Treant Guard

ID: M21101 · Step: B · Weight: 1000 · CharacterRole: Tank

Animated

M21101 idle
Idle
M21101 walk
Walk
M21101 celebrate
Celebrate
M21101 special
Special (Ult)
M21101 death
Death
M21101 abnormal
Abnormal
M21101 _single
Alt idle

Still

M21101 Avatar (Header)
Avatar (Header)
M21101 Battle sprite
Battle sprite
M21101 Illustration (RoleDraw)
Illustration (RoleDraw)
M21101 Card art (RoleCard)
Card art (RoleCard)
M21101 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Shield, Skill Healing

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Spirit Earth Forest

Race name (used for talent filter): Botanical (race name ≠ Type race-family Spirit).

Codex (Insight)

Stay Hydrated (XD12001_007)

Field Value
Step B
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Tough +2.
SpecifyRoleIDs M21101
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Tough +2.
L1 (★) ×2 Tough +4.
L2 (★★) ×3 Tough +6.
L3 (★★★) ×4 Tough +8.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Earth Spirit Forest B Base L1
HP 8 0 0 2 2 12
STR 0 2 0 0 0 2
SPI 0 2 0 2 0 4
AGI 0 0 2 0 0 2
SPD 2 0 2 0 2 6
Toughness 10 2 0 2 2 16
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Earth Spirit Forest B Sum → Adds to
initialAttack 8 0 2 0 2 12 TBD
initialDefence 2 2 0 2 0 6 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 12 · STR 2 · SPI 4 · AGI 2 · SPD 6 · Toughness 16 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 12, Defence: 6, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Ironbark (UniqueDataTable.M21101)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Ironbark All Allies — 1.1 +2 HP
↑ ↑ ↑ ↑ ↑ 1.2 +2 Shield

Filled description: Hardens her bark. Restores 2 HP to all allies and grants 2 stacks of Shield.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Botanical (BD20006) — UnlockStar 2

Gain 6 stacks of Growth when getting HP Gain effects.

(Value0=6.)

Trait

Steady (BD10003) — UnlockStar 3

[Stat] Gain +1 DEF per 10 levels.

(Value0=10, Value1=1.)

Title

Defender (BD50102) — UnlockStar 4

[DMG-] Take -8 basic DMG.

(Value0=8.)

Perk

Tough Body (BD40401) — UnlockStar 5

[Resist] Take -12 stacks of Vulnerable.

(Value0=12.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Lustrous Fruit
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Botanical (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12801 Wild Growth AS Gain +2 stacks of Growth. HP Gain +1 per 50 stacks of Growth. (A: 1/100/1 · S: 2/50/1)
TF12802 Tough Regen CBAS Gain Regen stacks equal to 60% current Toughness at turn start. (C: 15 · B: 30 · A: 45 · S: 60)
TF12803 Giant Tree S Other allies take -8 total DMG while Max HP is at least 100. (S: 100/8)
TF12804 Endless Life S Gain 1 HP per 50 Max HP at action end. (S: 50/1)
TF12805 Sweet Scent AS Apply 4 stacks of Taunt to all enemies at turn start. Gain HP equal to 100% of Taunt stacks applied. (A: 2/100 · S: 4/100)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Earth (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11001 Land Herald AS Gain +2 stacks of Shield. All allies gain 4 stacks of Shield at turn start. (A: 1/2 · S: 2/4)
TF11002 Defense Break AS Apply +2 stacks of Vulnerable. Ignore 1 DEF per 15 stacks of Vulnerable when attacking. (A: 1/30/1 · S: 2/15/1)
TF11003 Tangle Bind AS Apply +2 Slow stacks. Enemies deal -1 Follow-Up DMG per 25 stacks of Slow. (A: 1/50/1 · S: 2/25/1)
TF11004 Sharp Thorns AS Gain +2 stacks of Thorns. Inflict +1 HP Loss per 30 stacks of Thorns gained. (A: 1/60/1 · S: 2/30/1)
TF11005 Immovable S Take -15 total DMG but cannot basic attack or basic heal. (S: 15)
TF11006 Aftershock S Apply 10 stacks of Stun after casting a skill on an enemy target. After each cast, Stun stacks inflicted are reduce by 2. (S: 10/2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 132 talent(s) (kit-based, auto-generated)

Status chain · 8

Stat chain · 114

Same restriction pool (weak) · 10