Crystal Shroom

ID: M13306 · Alters: Dark Star · Step: S · Weight: 10 · CharacterRole: Support,Suggest

Animated

M13306 idle
Idle
M13306 walk
Walk
M13306 celebrate
Celebrate
M13306 special
Special (Ult)
M13306 death
Death
M13306 abnormal
Abnormal
M13306 _single
Alt idle

Still

M13306 Avatar (Header)
Avatar (Header)
M13306 Battle sprite
Battle sprite
M13306 Illustration (RoleDraw)
Illustration (RoleDraw)
M13306 Card art (RoleCard)
Card art (RoleCard)
M13306 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill Healing, Mana Stack

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Spirit Light Mounts

Race name (used for talent filter): Fungal (race name ≠ Type race-family Spirit).

Codex (Insight)

Mana Crystal Forging (XD14001_018)

Field Value
Step S
Type Unique
Race lock Spirit
Element/Class lock Any
MaxLevel 3
Effect (L1 base) +1 Skill healing to targets.
SpecifyRoleIDs M13306
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 +1 Skill healing to targets.
L1 (★) ×2 +2 Skill healing to targets.
L2 (★★) ×3 +3 Skill healing to targets.
L3 (★★★) ×4 +4 Skill healing to targets.

Stats

Base Stats (L1, no modifiers)

Stat Mage Light Spirit Mounts S Base L1
HP 1 0 0 2 8 11
STR 0 0 0 2 0 2
SPI 0 2 0 0 0 2
AGI 0 2 2 0 0 4
SPD 4 2 2 0 8 16
Toughness 10 0 0 2 8 20
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Light Spirit Mounts S Sum → Adds to
initialAttack 15 0 2 0 8 25 SPI
initialDefence 0 2 0 2 0 4 AGI
initialWeak 0 0 0 0 0 0 STR

→ L1 displayed stats (raw + class combat-mapping): - HP 11 · STR 2 · SPI 2 + 25 = 27 · AGI 4 + 4 = 8 · SPD 16 · Toughness 20 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Mana Crystal (UniqueDataTable.M13306)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Mana Crystal 2 Allies — 1.1 +10 HP

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Creates a crystal that releases Mana. Restores 10 HP to other allies and grants Mana equal to 50% of their max Mana to the target. Excess Mana converts to Shield.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Fungal (BD20005) — UnlockStar 2

Apply 10 stacks of Hinder to the nearest enemy after taking DMG.

(Value0=10.)

Trait

Adorable (BD10521) — UnlockStar 3

[DMG-] Take -8 total DMG but -1 Counter range.

(Value0=8, Value1=1.)

Title

Crystallizer (BD51039) — UnlockStar 4

[Stat] -8 HP Loss.

(Value0=8.)

Perk

Crystal Rule (BD40952) — UnlockStar 5

[Stat] +10 Starting Mana, +1 Mana gained.

(Value0=10, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Cream Shroom
3 Magic Stone
4 Mana Shroom

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01027 — Crystal Disguise (tiers: S) - Never prioritize becoming enemy target. Gain 2 Mana at action start if not attacked this turn.

(per-tier values: S: 2)

Race-restricted: Fungal (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12301 Flexible Body AS Take -8 basic DMG and -8 Follow-Up DMG. (A: 4/4 · S: 8/8)
TF12302 Rapid Breed AS Apply +2 stacks of Hinder at turn start. (A: 1 · S: 2)
TF12303 Fungal Carpet CBAS HP Gain +4, plus an additional 2 points per Fungal ally. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF12304 Explode Spore S On defeat, nearest enemy loses HP equal to 25% of their Hinder stacks. (S: 25)
TF12305 Energy Absorb S Drain 3 HP from attacker after taking a hit. (S: 3)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Light (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11401 Purify Light AS Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2)
TF11402 Inspire Light S Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3)
TF11403 Indomitable AS Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20)
TF11404 Firm Faith AS Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4)
TF11405 Flawless Form AS Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2)
TF11406 Weaken Hostility S Attacker loses 2 ATK after taking a hit. (S: 2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 180 talent(s) (kit-based, auto-generated)

Status chain · 8

Action-type chain · 16

Stat chain · 142

Same restriction pool (weak) · 14