409) — UnlockStar 5

[Resist] Take -12 stacks of Expose.

(Value0=12.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Darkback
3 Mithril Ore
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Aquatic (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13201 Deep Sea Beast S HP +25. Effect doubles on Ocean maps. (S: 25)
TF13202 Moist Skin AS Gain +2 stacks of Soothe. Take -1 basic DMG per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF13203 School Control CBAS +1 Ally count per 50 stacks of Soothe. (C: 200/1 · B: 150/1 · A: 100/1 · S: 50/1)
TF13204 Siren Voice AS Apply +2 stacks of Taunt. Apply 6 stacks of Taunt to enemies after casting skill. (A: 1/3 · S: 2/6)
TF13205 Tidal Shift S Gain +2 Action Mana at turn start. (S: 2)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Water (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11201 Humid Breath AS Gain +2 stacks of Soothe. Gain 4 stacks at action end. (A: 1/2 · S: 2/4)
TF11202 Deep Freeze AS Apply +2 stacks of Chill. Enemies lose 1 HP per 10 stacks of Chill applied. (A: 1/20/1 · S: 2/10/1)
TF11203 Spotless AS Gain +2 stacks of Cleanse. Gain +4 Action Mana when having no debuffs. (A: 1/2 · S: 2/4)
TF11204 Life Rain AS All allies gain 2 stacks of Soothe at turn start. Targets gain 1 HP per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF11205 Water Mirror S Retaliate against the attacker by reducing their HP equal to 50% of skill DMG they dealt. (S: 50)
TF11206 Water Absorb S Remove 50 stacks of Soothe and gain equal Regen stacks at action start. (S: 50)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 30 talent(s) (kit-based, auto-generated)

Status chain · 8

Stat chain · 1

Same restriction pool (weak) · 21