Slime Warrior

ID: M21001 · Step: C · Weight: 10000 · CharacterRole: DPS

Animated

M21001 idle
Idle
M21001 walk
Walk
M21001 celebrate
Celebrate
M21001 special
Special (Ult)
M21001 death
Death
M21001 abnormal
Abnormal
M21001 _single
Alt idle

Still

M21001 Avatar (Header)
Avatar (Header)
M21001 Battle sprite
Battle sprite
M21001 Illustration (RoleDraw)
Illustration (RoleDraw)
M21001 Card art (RoleCard)
Card art (RoleCard)
M21001 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Burn

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Demon Fire Forest

Race name (used for talent filter): Gelatinous (race name ≠ Type race-family Demon).

Codex (Insight)

Sleep Easy (XD11001_003)

Field Value
Step C
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) STR +2.
SpecifyRoleIDs M21001
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 STR +2.
L1 (★) ×2 STR +4.
L2 (★★) ×3 STR +6.
L3 (★★★) ×4 STR +8.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Fire Demon Forest C Base L1
HP 8 0 0 2 0 10
STR 0 2 0 0 0 2
SPI 0 0 2 2 0 4
AGI 0 2 0 0 0 2
SPD 2 2 2 0 0 6
Toughness 10 0 0 2 0 12
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Fire Demon Forest C Sum → Adds to
initialAttack 8 2 2 0 0 12 TBD
initialDefence 2 0 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 10 · STR 2 · SPI 4 · AGI 2 · SPD 6 · Toughness 12 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 12, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Burning Charge (UniqueDataTable.M21001)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Burning Charge 1 Enemy Front Target 1.1 4 DMG
↑ ↑ ↑ ↑ ↑ 1.2 +4 Burn

Filled description: Charges with all her strength. Targets the front enemy first. Deals 4 DMG and applies 4 stacks of Burn.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Gelatinous (BD20010) — UnlockStar 2

Gain 15 Mana after enemy is defeated.

(Value0=15.)

Trait

Fervent (BD10001) — UnlockStar 3

[Stat] Gain +1 ATK per 10 levels.

(Value0=10, Value1=1.)

Title

Arsonist (BD51017) — UnlockStar 4

[Debuff] Apply 3 stacks of Burn after attacking.

(Value0=3.)

Perk

Fearless Heart (BD40003) — UnlockStar 5

[DMG-] Take -12 total DMG at low HP.

(Value0=12.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Mithril Ore
4 Beast Meat

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 99 total = 0 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (0)

(none)

Race-restricted: Gelatinous (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12101 Slime Corrode AS Nearest enemy loses 6 DEF at action end. (A: 3 · S: 6)
TF12102 Life Merge S Gain 100% of defeated ally's Max HP. (S: 100)
TF12103 Liquid Mana CBAS +16 Starting Mana. Gain +4 Starting Mana per Slime ally. (C: 4/4 · B: 8/4 · A: 12/4 · S: 16/4)
TF12104 Slime Prey AS Apply +2 stacks of Slow. Deal +1 total DMG per 60 stacks of Slow on target. (A: 1/120/1 · S: 2/60/1)
TF12105 Endless Multiply S Gain +2 stacks of Growth. Gain +1 Action Mana per 200 stacks of Growth. (S: 2/200/1)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Fire (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11301 Flame Body AS Apply +2 stacks of Burn. Apply 6 stacks of Burn to the nearest enemy after taking a hit. (A: 1/3 · S: 2/6)
TF11302 Vein Flow AS Gain +4 stacks of Bloodlust. Bloodlust is not consumed after basic attacks. (A: 2 · S: 4)
TF11303 Fierce Fire S Total DMG +15, but total HP restored to targets -15. (S: 15/15)
TF11304 High Spirit AS +10 Toughness. Deal +1 total DMG per 10 current Toughness. (A: 5/20/1 · S: 10/10/1)
TF11305 Flame Control AS Apply +1 stacks of Burn per 50 SPI. (A: 100/1 · S: 50/1)
TF11306 Endless Rage S +1 Hit Mana. Deal +1 total DMG per 1 Hit Mana. (S: 1/1/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 143 talent(s) (kit-based, auto-generated)

Status chain · 18

Trigger chain · 2

Stat chain · 108

Same restriction pool (weak) · 15