Flawless Sage

ID: M14301 · Alters: Sovereign · Step: S · Weight: 10 · CharacterRole: Healer

Animated

M14301 idle
Idle
M14301 walk
Walk
M14301 celebrate
Celebrate
M14301 special
Special (Ult)
M14301 death
Death
M14301 abnormal
Abnormal
M14301 _single
Alt idle

Still

M14301 Avatar (Header)
Avatar (Header)
M14301 Battle sprite
Battle sprite
M14301 Illustration (RoleDraw)
Illustration (RoleDraw)
M14301 Card art (RoleCard)
Card art (RoleCard)
M14301 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill Healing, Cleanse, Shield

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Priest Spirit Light Beach

Race name (used for talent filter): Aquatic (race name ≠ Type race-family Spirit).

Codex (Insight)

Beauty Secrets (XD14001_016)

Field Value
Step S
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Apply 1 more stack of Cleanse.
SpecifyRoleIDs M14301
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Apply 1 more stack of Cleanse.
L1 (★) ×2 Apply 2 more stack of Cleanse.
L2 (★★) ×3 Apply 3 more stack of Cleanse.
L3 (★★★) ×4 Apply 4 more stack of Cleanse.

Stats

Base Stats (L1, no modifiers)

Stat Priest Light Spirit Beach S Base L1
HP 4 0 0 0 8 12
STR 0 0 0 2 0 2
SPI 0 2 0 2 0 4
AGI 0 2 2 0 0 4
SPD 6 2 2 2 8 20
Toughness 10 0 0 0 8 18
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Priest class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Priest Light Spirit Beach S Sum → Adds to
initialAttack 10 0 2 0 8 20 TBD
initialDefence 0 2 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 12 · STR 2 · SPI 4 · AGI 4 · SPD 20 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 20, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Shelter Light (UniqueDataTable.M14301)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Shelter Light All Allies — 1.1 +8 HP
↑ ↑ ↑ ↑ ↑ 1.2 +3 Cleanse

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Opens a protective barrier. Restores 8 HP to all allies and applies 3 stacks of Cleanse. Restores double HP to targets without debuffs.

Attack (Normal Attack)

Basic Heal (BD30301) — UnlockStar 1

Restore 1 HP to the ally with most damage taken.

(Value0=1.)

Race

Aquatic (BD20007) — UnlockStar 2

+8 all stats. Effect doubles on Ocean maps.

(Value0=8.)

Trait

Pristine (BD10524) — UnlockStar 3

[Buff] Apply +5 stacks of Shield when having no debuffs.

(Value0=5.)

Title

Mourner (BD51018) — UnlockStar 4

[Buff] Gain 4 stacks of Shield at action end.

(Value0=4.)

Perk

Solid Guard (BD40956) — UnlockStar 5

[Special] Healing grants equal stacks of Shield instead of restoring HP.

(Value0=0.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Lustrous Fruit
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01034 — Purity Bond (tiers: S) - Apply +4 stacks of all statuses when having no debuffs.

(per-tier values: S: 4)

Race-restricted: Aquatic (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13201 Deep Sea Beast S HP +25. Effect doubles on Ocean maps. (S: 25)
TF13202 Moist Skin AS Gain +2 stacks of Soothe. Take -1 basic DMG per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF13203 School Control CBAS +1 Ally count per 50 stacks of Soothe. (C: 200/1 · B: 150/1 · A: 100/1 · S: 50/1)
TF13204 Siren Voice AS Apply +2 stacks of Taunt. Apply 6 stacks of Taunt to enemies after casting skill. (A: 1/3 · S: 2/6)
TF13205 Tidal Shift S Gain +2 Action Mana at turn start. (S: 2)

Class-restricted: Priest (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10401 Inspiration S Take 1 extra actions immediately after casting a skill, but total DMG dealt and HP restored is reduced by 50%. (S: 1/50)
TF10402 Life Abundant S Gain 15% of overflow HP after healing. (S: 15)
TF10403 Deny Death S Survive with 1 HP when taking fatal DMG for the first 2 times and take -20 total DMG this turn. (S: 2/1/20)
TF10404 Holy Shock AS Nearest enemy loses 4 HP after the unit performs a basic heal, plus an additional 1 per 2 HP restored. (A: 2/4/1 · S: 4/2/1)
TF10405 Pure Barrier CBAS All allies take -4 stacks of debuffs. (C: 1 · B: 2 · A: 3 · S: 4)
TF10406 Selfless AS Lose 20% of current HP when using basic heals, increasing total HP restored to targets by the same amount. (A: 10 · S: 20)
TF10407 Share Pain AS All allies take -4 total DMG, but the unit with the talent loses 2 HP when other allies take DMG. (A: 2/2 · S: 4/2)
TF10408 Uplifting Song CBAS All allies deal +4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10409 Emblem Master AS Gain +4 all stats from Badge gear. Badge gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10410 Holy Nova AS All allies gain 2 HP after casting skill. Effect increases by 1 per 50 SPI. (A: 1/100/1 · S: 2/50/1)

Element-restricted: Light (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11401 Purify Light AS Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2)
TF11402 Inspire Light S Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3)
TF11403 Indomitable AS Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20)
TF11404 Firm Faith AS Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4)
TF11405 Flawless Form AS Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2)
TF11406 Weaken Hostility S Attacker loses 2 ATK after taking a hit. (S: 2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 151 talent(s) (kit-based, auto-generated)

Status chain · 21

Trigger chain · 10

Action-type chain · 8

Stat chain · 101

Same restriction pool (weak) · 11