Grand Magician

ID: M13305 · Alters: Bunny · Step: S · Weight: 10 · CharacterRole: DPS

Animated

M13305 idle
Idle
M13305 walk
Walk
M13305 celebrate
Celebrate
M13305 special
Special (Ult)
M13305 death
Death
M13305 abnormal
Abnormal
M13305 _single
Alt idle

Still

M13305 Avatar (Header)
Avatar (Header)
M13305 Battle sprite
Battle sprite
M13305 Illustration (RoleDraw)
Illustration (RoleDraw)
M13305 Card art (RoleCard)
Card art (RoleCard)
M13305 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Spirit Dark Forest

Race name (used for talent filter): Leporine (race name ≠ Type race-family Spirit).

Codex (Insight)

Stage Magic (XD14001_013)

Field Value
Step S
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Deal 1 more skill DMG.
SpecifyRoleIDs M13305
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Deal 1 more skill DMG.
L1 (★) ×2 Deal 2 more skill DMG.
L2 (★★) ×3 Deal 3 more skill DMG.
L3 (★★★) ×4 Deal 4 more skill DMG.

Stats

Base Stats (L1, no modifiers)

Stat Mage Dark Spirit Forest S Base L1
HP 1 0 0 2 8 11
STR 0 2 0 0 0 2
SPI 0 0 0 2 0 2
AGI 0 0 2 0 0 2
SPD 4 2 2 0 8 16
Toughness 10 2 0 2 8 22
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Dark Spirit Forest S Sum → Adds to
initialAttack 15 2 2 0 8 27 SPI
initialDefence 0 0 0 2 0 2 AGI
initialWeak 0 0 0 0 0 0 STR

→ L1 displayed stats (raw + class combat-mapping): - HP 11 · STR 2 · SPI 2 + 27 = 29 · AGI 2 + 2 = 4 · SPD 16 · Toughness 22 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Grand Finale (UniqueDataTable.M13305)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Grand Finale All Enemies — 1.1 8 DMG

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Takes a final bow for the performance. Deals 8 DMG to all enemies. For every 1 fewer enemies, deals +100% DMG. Deals an extra +100% DMG to the sole survivor.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Leporine (BD20105) — UnlockStar 2

Enemy Follow-Up attacks count as -3.

(Value0=3.)

Trait

Meticulous (BD10517) — UnlockStar 3

[Skill] Deal +1 skill DMG at action start if not attacked this turn.

(Value0=1.)

Title

Caster (BD51020) — UnlockStar 4

[Skill] Deal +6 skill DMG.

(Value0=6.)

Perk

Mastermind (BD40948) — UnlockStar 5

[Gain] Gain 3 Mana at action start if not attacked this turn.

(Value0=3.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Cream Shroom
3 Spore Shroom
4 Mana Shroom

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01025 — Peak Showdown (tiers: S) - Deal +15 total DMG to the sole surviving enemy. Take -5 total DMG from them.

(per-tier values: S: 15/5)

Race-restricted: Leporine (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13901 Hyperactive S +10 SPD. Take 1 extra actions per turn when SPD is at least 200. (S: 10/200/1)
TF13902 Harmless Look CBAS Take -8 total DMG. (C: 2 · B: 4 · A: 6 · S: 8)
TF13903 Early Warning S Take -3 counters. (S: 3)
TF13904 Pacifist AS Deal -10 total DMG. Deal +1 total DMG after taking DMG. (A: 20/1 · S: 10/1)
TF13905 Long Reach AS Deal +4 total DMG to the farthest enemy. Effect increases by 2 per 1 distance. (A: 2/1/1 · S: 4/1/2)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Dark (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11501 Dark Shroud AS Apply +2 stacks of Decay. Apply 2 stacks of Decay to all enemies at turn start. (A: 1/1 · S: 2/2)
TF11502 Terror Aura AS Apply +2 stacks of Fear. Enemies with Weakness exposed gain -8 Toughness. (A: 1/4 · S: 2/8)
TF11503 Endless Cycle S Apply +1 stacks of Reversal. Apply +2 stacks of Reversal at turn start. (S: 1/2)
TF11504 Potion Craft AS Apply +2 stacks of Hinder. Inflict +1 HP Loss per 30 stacks of Hinder applied. (A: 1/60/1 · S: 2/30/1)
TF11505 Shadow Follow AS Apply +2 Taunt stacks. Deal +1 Follow-Up DMG per 40 stacks of Taunt on target. (A: 1/80/1 · S: 2/40/1)
TF11506 Shadow Lurk S Immune to 5 instances of DMG. (S: 5)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 107 talent(s) (kit-based, auto-generated)

Trigger chain · 10

Action-type chain · 39

Stat chain · 45

Same restriction pool (weak) · 13