Warg Warrior

ID: M11103 · Alters: Frostbound · Step: B · Weight: 1000 · CharacterRole: Tank

Animated

M11103 idle
Idle
M11103 walk
Walk
M11103 celebrate
Celebrate
M11103 special
Special (Ult)
M11103 death
Death
M11103 abnormal
Abnormal
M11103 _single
Alt idle

Still

M11103 Avatar (Header)
Avatar (Header)
M11103 Battle sprite
Battle sprite
M11103 Illustration (RoleDraw)
Illustration (RoleDraw)
M11103 Card art (RoleCard)
Card art (RoleCard)
M11103 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Stat Stack

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Spirit Fire Plains

Race name (used for talent filter): Canine (race name ≠ Type race-family Spirit).

Codex (Insight)

Wolf Spirit Log (XD12001_011)

Field Value
Step B
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) HP +4.
SpecifyRoleIDs M11103
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 HP +4.
L1 (★) ×2 HP +8.
L2 (★★) ×3 HP +12.
L3 (★★★) ×4 HP +16.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Fire Spirit Plains B Base L1
HP 8 0 0 0 2 10
STR 0 2 0 2 0 4
SPI 0 0 0 0 0 0
AGI 0 2 2 2 0 6
SPD 2 2 2 2 2 10
Toughness 10 0 0 0 2 12
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Fire Spirit Plains B Sum → Adds to
initialAttack 8 2 2 2 2 16 TBD
initialDefence 2 0 0 0 0 2 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 10 · STR 4 · SPI 0 · AGI 6 · SPD 10 · Toughness 12 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Ground Roar (UniqueDataTable.M11103)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Ground Roar All Enemies — 1.1 2 DMG

Filled description: Roars to intimidate enemies. Deals 2 DMG to all enemies.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Canine (BD20104) — UnlockStar 2

Gain +1SPD per 1 ally count.

(Value0=1, Value1=1.)

Trait

Rash (BD10101) — UnlockStar 3

[Stat] Gain +1 STR per 10 levels.

(Value0=10, Value1=1.)

Title

Warmonger (BD51008) — UnlockStar 4

[Buff] Gain 3 stacks of Bloodlust after taking a hit.

(Value0=3.)

Perk

Strong Body (BD40402) — UnlockStar 5

[Resist] Take -12 stacks of Chill.

(Value0=12.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Prime Meat
3 Magic Stone
4 Beast Meat

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Canine (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12601 Keen Scent CBAS Take -16 stacks of Taunt. (C: 4 · B: 8 · A: 12 · S: 16)
TF12602 Pack Hunt S +1 Follow-Up attacks per 25 ally count. (S: 25/1)
TF12603 Moon Rage AS Gain Bloodlust stacks equal to 200% Starting Mana at battle start. (A: 100 · S: 200)
TF12604 Blood Rush AS Deal +1 total DMG per 40 stacks of Bloodlust. (A: 80/1 · S: 40/1)
TF12605 Blood Hunt S Deal +2 Follow-Up attacks while having Bloodlust. (S: 2)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Fire (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11301 Flame Body AS Apply +2 stacks of Burn. Apply 6 stacks of Burn to the nearest enemy after taking a hit. (A: 1/3 · S: 2/6)
TF11302 Vein Flow AS Gain +4 stacks of Bloodlust. Bloodlust is not consumed after basic attacks. (A: 2 · S: 4)
TF11303 Fierce Fire S Total DMG +15, but total HP restored to targets -15. (S: 15/15)
TF11304 High Spirit AS +10 Toughness. Deal +1 total DMG per 10 current Toughness. (A: 5/20/1 · S: 10/10/1)
TF11305 Flame Control AS Apply +1 stacks of Burn per 50 SPI. (A: 100/1 · S: 50/1)
TF11306 Endless Rage S +1 Hit Mana. Deal +1 total DMG per 1 Hit Mana. (S: 1/1/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 45 talent(s) (kit-based, auto-generated)

Status chain · 11

Trigger chain · 13

Stat chain · 3

Same restriction pool (weak) · 18