Slime Maid
ID: M24101 · Step: B · Weight: 1000 · CharacterRole: Healer
Attributes (Class · Type · Element · Terrain)
| Class | Type | Element | Terrain |
|---|---|---|---|
| Priest | Demon | Light | Forest |
Race name (used for talent filter):
Gelatinous(race name ≠ Type race-familyDemon).
Codex (Insight)
Maid's Manual (XD12001_008)
| Field | Value |
|---|---|
| Step | B |
| Type | Unique |
| Race lock | — |
| Element/Class lock | Any |
| MaxLevel | 3 |
| Effect (base value at L1) | Tough +2. |
| SpecifyRoleIDs | M24101 |
| Description | — |
Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.
Stats
Base Stats (L1, no modifiers)
| Stat | Priest | Light | Demon | Forest | B | Base L1 |
|---|---|---|---|---|---|---|
| HP | 4 | 0 | 0 | 2 | 2 | 8 |
| STR | 0 | 0 | 0 | 0 | 0 | 0 |
| SPI | 0 | 2 | 2 | 2 | 0 | 6 |
| AGI | 0 | 2 | 0 | 0 | 0 | 2 |
| SPD | 6 | 2 | 2 | 0 | 2 | 12 |
| Toughness | 10 | 0 | 0 | 2 | 2 | 14 |
| LUK | 0 | 0 | 0 | 0 | 0 | 0 (only from gear / Lucky-Streak talent) |
| Starting Mana | — | — | — | — | — | 10 (game default) |
| Max Mana | — | — | — | — | — | 30 (game default) |
Sum of 5 axes from
BasicAttrDataTablefiltered byType_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.
Combat-stat mapping (Priest class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.
| Pool | Priest | Light | Demon | Forest | B | Sum | → Adds to |
|---|---|---|---|---|---|---|---|
| initialAttack | 10 | 0 | 2 | 0 | 2 | 14 | TBD |
| initialDefence | 0 | 2 | 0 | 2 | 0 | 4 | TBD |
| initialWeak | 0 | 0 | 0 | 0 | 0 | 0 | TBD |
→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 8 · STR 0 · SPI 6 · AGI 2 · SPD 12 · Toughness 14 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 14, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)
Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per
BasicAttrDataTable.GrowthType1..10(cycle of 10) — exact application rule TBD pending in-game datapoint verification.
Skill (Active)
Catchy Voice (UniqueDataTable.M24101)
| Field | Value |
|---|---|
| SkillType | Support |
| TargetType | Ally |
| Target | [CN: 其他目标] |
| MaxTarget | 2 |
| Times | 1 |
| Value | 3 |
| StatusLayer | 2 |
| ExtraValue1/2/3 | 0 / 0 / 0 |
| ActionType | HP Restore |
Effect:
Cleanses hearts with songs. Restores 3 HP to other allies and grants 2 stacks of Cleanse.
Attack (Normal Attack)
Basic Heal (BD30301) — UnlockStar 1
Restore 1 HP to the ally with most damage taken.
(Value0=1.)
Race
Gelatinous (BD20010) — UnlockStar 2
Gain 15 Mana after enemy is defeated.
(Value0=15.)
Trait
Steady (BD10003) — UnlockStar 3
[Stat] Gain +1 DEF per 10 levels.
(Value0=10, Value1=1.)
Title
Purifier (BD51022) — UnlockStar 4
[Cleanse] Apply 2 stacks of Cleanse after attacking or healing.
(Value0=2.)
Perk
Greater Heal (BD40109) — UnlockStar 5
[Heal] Skill healing to targets +8.
(Value0=8.)
Level-up Materials
| Slot | Material |
|---|---|
| 1 | Mana Crystal |
| 2 | Cream Shroom |
| 3 | Lustrous Fruit |
| 4 | Glowfish |
Talents
Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.
Format: Effect column = canonical
TalentDataTable.Effect_ENwith highest-tier values filled (bold).Tierscolumn lists which tiers the talent has (e.g.CBAS,AS,S). Per-tier values in italic at end asValue0[/Value1[/Value2]]. Talent names are canonical fromName_EN— do NOT paraphrase.
Exclusive (0)
(none)
Race-restricted: Gelatinous (10 talents across 5 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF12101 | Slime Corrode | AS | Nearest enemy loses 6 DEF at action end. (A: 3 · S: 6) |
| TF12102 | Life Merge | S | Gain 100% of defeated ally's Max HP. (S: 100) |
| TF12103 | Liquid Mana | CBAS | +16 Starting Mana. Gain +4 Starting Mana per Slime ally. (C: 4/4 · B: 8/4 · A: 12/4 · S: 16/4) |
| TF12104 | Slime Prey | AS | Apply +2 stacks of Slow. Deal +1 total DMG per 60 stacks of Slow on target. (A: 1/120/1 · S: 2/60/1) |
| TF12105 | Endless Multiply | S | Gain +2 stacks of Growth. Gain +1 Action Mana per 200 stacks of Growth. (S: 2/200/1) |
Class-restricted: Priest (21 talents across 10 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10401 | Inspiration | S | Take 1 extra actions immediately after casting a skill, but total DMG dealt and HP restored is reduced by 50%. (S: 1/50) |
| TF10402 | Life Abundant | S | Gain 15% of overflow HP after healing. (S: 15) |
| TF10403 | Deny Death | S | Survive with 1 HP when taking fatal DMG for the first 2 times and take -20 total DMG this turn. (S: 2/1/20) |
| TF10404 | Holy Shock | AS | Nearest enemy loses 4 HP after the unit performs a basic heal, plus an additional 1 per 2 HP restored. (A: 2/4/1 · S: 4/2/1) |
| TF10405 | Pure Barrier | CBAS | All allies take -4 stacks of debuffs. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10406 | Selfless | AS | Lose 20% of current HP when using basic heals, increasing total HP restored to targets by the same amount. (A: 10 · S: 20) |
| TF10407 | Share Pain | AS | All allies take -4 total DMG, but the unit with the talent loses 2 HP when other allies take DMG. (A: 2/2 · S: 4/2) |
| TF10408 | Uplifting Song | CBAS | All allies deal +4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10409 | Emblem Master | AS | Gain +4 all stats from Badge gear. Badge gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF10410 | Holy Nova | AS | All allies gain 2 HP after casting skill. Effect increases by 1 per 50 SPI. (A: 1/100/1 · S: 2/50/1) |
Element-restricted: Light (10 talents across 6 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF11401 | Purify Light | AS | Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2) |
| TF11402 | Inspire Light | S | Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3) |
| TF11403 | Indomitable | AS | Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20) |
| TF11404 | Firm Faith | AS | Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4) |
| TF11405 | Flawless Form | AS | Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2) |
| TF11406 | Weaken Hostility | S | Attacker loses 2 ATK after taking a hit. (S: 2) |
Generic (no restriction) (58 talents across 19 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10001 | Strong | CBAS | +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10002 | Clear Mind | CBAS | +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10003 | Quick Reflexes | CBAS | +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10004 | Fit Body | CBAS | +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10005 | Strong Will | CBAS | +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10006 | Nimble Limbs | CBAS | +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10007 | Battle Ready | CBAS | Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12) |
| TF10008 | Lucky Streak | CBAS | +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50) |
| TF10009 | Core Position | CBAS | Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10010 | Glass Cannon | CBAS | Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5) |
| TF10011 | Mana Surge | CB | Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30) |
| TF10012 | Life Rebuild | CB | Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10013 | Mind Reshape | CB | Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10014 | Think First | AS | Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8) |
| TF10015 | Mood Control | AS | Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4) |
| TF10016 | Scrap Use | AS | Gain +2 all stats per Bronze Bond. (A: 1 · S: 2) |
| TF10017 | Patchwork | AS | Gain +2 all stats per Silver Bond. (A: 1 · S: 2) |
| TF10018 | Bond Master | AS | Gain +2 all stats per Gold Bond. (A: 1 · S: 2) |
| TF10019 | Gear Expert | AS | Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2) |
Cross-references
- Active skill localization:
Activeskills_Name_M24101/Activeskills_Des_M24101 - In recruit pool:
SummonDataTable.M24101 - Other relics targeting this unit:
XD12001_008