Imp

ID: M51303 · Alters: Pajama · Step: S · Weight: 10 · CharacterRole: DPS

Animated

M51303 idle
Idle
M51303 walk
Walk
M51303 celebrate
Celebrate
M51303 special
Special (Ult)
M51303 death
Death
M51303 abnormal
Abnormal
M51303 _single
Alt idle

Still

M51303 Avatar (Header)
Avatar (Header)
M51303 Battle sprite
Battle sprite
M51303 Illustration (RoleDraw)
Illustration (RoleDraw)
M51303 Card art (RoleCard)
Card art (RoleCard)
M51303 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Vulnerable

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Divine Dark Forest

Race name (used for talent filter): Demonic (race name ≠ Type race-family Divine).

Codex (Insight)

Troublemaker's Guide (XD14001_022)

Field Value
Step S
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Apply 1 more stack of Vulnerable.
SpecifyRoleIDs M51303
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Apply 1 more stack of Vulnerable.
L1 (★) ×2 Apply 2 more stack of Vulnerable.
L2 (★★) ×3 Apply 3 more stack of Vulnerable.
L3 (★★★) ×4 Apply 4 more stack of Vulnerable.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Dark Divine Forest S Base L1
HP 8 0 2 2 8 20
STR 0 2 0 0 0 2
SPI 0 0 2 2 0 4
AGI 0 0 0 0 0 0
SPD 2 2 2 0 8 14
Toughness 10 2 0 2 8 22
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Dark Divine Forest S Sum → Adds to
initialAttack 8 2 0 0 8 18 TBD
initialDefence 2 0 0 2 0 4 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 20 · STR 2 · SPI 4 · AGI 0 · SPD 14 · Toughness 22 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Sabotage (UniqueDataTable.M51303)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Sabotage 2 Enemies the nearest 2 enemies 1.1 2×4 DMG (8 total)
↑ ↑ ↑ ↑ ↑ 1.2 +4 Vulnerable

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Swings a giant scythe wildly. Targets the nearest 2 enemies first. Deals 2 hits of 4 DMG, applying 4 stacks of Vulnerable per hit. Increases multi-hit skill count by 1, up to +2.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Demonic (BD20501) — UnlockStar 2

Target loses 4 Toughness after dealing DMG.

(Value0=4.)

Trait

Impish (BD10550) — UnlockStar 3

[Gain] Gain 1 Mana after applying Vulnerable.

(Value0=1.)

Title

Destroyer (BD51026) — UnlockStar 4

[Debuff] Apply 3 stacks of Vulnerable after attacking.

(Value0=3.)

Perk

Malicious (BD40981) — UnlockStar 5

[DMG+] Deal +1 skill DMG per 25 stacks of Vulnerable applied.

(Value0=25, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Mithril Ore
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01036 — Energized (tiers: S) - +10 Starting Mana. Deal +100% skill DMG when casting skill the first turn.

(per-tier values: S: 10/100)

Race-restricted: Demonic (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF14301 Life Siphon CBAS Drain 4 HP after dealing DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF14302 Born Evil AS Deal +8 total DMG. (A: 4 · S: 8)
TF14303 Nameless S All enemies lose 20% Toughness at battle start and gain equal Max Toughness. (S: 20)
TF14304 Evil Decay AS Apply +2 stacks of Decay. Effect increases by 4 to targets with Weakness exposed. (A: 1/2 · S: 2/4)
TF14305 Abyss Call S Lose 50% max HP at turn start, but gain 1 ally count for every 20 HP lost. (S: 50/20/1)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Dark (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11501 Dark Shroud AS Apply +2 stacks of Decay. Apply 2 stacks of Decay to all enemies at turn start. (A: 1/1 · S: 2/2)
TF11502 Terror Aura AS Apply +2 stacks of Fear. Enemies with Weakness exposed gain -8 Toughness. (A: 1/4 · S: 2/8)
TF11503 Endless Cycle S Apply +1 stacks of Reversal. Apply +2 stacks of Reversal at turn start. (S: 1/2)
TF11504 Potion Craft AS Apply +2 stacks of Hinder. Inflict +1 HP Loss per 30 stacks of Hinder applied. (A: 1/60/1 · S: 2/30/1)
TF11505 Shadow Follow AS Apply +2 Taunt stacks. Deal +1 Follow-Up DMG per 40 stacks of Taunt on target. (A: 1/80/1 · S: 2/40/1)
TF11506 Shadow Lurk S Immune to 5 instances of DMG. (S: 5)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 113 talent(s) (kit-based, auto-generated)

Trigger chain · 8

Action-type chain · 39

Stat chain · 45

Same restriction pool (weak) · 21