Isekai Wanderer

ID: M14303 · Source: [CN: 新手] · Step: S · Weight: 0 · CharacterRole: Healer

Animated

M14303 idle
Idle
M14303 walk
Walk
M14303 celebrate
Celebrate
M14303 special
Special (Ult)
M14303 death
Death
M14303 abnormal
Abnormal
M14303 _single
Alt idle

Still

M14303 Avatar (Header)
Avatar (Header)
M14303 Battle sprite
Battle sprite
M14303 Illustration (RoleDraw)
Illustration (RoleDraw)
M14303 Card art (RoleCard)
Card art (RoleCard)
M14303 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Fortitude, Shield, Cleanse

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Priest Spirit Dark Plains

Race name (used for talent filter): Feline (race name ≠ Type race-family Spirit).

Codex (Insight)

Isekai Art (XD14001_026)

Field Value
Step S
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) +1 Skill healing to targets.
SpecifyRoleIDs M14303
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 +1 Skill healing to targets.
L1 (★) ×2 +2 Skill healing to targets.
L2 (★★) ×3 +3 Skill healing to targets.
L3 (★★★) ×4 +4 Skill healing to targets.

Stats

Base Stats (L1, no modifiers)

Stat Priest Dark Spirit Plains S Base L1
HP 4 0 0 0 8 12
STR 0 2 0 2 0 4
SPI 0 0 0 0 0 0
AGI 0 0 2 2 0 4
SPD 6 2 2 2 8 20
Toughness 10 2 0 0 8 20
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Priest class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Priest Dark Spirit Plains S Sum → Adds to
initialAttack 10 2 2 2 8 24 TBD
initialDefence 0 0 0 0 0 0 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 12 · STR 4 · SPI 0 · AGI 4 · SPD 20 · Toughness 20 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 24, Defence: 0, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Bugfix (UniqueDataTable.M14303)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Bugfix 1 Ally Most Wounded Target 1.1 +16 HP

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Pulls out a massive syringe to repair damage. Targets the most injured ally first. Restores 16 HP. If the target has Weakness exposed / high HP / debuffs, grants 16 stacks of Sturdy / Shield / Cleanse respectively.

Attack (Normal Attack)

Basic Heal (BD30301) — UnlockStar 1

Restore 1 HP to the ally with most damage taken.

(Value0=1.)

Race

Feline (BD20103) — UnlockStar 2

Increase total DMG dealt and HP restored to low HP targets by 12.

(Value0=12.)

Trait

Watchful (BD10567) — UnlockStar 3

[Gain] Gain 1 Mana per 2 girls who acted at action start.

(Value0=2, Value1=1.)

Title

Blessed (BD50401) — UnlockStar 4

[Heal] Skill healing to targets +5.

(Value0=5.)

Perk

Mana Channel (BD40999) — UnlockStar 5

[Gain] Target gains 1 Mana per 8 HP overflow after receiving a single-target skill healing.

(Value0=8, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Lustrous Fruit
4 Beast Meat

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 101 total = 1 exclusive + 11 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01008 — Dual Arms (tiers: S) - +1 Targets for skill healing.

(per-tier values: S: 1)

Race-restricted: Feline (11 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12501 Vengeful S Deal +1 Counter DMG after taking DMG. (S: 1)
TF12502 Toy Prey AS +2 Follow-Up attacks when all enemies have lower SPD. (A: 1 · S: 2)
TF12503 Act Cute AS Take -10 Counter DMG and never prioritize becoming enemy target. (A: 5 · S: 10)
TF12504 Nine Lives AS Survive with 1 HP when taking fatal DMG for the first 9 times. Lose 50% Max HP. (A: 3/1/50 · S: 9/1/50)
TF12505 Burst Speed CBAS Gain 200 stacks of Haste at battle start but remove 10 stacks at action end. (C: 50/10 · B: 100/10 · A: 150/10 · S: 200/10)

Class-restricted: Priest (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10401 Inspiration S Take 1 extra actions immediately after casting a skill, but total DMG dealt and HP restored is reduced by 50%. (S: 1/50)
TF10402 Life Abundant S Gain 15% of overflow HP after healing. (S: 15)
TF10403 Deny Death S Survive with 1 HP when taking fatal DMG for the first 2 times and take -20 total DMG this turn. (S: 2/1/20)
TF10404 Holy Shock AS Nearest enemy loses 4 HP after the unit performs a basic heal, plus an additional 1 per 2 HP restored. (A: 2/4/1 · S: 4/2/1)
TF10405 Pure Barrier CBAS All allies take -4 stacks of debuffs. (C: 1 · B: 2 · A: 3 · S: 4)
TF10406 Selfless AS Lose 20% of current HP when using basic heals, increasing total HP restored to targets by the same amount. (A: 10 · S: 20)
TF10407 Share Pain AS All allies take -4 total DMG, but the unit with the talent loses 2 HP when other allies take DMG. (A: 2/2 · S: 4/2)
TF10408 Uplifting Song CBAS All allies deal +4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10409 Emblem Master AS Gain +4 all stats from Badge gear. Badge gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10410 Holy Nova AS All allies gain 2 HP after casting skill. Effect increases by 1 per 50 SPI. (A: 1/100/1 · S: 2/50/1)

Element-restricted: Dark (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11501 Dark Shroud AS Apply +2 stacks of Decay. Apply 2 stacks of Decay to all enemies at turn start. (A: 1/1 · S: 2/2)
TF11502 Terror Aura AS Apply +2 stacks of Fear. Enemies with Weakness exposed gain -8 Toughness. (A: 1/4 · S: 2/8)
TF11503 Endless Cycle S Apply +1 stacks of Reversal. Apply +2 stacks of Reversal at turn start. (S: 1/2)
TF11504 Potion Craft AS Apply +2 stacks of Hinder. Inflict +1 HP Loss per 30 stacks of Hinder applied. (A: 1/60/1 · S: 2/30/1)
TF11505 Shadow Follow AS Apply +2 Taunt stacks. Deal +1 Follow-Up DMG per 40 stacks of Taunt on target. (A: 1/80/1 · S: 2/40/1)
TF11506 Shadow Lurk S Immune to 5 instances of DMG. (S: 5)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 222 talent(s) (kit-based, auto-generated)

Status chain · 27

Trigger chain · 11

Action-type chain · 35

Stat chain · 138

Same restriction pool (weak) · 11