Legion Priest

ID: M14103 · Step: C · Weight: 10000 · CharacterRole: Healer

Animated

M14103 idle
Idle
M14103 walk
Walk
M14103 celebrate
Celebrate
M14103 special
Special (Ult)
M14103 death
Death
M14103 abnormal
Abnormal
M14103 _single
Alt idle

Still

M14103 Avatar (Header)
Avatar (Header)
M14103 Battle sprite
Battle sprite
M14103 Illustration (RoleDraw)
Illustration (RoleDraw)
M14103 Card art (RoleCard)
Card art (RoleCard)
M14103 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill Healing, Bloodlust

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Priest Spirit Wind Plains

Race name (used for talent filter): Centauran (race name ≠ Type race-family Spirit).

Codex (Insight)

Herbal Notes (XD11001_018)

Field Value
Step C
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) SPI +2.
SpecifyRoleIDs M14103
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 SPI +2.
L1 (★) ×2 SPI +4.
L2 (★★) ×3 SPI +6.
L3 (★★★) ×4 SPI +8.

Stats

Base Stats (L1, no modifiers)

Stat Priest Wind Spirit Plains C Base L1
HP 4 0 0 0 0 4
STR 0 0 0 2 0 2
SPI 0 0 0 0 0 0
AGI 0 2 2 2 0 6
SPD 6 2 2 2 0 12
Toughness 10 2 0 0 0 12
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Priest class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Priest Wind Spirit Plains C Sum → Adds to
initialAttack 10 2 2 2 0 16 TBD
initialDefence 0 0 0 0 0 0 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 4 · STR 2 · SPI 0 · AGI 6 · SPD 12 · Toughness 12 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 0, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Ancestral Wind (UniqueDataTable.M14103)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Ancestral Wind 2 Allies Most Wounded Target 1.1 +1 HP
↑ ↑ ↑ ↑ ↑ 1.2 +2 Bloodlust

Filled description: Calls upon ancestral power. Restores 1 HP to the most injured 2 allies and grants 2 stacks of Bloodlust.

Attack (Normal Attack)

Basic Heal (BD30301) — UnlockStar 1

Restore 1 HP to the ally with most damage taken.

(Value0=1.)

Race

Centauran (BD20101) — UnlockStar 2

When acting first, increase total DMG dealt and HP restored by 12.

(Value0=12.)

Trait

Playful (BD10005) — UnlockStar 3

[Stat] Gain +1 SPD per 10 levels.

(Value0=10, Value1=1.)

Title

Blessed (BD50401) — UnlockStar 4

[Heal] Skill healing to targets +5.

(Value0=5.)

Perk

Greater Heal (BD40109) — UnlockStar 5

[Heal] Skill healing to targets +8.

(Value0=8.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Magic Stone
4 Jade Greens

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Centauran (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13701 High Speed AS +10 SPD. Deal +1 basic DMG per 25 SPD. (A: 5/50/1 · S: 10/25/1)
TF13702 Long March S Deal +1 Follow-Up DMG at action end. (S: 1)
TF13703 Divine Strength CBAS STR +20. Deal +1 basic attack DMG per 25 STR. (C: 5/100/1 · B: 10/75/1 · A: 15/50/1 · S: 20/25/1)
TF13704 High Morale S Gain +1 stacks of Inspire. Gain 2 stacks at action end. (S: 1/2)
TF13705 Rear Kick AS Deal +30 DMG during a Counter if distance is at most 1. (A: 1/15 · S: 1/30)

Class-restricted: Priest (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10401 Inspiration S Take 1 extra actions immediately after casting a skill, but total DMG dealt and HP restored is reduced by 50%. (S: 1/50)
TF10402 Life Abundant S Gain 15% of overflow HP after healing. (S: 15)
TF10403 Deny Death S Survive with 1 HP when taking fatal DMG for the first 2 times and take -20 total DMG this turn. (S: 2/1/20)
TF10404 Holy Shock AS Nearest enemy loses 4 HP after the unit performs a basic heal, plus an additional 1 per 2 HP restored. (A: 2/4/1 · S: 4/2/1)
TF10405 Pure Barrier CBAS All allies take -4 stacks of debuffs. (C: 1 · B: 2 · A: 3 · S: 4)
TF10406 Selfless AS Lose 20% of current HP when using basic heals, increasing total HP restored to targets by the same amount. (A: 10 · S: 20)
TF10407 Share Pain AS All allies take -4 total DMG, but the unit with the talent loses 2 HP when other allies take DMG. (A: 2/2 · S: 4/2)
TF10408 Uplifting Song CBAS All allies deal +4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10409 Emblem Master AS Gain +4 all stats from Badge gear. Badge gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10410 Holy Nova AS All allies gain 2 HP after casting skill. Effect increases by 1 per 50 SPI. (A: 1/100/1 · S: 2/50/1)

Element-restricted: Wind (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11101 Berserk Wind AS Gain +2 Haste stacks. Deal +1 Follow-Up DMG per 40 stacks of Haste. (A: 1/80/1 · S: 2/40/1)
TF11102 Blood Drain AS Apply +2 Expose stacks on the target and make them suffer +1 HP Loss per 1 stacks of Expose. (A: 1/100/1 · S: 2/50/1)
TF11103 Power Decay AS Apply +2 stacks of Shock. Enemies lose 1 Mana per 50 stacks of Shock applied. (A: 1/100/1 · S: 2/50/1)
TF11104 Wind Dance S +1 Follow-Up attacks. (S: 1)
TF11105 Mana Void S All enemies gain -10 Mana for the first 2 turns. (S: 2/10)
TF11106 Storm Eye AS Apply 2 stacks of Shock to enemies at their action end. Enemies lose 1 HP per 20 stacks of Shock. (A: 1/40/1 · S: 2/20/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 168 talent(s) (kit-based, auto-generated)

Action-type chain · 41

Stat chain · 116

Same restriction pool (weak) · 11