Bee Hunter

ID: M12003 · Alters: Frostbound · Step: C · Weight: 10000 · CharacterRole: DPS

Animated

M12003 idle
Idle
M12003 walk
Walk
M12003 celebrate
Celebrate
M12003 special
Special (Ult)
M12003 death
Death
M12003 abnormal
Abnormal
M12003 _single
Alt idle

Still

M12003 Avatar (Header)
Avatar (Header)
M12003 Battle sprite
Battle sprite
M12003 Illustration (RoleDraw)
Illustration (RoleDraw)
M12003 Card art (RoleCard)
Card art (RoleCard)
M12003 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Hinder

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Dark Plains

Race name (used for talent filter): Insectoid (race name ≠ Type race-family Spirit).

Codex (Insight)

Honey Tips (XD11001_007)

Field Value
Step C
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) AGI +2.
SpecifyRoleIDs M12003
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 AGI +2.
L1 (★) ×2 AGI +4.
L2 (★★) ×3 AGI +6.
L3 (★★★) ×4 AGI +8.

Stats

Base Stats (L1, no modifiers)

Stat Archer Dark Spirit Plains C Base L1
HP 2 0 0 0 0 2
STR 0 2 0 2 0 4
SPI 0 0 0 0 0 0
AGI 0 0 2 2 0 4
SPD 8 2 2 2 0 14
Toughness 10 2 0 0 0 12
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Dark Spirit Plains C Sum → Adds to
initialAttack 10 2 2 2 0 16 TBD
initialDefence 0 0 0 0 0 0 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 2 · STR 4 · SPI 0 · AGI 4 · SPD 14 · Toughness 12 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 0, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Stinger Shot (UniqueDataTable.M12003)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Stinger Shot 1 Enemy Front Target 1.1 4 DMG
↑ ↑ ↑ ↑ ↑ 1.2 +4 Hinder

Filled description: Coats arrows with unknown toxins. Targets the front enemy first. Deals 4 DMG and applies 4 stacks of Hinder.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Insectoid (BD20003) — UnlockStar 2

Deal +2 Follow-Up attacks to targets with Weakness Exposed.

(Value0=2.)

Trait

Playful (BD10005) — UnlockStar 3

[Stat] Gain +1 SPD per 10 levels.

(Value0=10, Value1=1.)

Title

Blocker (BD51025) — UnlockStar 4

[Debuff] Apply 3 stacks of Hinder after attacking.

(Value0=3.)

Perk

Iron Will (BD40006) — UnlockStar 5

[DMG+] Deal +10 total DMG at low HP.

(Value0=10.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Magic Stone
4 Jade Greens

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Insectoid (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13001 Hive Mind CBAS Inflict +12 HP Loss on targets, plus an additional 3 points per Insectoid ally. (C: 3/3 · B: 6/3 · A: 9/3 · S: 12/3)
TF13002 Swarm Control S Inflict +1 HP Loss on targets per 2 ally count. (S: 2/1)
TF13003 Venom Fang AS Target loses 2 HP and 2 Toughness after taking DMG. (A: 1/1 · S: 2/2)
TF13004 Molt Escape S Survive with 1 HP when taking fatal DMG for the first time each turn but lose 50 Max HP and remove all statuses. (S: 1/50)
TF13005 Adaptive AS Take -2 corresponding DMG next turn after taking DMG. (A: 1 · S: 2)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Dark (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11501 Dark Shroud AS Apply +2 stacks of Decay. Apply 2 stacks of Decay to all enemies at turn start. (A: 1/1 · S: 2/2)
TF11502 Terror Aura AS Apply +2 stacks of Fear. Enemies with Weakness exposed gain -8 Toughness. (A: 1/4 · S: 2/8)
TF11503 Endless Cycle S Apply +1 stacks of Reversal. Apply +2 stacks of Reversal at turn start. (S: 1/2)
TF11504 Potion Craft AS Apply +2 stacks of Hinder. Inflict +1 HP Loss per 30 stacks of Hinder applied. (A: 1/60/1 · S: 2/30/1)
TF11505 Shadow Follow AS Apply +2 Taunt stacks. Deal +1 Follow-Up DMG per 40 stacks of Taunt on target. (A: 1/80/1 · S: 2/40/1)
TF11506 Shadow Lurk S Immune to 5 instances of DMG. (S: 5)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 137 talent(s) (kit-based, auto-generated)

Status chain · 7

Trigger chain · 2

Stat chain · 113

Same restriction pool (weak) · 15