Slime Priest

ID: M24001 · Step: C · Weight: 10000 · CharacterRole: Healer

Animated

M24001 idle
Idle
M24001 walk
Walk
M24001 celebrate
Celebrate
M24001 special
Special (Ult)
M24001 death
Death
M24001 abnormal
Abnormal
M24001 _single
Alt idle

Still

M24001 Avatar (Header)
Avatar (Header)
M24001 Battle sprite
Battle sprite
M24001 Illustration (RoleDraw)
Illustration (RoleDraw)
M24001 Card art (RoleCard)
Card art (RoleCard)
M24001 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Inspire, Skill Healing

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Priest Demon Light Forest

Race name (used for talent filter): Gelatinous (race name ≠ Type race-family Demon).

Codex (Insight)

Romance Tales (XD11001_005)

Field Value
Step C
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) SPI +2.
SpecifyRoleIDs M24001
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 SPI +2.
L1 (★) ×2 SPI +4.
L2 (★★) ×3 SPI +6.
L3 (★★★) ×4 SPI +8.

Stats

Base Stats (L1, no modifiers)

Stat Priest Light Demon Forest C Base L1
HP 4 0 0 2 0 6
STR 0 0 0 0 0 0
SPI 0 2 2 2 0 6
AGI 0 2 0 0 0 2
SPD 6 2 2 0 0 10
Toughness 10 0 0 2 0 12
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Priest class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Priest Light Demon Forest C Sum → Adds to
initialAttack 10 0 2 0 0 12 TBD
initialDefence 0 2 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 6 · STR 0 · SPI 6 · AGI 2 · SPD 10 · Toughness 12 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 12, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Rallying Cure (UniqueDataTable.M24001)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Rallying Cure 1 Ally Most Wounded Target 1.1 +4 HP
↑ ↑ ↑ ↑ ↑ 1.2 +2 Inspire

Filled description: Channels life energy. Targets the most injured ally first. Restores 4 HP and grants 2 stacks of Inspire.

Attack (Normal Attack)

Basic Heal (BD30301) — UnlockStar 1

Restore 1 HP to the ally with most damage taken.

(Value0=1.)

Race

Gelatinous (BD20010) — UnlockStar 2

Gain 15 Mana after enemy is defeated.

(Value0=15.)

Trait

Shy (BD10104) — UnlockStar 3

[Stat] Gain +1 Weakness per 10 levels.

(Value0=10, Value1=1.)

Title

Rallier (BD51024) — UnlockStar 4

[Buff] Target and self gain 3 stacks of Inspire after basic healing.

(Value0=3.)

Perk

Kind Soul (BD40009) — UnlockStar 5

[Heal] Total HP restored to high HP targets +10.

(Value0=10.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Log
3 Spore Shroom
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Gelatinous (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12101 Slime Corrode AS Nearest enemy loses 6 DEF at action end. (A: 3 · S: 6)
TF12102 Life Merge S Gain 100% of defeated ally's Max HP. (S: 100)
TF12103 Liquid Mana CBAS +16 Starting Mana. Gain +4 Starting Mana per Slime ally. (C: 4/4 · B: 8/4 · A: 12/4 · S: 16/4)
TF12104 Slime Prey AS Apply +2 stacks of Slow. Deal +1 total DMG per 60 stacks of Slow on target. (A: 1/120/1 · S: 2/60/1)
TF12105 Endless Multiply S Gain +2 stacks of Growth. Gain +1 Action Mana per 200 stacks of Growth. (S: 2/200/1)

Class-restricted: Priest (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10401 Inspiration S Take 1 extra actions immediately after casting a skill, but total DMG dealt and HP restored is reduced by 50%. (S: 1/50)
TF10402 Life Abundant S Gain 15% of overflow HP after healing. (S: 15)
TF10403 Deny Death S Survive with 1 HP when taking fatal DMG for the first 2 times and take -20 total DMG this turn. (S: 2/1/20)
TF10404 Holy Shock AS Nearest enemy loses 4 HP after the unit performs a basic heal, plus an additional 1 per 2 HP restored. (A: 2/4/1 · S: 4/2/1)
TF10405 Pure Barrier CBAS All allies take -4 stacks of debuffs. (C: 1 · B: 2 · A: 3 · S: 4)
TF10406 Selfless AS Lose 20% of current HP when using basic heals, increasing total HP restored to targets by the same amount. (A: 10 · S: 20)
TF10407 Share Pain AS All allies take -4 total DMG, but the unit with the talent loses 2 HP when other allies take DMG. (A: 2/2 · S: 4/2)
TF10408 Uplifting Song CBAS All allies deal +4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10409 Emblem Master AS Gain +4 all stats from Badge gear. Badge gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10410 Holy Nova AS All allies gain 2 HP after casting skill. Effect increases by 1 per 50 SPI. (A: 1/100/1 · S: 2/50/1)

Element-restricted: Light (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11401 Purify Light AS Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2)
TF11402 Inspire Light S Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3)
TF11403 Indomitable AS Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20)
TF11404 Firm Faith AS Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4)
TF11405 Flawless Form AS Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2)
TF11406 Weaken Hostility S Attacker loses 2 ATK after taking a hit. (S: 2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 127 talent(s) (kit-based, auto-generated)

Status chain · 6

Action-type chain · 7

Stat chain · 103

Same restriction pool (weak) · 11