Bee Hunter

ID: M12003 · Step: C · Weight: 10000 · CharacterRole: DPS

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Dark Plains

Race name (used for talent filter): Insectoid (race name ≠ Type race-family Spirit).

Codex (Insight)

Honey Tips (XD11001_007)

Field Value
Step C
Type Unique
Race lock
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) AGI +2.
SpecifyRoleIDs M12003
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Archer Dark Spirit Plains C Base L1
HP 2 0 0 0 0 2
STR 0 2 0 2 0 4
SPI 0 0 0 0 0 0
AGI 0 0 2 2 0 4
SPD 8 2 2 2 0 14
Toughness 10 2 0 0 0 12
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Dark Spirit Plains C Sum → Adds to
initialAttack 10 2 2 2 0 16 TBD
initialDefence 0 0 0 0 0 0 TBD
initialWeak 0 0 0 0 0 0 TBD

L1 displayed stats (raw + class combat-mapping): - Raw: HP 2 · STR 4 · SPI 0 · AGI 4 · SPD 14 · Toughness 12 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 0, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Stinger Shot (UniqueDataTable.M12003)

Field Value
SkillType Attack
TargetType Enemy
Target Front Target
MaxTarget 1
Times 1
Value 4
StatusLayer 4
ExtraValue1/2/3 0 / 0 / 0
ActionType Special Attack

Effect:

Coats arrows with unknown toxins. Targets the front enemy first. Deals 4 DMG and applies 4 stacks of Hinder.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Insectoid (BD20003) — UnlockStar 2

Deal +2 Follow-Up attacks to targets with Weakness Exposed.

(Value0=2.)

Trait

Playful (BD10005) — UnlockStar 3

[Stat] Gain +1 SPD per 10 levels.

(Value0=10, Value1=1.)

Title

Blocker (BD51025) — UnlockStar 4

[Debuff] Apply 3 stacks of Hinder after attacking.

(Value0=3.)

Perk

Iron Will (BD40006) — UnlockStar 5

[DMG+] Deal +10 total DMG at low HP.

(Value0=10.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Magic Stone
4 Jade Greens

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Insectoid (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13001 Hive Mind CBAS Inflict +12 HP Loss on targets, plus an additional 3 points per Insectoid ally. (C: 3/3 · B: 6/3 · A: 9/3 · S: 12/3)
TF13002 Swarm Control S Inflict +1 HP Loss on targets per 1 ally count. (S: 2/1)
TF13003 Venom Fang AS Target loses 2 HP and 2 Toughness after taking DMG. (A: 1/1 · S: 2/2)
TF13004 Molt Escape S Survive with 1 HP when taking fatal DMG for the first time each turn but lose 50 Max HP and remove all statuses. (S: 1/50)
TF13005 Adaptive AS Take -2 corresponding DMG next turn after taking DMG. (A: 1 · S: 2)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Dark (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11501 Dark Shroud AS Apply +2 stacks of Decay. Apply 2 stacks of Decay to all enemies at turn start. (A: 1/1 · S: 2/2)
TF11502 Terror Aura AS Apply +2 stacks of Fear. Enemies with Weakness exposed gain -8 Toughness. (A: 1/4 · S: 2/8)
TF11503 Endless Cycle S Apply +1 stacks of Reversal. Apply +2 stacks of Reversal at turn start. (S: 1/2)
TF11504 Potion Craft AS Apply +2 stacks of Hinder. Inflict +1 HP Loss per 30 stacks of Hinder applied. (A: 1/60/1 · S: 2/30/1)
TF11505 Shadow Follow AS Apply +2 Taunt stacks. Deal +1 Follow-Up DMG per 40 stacks of Taunt on target. (A: 1/80/1 · S: 2/40/1)
TF11506 Shadow Lurk S Immune to 5 instances of DMG. (S: 5)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references