Dawn Dragoness

ID: M51302 · Alters: Swimsuit · Step: S · Weight: 10 · CharacterRole: DPS

Animated

M51302 idle
Idle
M51302 walk
Walk
M51302 celebrate
Celebrate
M51302 special
Special (Ult)
M51302 death
Death
M51302 abnormal
Abnormal
M51302 _single
Alt idle

Still

M51302 Avatar (Header)
Avatar (Header)
M51302 Battle sprite
Battle sprite
M51302 Illustration (RoleDraw)
Illustration (RoleDraw)
M51302 Card art (RoleCard)
Card art (RoleCard)
M51302 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Shock, Soothe

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Spirit Water Beach

Race name (used for talent filter): Draconic (race name ≠ Type race-family Spirit).

Codex (Insight)

Western Journey (XD14001_017)

Field Value
Step S
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Soothe.
SpecifyRoleIDs M51302
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Soothe.
L1 (★) ×2 Gain 2 more stack of Soothe.
L2 (★★) ×3 Gain 3 more stack of Soothe.
L3 (★★★) ×4 Gain 4 more stack of Soothe.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Water Spirit Beach S Base L1
HP 8 0 0 0 8 16
STR 0 2 0 2 0 4
SPI 0 2 0 2 0 4
AGI 0 0 2 0 0 2
SPD 2 0 2 2 8 14
Toughness 10 2 0 0 8 20
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Water Spirit Beach S Sum → Adds to
initialAttack 8 0 2 0 8 18 TBD
initialDefence 2 2 0 2 0 6 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 16 · STR 4 · SPI 4 · AGI 2 · SPD 14 · Toughness 20 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 6, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Lightning Flash (UniqueDataTable.M51302)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Lightning Flash All Enemies — 1.1 2×2 DMG (4 total)
↑ ↑ ↑ ↑ ↑ 1.2 +3 Shock

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Calls down thunder with the dragon pearl. Deals 2 hits of 2 DMG to all enemies, applying 3 stacks of Shock per hit. For every 10 stacks of Soothe, deals +1 DMG.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Draconic (BD20004) — UnlockStar 2

Deal +2 multi-hit skill hits to targets with Weakness exposed.

(Value0=2.)

Trait

Haughty (BD10509) — UnlockStar 3

[Buff] Gain 5 stacks of Soothe at action start.

(Value0=5.)

Title

Stormcaller (BD51045) — UnlockStar 4

[Debuff] Apply 3 stacks of Shock after attacking.

(Value0=3.)

Perk

Storm Summoning (BD40940) — UnlockStar 5

[Buff] Gain +6 Soothe stacks at turn start.

(Value0=6.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Silverscale
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01035 — Storm Call (tiers: S) - Apply +2 stacks of Soothe. Apply +1 stacks of Shock per 60 stacks of Soothe.

(per-tier values: S: 2/60/1)

Race-restricted: Draconic (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13101 Rebel's Wrath S Deal +1 Counter DMG per 10 Toughness lost. (S: 10/1)
TF13102 Spellbreak Scale AS Take -4 skill DMG and -4 stacks of debuffs. (A: 2/2 · S: 4/4)
TF13103 Dragon Awe AS All enemies lose +2 Toughness. (A: 1 · S: 2)
TF13104 Legend Creature CBAS Gain +40 HP and +40 Toughness at level 100. (C: 100/10/10 · B: 100/20/20 · A: 100/30/30 · S: 100/40/40)
TF13105 Grand Entrance S Apply 20 stacks of Stun to the nearest 2 enemies at battle start. (S: 2/20)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Water (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11201 Humid Breath AS Gain +2 stacks of Soothe. Gain 4 stacks at action end. (A: 1/2 · S: 2/4)
TF11202 Deep Freeze AS Apply +2 stacks of Chill. Enemies lose 1 HP per 10 stacks of Chill applied. (A: 1/20/1 · S: 2/10/1)
TF11203 Spotless AS Gain +2 stacks of Cleanse. Gain +4 Action Mana when having no debuffs. (A: 1/2 · S: 2/4)
TF11204 Life Rain AS All allies gain 2 stacks of Soothe at turn start. Targets gain 1 HP per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF11205 Water Mirror S Retaliate against the attacker by reducing their HP equal to 50% of skill DMG they dealt. (S: 50)
TF11206 Water Absorb S Remove 50 stacks of Soothe and gain equal Regen stacks at action start. (S: 50)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 67 talent(s) (kit-based, auto-generated)

Status chain · 13

Trigger chain · 36

Same restriction pool (weak) · 18