Legion Commander
ID: M11301 · Step: S · Weight: 10 · CharacterRole: Support,Tank,Suggest
Attributes (Class · Type · Element · Terrain)
| Class | Type | Element | Terrain |
|---|---|---|---|
| Warrior | Spirit | Earth | Plains |
Race name (used for talent filter):
Centauran(race name ≠ Type race-familySpirit).
Codex (Insight)
War Stories (XD14001_020)
| Field | Value |
|---|---|
| Step | S |
| Type | Unique |
| Race lock | — |
| Element/Class lock | Any |
| MaxLevel | 3 |
| Effect (base value at L1) | Apply 1 more stack of Inspire. |
| SpecifyRoleIDs | M11301 |
| Description | — |
Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.
Stats
Base Stats (L1, no modifiers)
| Stat | Warrior | Earth | Spirit | Plains | S | Base L1 |
|---|---|---|---|---|---|---|
| HP | 8 | 0 | 0 | 0 | 8 | 16 |
| STR | 0 | 2 | 0 | 2 | 0 | 4 |
| SPI | 0 | 2 | 0 | 0 | 0 | 2 |
| AGI | 0 | 0 | 2 | 2 | 0 | 4 |
| SPD | 2 | 0 | 2 | 2 | 8 | 14 |
| Toughness | 10 | 2 | 0 | 0 | 8 | 20 |
| LUK | 0 | 0 | 0 | 0 | 0 | 0 (only from gear / Lucky-Streak talent) |
| Starting Mana | — | — | — | — | — | 10 (game default) |
| Max Mana | — | — | — | — | — | 30 (game default) |
Sum of 5 axes from
BasicAttrDataTablefiltered byType_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.
Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.
| Pool | Warrior | Earth | Spirit | Plains | S | Sum | → Adds to |
|---|---|---|---|---|---|---|---|
| initialAttack | 8 | 0 | 2 | 2 | 8 | 20 | TBD |
| initialDefence | 2 | 2 | 0 | 0 | 0 | 4 | TBD |
| initialWeak | 0 | 0 | 0 | 0 | 0 | 0 | TBD |
→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 16 · STR 4 · SPI 2 · AGI 4 · SPD 14 · Toughness 20 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 20, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)
Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per
BasicAttrDataTable.GrowthType1..10(cycle of 10) — exact application rule TBD pending in-game datapoint verification.
Skill (Active)
Command Banner (UniqueDataTable.M11301)
| Field | Value |
|---|---|
| SkillType | Support |
| TargetType | Ally |
| Target | [CN: 除自身外攻击属性最高目标] |
| MaxTarget | 1 |
| Times | 1 |
| Value | 14 |
| StatusLayer | 14 |
| ExtraValue1/2/3 | 1 / 0 / 0 |
| ActionType | HP Restore |
Effect:
Commands teammates with her banner. Targets the ally with highest ATK (excluding self) first. Restores 14 HP and grants 14 stacks of Inspire. If the target isn't self, they immediately take 1 extra actions.
Attack (Normal Attack)
Normal Attack (BD30001) — UnlockStar 1
Targets the front enemy first. Deals 1 DMG.
(Value0=1.)
Race
Centauran (BD20101) — UnlockStar 2
When acting first, increase total DMG dealt and HP restored by 12.
(Value0=12.)
Trait
Tenacious (BD10423) — UnlockStar 3
[Gain] Gain 1 HP per 1 stacks of Inspire gained.
(Value0=1, Value1=1.)
Title
Commander (BD51046) — UnlockStar 4
[Buff] Grant 1 stacks of Inspire to other allies at action end.
(Value0=1.)
Perk
Lead Front (BD40933) — UnlockStar 5
[Action] Always act first each turn.
(Value0=0.)
Level-up Materials
| Slot | Material |
|---|---|
| 1 | Mana Crystal |
| 2 | Honey |
| 3 | Magic Stone |
| 4 | Flamegold Ore |
Talents
Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.
Format: Effect column = canonical
TalentDataTable.Effect_ENwith highest-tier values filled (bold).Tierscolumn lists which tiers the talent has (e.g.CBAS,AS,S). Per-tier values in italic at end asValue0[/Value1[/Value2]]. Talent names are canonical fromName_EN— do NOT paraphrase.
Exclusive (1)
TF01029 — Natural Leader (tiers: S) - Apply +1 stacks of Inspire. Target gains +2 ATK after applying Inspire.
(per-tier values: S: 1/2)
Race-restricted: Centauran (10 talents across 5 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF13701 | High Speed | AS | +10 SPD. Deal +1 basic DMG per 25 SPD. (A: 5/50/1 · S: 10/25/1) |
| TF13702 | Long March | S | Deal +1 Follow-Up DMG at action end. (S: 1) |
| TF13703 | Divine Strength | CBAS | STR +20. Deal +1 basic attack DMG per 25 STR. (C: 5/100/1 · B: 10/75/1 · A: 15/50/1 · S: 20/25/1) |
| TF13704 | High Morale | S | Gain +1 stacks of Inspire. Gain 2 stacks at action end. (S: 1/2) |
| TF13705 | Rear Kick | AS | Deal +30 DMG during a Counter if distance is at most 30. (A: 1/15 · S: 1/30) |
Class-restricted: Warrior (21 talents across 10 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10101 | Guard Master | CBAS | All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10102 | Unbreakable Defense | S | +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1) |
| TF10103 | Anger Counter | S | Deal +1 Counter DMG after taking DMG. (S: 1) |
| TF10104 | War Trample | AS | Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1) |
| TF10105 | Shield Taunt | AS | Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4) |
| TF10106 | Aura Pressure | CBAS | All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10107 | Pommel Strike | AS | Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8) |
| TF10108 | Armor Expert | AS | Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF10109 | Focus Defense | AS | +50 DEF but cannot counter. (A: 25 · S: 50) |
| TF10110 | Stand Firm | S | Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10) |
Element-restricted: Earth (10 talents across 6 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF11001 | Land Herald | AS | Gain +2 stacks of Shield. All allies gain 4 stacks of Shield at turn start. (A: 1/2 · S: 2/4) |
| TF11002 | Defense Break | AS | Apply +2 stacks of Vulnerable. Ignore 1 DEF per 15 stacks of Vulnerable when attacking. (A: 1/30/1 · S: 2/15/1) |
| TF11003 | Tangle Bind | AS | Apply +2 Slow stacks. Enemies deal -1 Follow-Up DMG per 25 stacks of Slow. (A: 1/50/1 · S: 2/25/1) |
| TF11004 | Sharp Thorns | AS | Gain +2 stacks of Thorns. Inflict +1 HP Loss per 30 stacks of Thorns gained. (A: 1/60/1 · S: 2/30/1) |
| TF11005 | Immovable | S | Take -15 total DMG but cannot basic attack or basic heal. (S: 15) |
| TF11006 | Aftershock | S | Apply 10 stacks of Stun after casting a skill on an enemy target. After each cast, Stun stacks inflicted are reduce by 2. (S: 10/2) |
Generic (no restriction) (58 talents across 19 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10001 | Strong | CBAS | +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10002 | Clear Mind | CBAS | +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10003 | Quick Reflexes | CBAS | +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10004 | Fit Body | CBAS | +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10005 | Strong Will | CBAS | +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10006 | Nimble Limbs | CBAS | +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10007 | Battle Ready | CBAS | Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12) |
| TF10008 | Lucky Streak | CBAS | +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50) |
| TF10009 | Core Position | CBAS | Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10010 | Glass Cannon | CBAS | Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5) |
| TF10011 | Mana Surge | CB | Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30) |
| TF10012 | Life Rebuild | CB | Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10013 | Mind Reshape | CB | Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10014 | Think First | AS | Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8) |
| TF10015 | Mood Control | AS | Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4) |
| TF10016 | Scrap Use | AS | Gain +2 all stats per Bronze Bond. (A: 1 · S: 2) |
| TF10017 | Patchwork | AS | Gain +2 all stats per Silver Bond. (A: 1 · S: 2) |
| TF10018 | Bond Master | AS | Gain +2 all stats per Gold Bond. (A: 1 · S: 2) |
| TF10019 | Gear Expert | AS | Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2) |
Cross-references
- Active skill localization:
Activeskills_Name_M11301/Activeskills_Des_M11301 - In recruit pool:
SummonDataTable.M11301 - Other relics targeting this unit:
XD14001_020