Frost Spider Queen

ID: M22301 · Source: Events · Step: S · Weight: 10 · CharacterRole: DPS,Suggest

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Water Tundra

Race name (used for talent filter): Insectoid (race name ≠ Type race-family Spirit).

Codex (Insight)

Mana Threads (XD14001_023)

Field Value
Step S
Type Unique
Race lock
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) Apply 1 more stacks of Chill.
SpecifyRoleIDs M22301
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Archer Water Spirit Tundra S Base L1
HP 2 0 0 0 8 10
STR 0 2 0 2 0 4
SPI 0 2 0 0 0 2
AGI 0 0 2 0 0 2
SPD 8 0 2 2 8 20
Toughness 10 2 0 2 8 22
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Water Spirit Tundra S Sum → Adds to
initialAttack 10 0 2 2 8 22 TBD
initialDefence 0 2 0 0 0 2 TBD
initialWeak 0 0 0 0 0 0 TBD

L1 displayed stats (raw + class combat-mapping): - Raw: HP 10 · STR 4 · SPI 2 · AGI 2 · SPD 20 · Toughness 22 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 22, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Frozen Cocoon (UniqueDataTable.M22301)

Field Value
SkillType Attack
TargetType Enemy
Target [CN: 攻击属性最高目标]
MaxTarget 1
Times 3
Value 4
StatusLayer 0
ExtraValue1/2/3 5 / 0 / 0
ActionType Special Attack

Effect:

Wraps enemies in layers of webs. Targets the enemy with highest ATK first. Deals 3 hits of 4 DMG. Each hit causes the target to lose 5 HP and applies Chill equal to HP lost.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Insectoid (BD20003) — UnlockStar 2

Deal +2 Follow-Up attacks to targets with Weakness Exposed.

(Value0=2.)

Trait

Indifferent (BD10548) — UnlockStar 3

[Drain] Enemies with Chill lose 3 HP per Follow-Up hit.

(Value0=3.)

Title

Freezer (BD51006) — UnlockStar 4

[Debuff] Apply 3 stacks of Chill after attacking.

(Value0=3.)

Perk

Frostweb (BD40979) — UnlockStar 5

[Drain] Inflict +1 HP Loss on the target per 15 stacks of Chill they have.

(Value0=15, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Magic Stone
4 Beast Meat

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01033 — Frostweb Bind (tiers: S) - All enemies with Chill have -3 Counter range.

(per-tier values: S: 3)

Race-restricted: Insectoid (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13001 Hive Mind CBAS Inflict +12 HP Loss on targets, plus an additional 3 points per Insectoid ally. (C: 3/3 · B: 6/3 · A: 9/3 · S: 12/3)
TF13002 Swarm Control S Inflict +1 HP Loss on targets per 1 ally count. (S: 2/1)
TF13003 Venom Fang AS Target loses 2 HP and 2 Toughness after taking DMG. (A: 1/1 · S: 2/2)
TF13004 Molt Escape S Survive with 1 HP when taking fatal DMG for the first time each turn but lose 50 Max HP and remove all statuses. (S: 1/50)
TF13005 Adaptive AS Take -2 corresponding DMG next turn after taking DMG. (A: 1 · S: 2)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Water (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11201 Humid Breath AS Gain +2 stacks of Soothe. Gain 4 stacks at action end. (A: 1/2 · S: 2/4)
TF11202 Deep Freeze AS Apply +2 stacks of Chill. Enemies lose 1 HP per 10 stacks of Chill applied. (A: 1/20/1 · S: 2/10/1)
TF11203 Spotless AS Gain +2 stacks of Cleanse. Gain +4 Action Mana when having no debuffs. (A: 1/2 · S: 2/4)
TF11204 Life Rain AS All allies gain 2 stacks of Soothe at turn start. Targets gain 1 HP per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF11205 Water Mirror S Retaliate against the attacker by reducing their HP equal to 50% of skill DMG they dealt. (S: 50)
TF11206 Water Absorb S Remove 50 stacks of Soothe and gain equal Regen stacks at action start. (S: 50)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references