Forest Nymph

ID: M54301 · Step: S · Weight: 10 · CharacterRole: Healer,Tank

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Priest Divine Light Forest

Race name (used for talent filter): Divine (race name ≠ Type race-family Divine).

Codex (Insight)

Life's Laws (XD14001_006)

Field Value
Step S
Type Unique
Race lock Divine
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) +1 Skill healing to targets.
SpecifyRoleIDs M54301
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Priest Light Divine Forest S Base L1
HP 4 0 2 2 8 16
STR 0 0 0 0 0 0
SPI 0 2 2 2 0 6
AGI 0 2 0 0 0 2
SPD 6 2 2 0 8 18
Toughness 10 0 0 2 8 20
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Priest class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Priest Light Divine Forest S Sum → Adds to
initialAttack 10 0 0 0 8 18 TBD
initialDefence 0 2 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

L1 displayed stats (raw + class combat-mapping): - Raw: HP 16 · STR 0 · SPI 6 · AGI 2 · SPD 18 · Toughness 20 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Lifegiving (UniqueDataTable.M54301)

Field Value
SkillType Support
TargetType Ally
Target All Targets
MaxTarget 3
Times 1
Value 8
StatusLayer 0
ExtraValue1/2/3 2 / 0 / 0
ActionType HP Restore

Effect:

Commands life energy like no other. Restores 8 HP to all allies, plus 2 for each ally count. Restores double HP to low HP targets.

Attack (Normal Attack)

Basic Heal (BD30301) — UnlockStar 1

Restore 1 HP to the ally with most damage taken.

(Value0=1.)

Race

Divine (BD20015) — UnlockStar 2

Target loses 3 Toughness after taking DMG.

(Value0=3.)

Trait

Gentle (BD10429) — UnlockStar 3

[Count] Gain +1 SPD per ally count.

(Value0=1.)

Title

Blessed (BD50401) — UnlockStar 4

[Heal] Skill healing to targets +5.

(Value0=5.)

Perk

Timeless Life (BD40323) — UnlockStar 5

[Buff] Grant 1 stacks of Growth per 4 HP overflow after healing.

(Value0=4, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Lustrous Fruit
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01013 — Create Life (tiers: S) - +1 Ally count per 40 HP overflow after healing.

(per-tier values: S: 40/1)

Race-restricted: Divine (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF14201 Eternal Life CBAS +20 HP. Gain +1 HP per 5 levels. (C: 5/20/1 · B: 10/15/1 · A: 15/10/1 · S: 20/5/1)
TF14202 Emotion Drain S Gain 1 HP per 4 Toughness lost by enemies. (S: 4/1)
TF14203 Unspeakable AS Enemies with Weakness exposed deal -20 total DMG. (A: 10 · S: 20)
TF14204 Only God AS Gain +20 all stats when no other Divine allies exist. (A: 10 · S: 20)
TF14205 Divine Law S The nearest 2 enemies cannot cast skills and take +15 total DMG on turn 1. (S: 2/15)

Class-restricted: Priest (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10401 Inspiration S Take 1 extra actions immediately after casting a skill, but total DMG dealt and HP restored is reduced by 50%. (S: 1/50)
TF10402 Life Abundant S Gain 15% of overflow HP after healing. (S: 15)
TF10403 Deny Death S Survive with 1 HP when taking fatal DMG for the first 2 times and take -20 total DMG this turn. (S: 2/1/20)
TF10404 Holy Shock AS Nearest enemy loses 4 HP after the unit performs a basic heal, plus an additional 1 per 2 HP restored. (A: 2/4/1 · S: 4/2/1)
TF10405 Pure Barrier CBAS All allies take -4 stacks of debuffs. (C: 1 · B: 2 · A: 3 · S: 4)
TF10406 Selfless AS Lose 20% of current HP when using basic heals, increasing total HP restored to targets by the same amount. (A: 10 · S: 20)
TF10407 Share Pain AS All allies take -4 total DMG, but the unit with the talent loses 2 HP when other allies take DMG. (A: 2/2 · S: 4/2)
TF10408 Uplifting Song CBAS All allies deal +4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10409 Emblem Master AS Gain +4 all stats from Badge gear. Badge gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10410 Holy Nova AS All allies gain 2 HP after casting skill. Effect increases by 1 per 50 SPI. (A: 1/100/1 · S: 2/50/1)

Element-restricted: Light (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11401 Purify Light AS Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2)
TF11402 Inspire Light S Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3)
TF11403 Indomitable AS Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20)
TF11404 Firm Faith AS Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4)
TF11405 Flawless Form AS Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2)
TF11406 Weaken Hostility S Attacker loses 2 ATK after taking a hit. (S: 2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references