Wolfkin Hunter

ID: M12101 · Alters: Frostbound · Step: B · Weight: 1000 · CharacterRole: DPS

Animated

M12101 idle
Idle
M12101 walk
Walk
M12101 celebrate
Celebrate
M12101 special
Special (Ult)
M12101 death
Death
M12101 abnormal
Abnormal
M12101 _single
Alt idle

Still

M12101 Avatar (Header)
Avatar (Header)
M12101 Battle sprite
Battle sprite
M12101 Illustration (RoleDraw)
Illustration (RoleDraw)
M12101 Card art (RoleCard)
Card art (RoleCard)
M12101 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Expose

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Fire Plains

Race name (used for talent filter): Canine (race name ≠ Type race-family Spirit).

Codex (Insight)

Tracking Skills (XD12001_013)

Field Value
Step B
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) SPD +2.
SpecifyRoleIDs M12101
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 SPD +2.
L1 (★) ×2 SPD +4.
L2 (★★) ×3 SPD +6.
L3 (★★★) ×4 SPD +8.

Stats

Base Stats (L1, no modifiers)

Stat Archer Fire Spirit Plains B Base L1
HP 2 0 0 0 2 4
STR 0 2 0 2 0 4
SPI 0 0 0 0 0 0
AGI 0 2 2 2 0 6
SPD 8 2 2 2 2 16
Toughness 10 0 0 0 2 12
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Fire Spirit Plains B Sum → Adds to
initialAttack 10 2 2 2 2 18 TBD
initialDefence 0 0 0 0 0 0 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 4 · STR 4 · SPI 0 · AGI 6 · SPD 16 · Toughness 12 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 0, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Fang Flurry (UniqueDataTable.M12101)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Fang Flurry 1 Enemy Front Target 1.1 2×2 DMG (4 total)
↑ ↑ ↑ ↑ ↑ 1.2 +6 Expose

Filled description: Fires rapidly. Targets the front enemy first. Deals 2 hits of 2 DMG and applies 6 stacks of Expose.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Canine (BD20104) — UnlockStar 2

Gain +1SPD per 1 ally count.

(Value0=1, Value1=1.)

Trait

Cautious (BD10105) — UnlockStar 3

[Stat] Gain +1 AGI per 10 levels.

(Value0=10, Value1=1.)

Title

Reaper (BD51010) — UnlockStar 4

[DMG+] Deal +6 total DMG to low HP targets.

(Value0=6.)

Perk

Pursuit Focus (BD40102) — UnlockStar 5

[Follow-Up] Deal +8 Follow-Up DMG.

(Value0=8.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Prime Meat
3 Magic Stone
4 Beast Meat

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Canine (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12601 Keen Scent CBAS Take -16 stacks of Taunt. (C: 4 · B: 8 · A: 12 · S: 16)
TF12602 Pack Hunt S +1 Follow-Up attacks per 25 ally count. (S: 25/1)
TF12603 Moon Rage AS Gain Bloodlust stacks equal to 200% Starting Mana at battle start. (A: 100 · S: 200)
TF12604 Blood Rush AS Deal +1 total DMG per 40 stacks of Bloodlust. (A: 80/1 · S: 40/1)
TF12605 Blood Hunt S Deal +2 Follow-Up attacks while having Bloodlust. (S: 2)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Fire (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11301 Flame Body AS Apply +2 stacks of Burn. Apply 6 stacks of Burn to the nearest enemy after taking a hit. (A: 1/3 · S: 2/6)
TF11302 Vein Flow AS Gain +4 stacks of Bloodlust. Bloodlust is not consumed after basic attacks. (A: 2 · S: 4)
TF11303 Fierce Fire S Total DMG +15, but total HP restored to targets -15. (S: 15/15)
TF11304 High Spirit AS +10 Toughness. Deal +1 total DMG per 10 current Toughness. (A: 5/20/1 · S: 10/10/1)
TF11305 Flame Control AS Apply +1 stacks of Burn per 50 SPI. (A: 100/1 · S: 50/1)
TF11306 Endless Rage S +1 Hit Mana. Deal +1 total DMG per 1 Hit Mana. (S: 1/1/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 142 talent(s) (kit-based, auto-generated)

Action-type chain · 25

Stat chain · 104

Same restriction pool (weak) · 13