Rose Sovereign

ID: M13307 · Alters: Nightfall · Source: Limited · Step: S · Weight: 10 · CharacterRole: DPS,Tank

Still

M13307 Avatar (Header)
Avatar (Header)
M13307 Battle sprite
Battle sprite
M13307 Illustration (RoleDraw)
Illustration (RoleDraw)
M13307 Card art (RoleCard)
Card art (RoleCard)
M13307 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Thorns, Growth

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Spirit Earth Forest

Race name (used for talent filter): Florakin (race name ≠ Type race-family Spirit).

Codex (Insight)

Garden Tending (XD14001_060)

Field Value
Step S
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Growth.
SpecifyRoleIDs M13307
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Growth.
L1 (★) ×2 Gain 2 more stack of Growth.
L2 (★★) ×3 Gain 3 more stack of Growth.
L3 (★★★) ×4 Gain 4 more stack of Growth.

Stats

Base Stats (L1, no modifiers)

Stat Mage Earth Spirit Forest S Base L1
HP 1 0 0 2 8 11
STR 0 2 0 0 0 2
SPI 0 2 0 2 0 4
AGI 0 0 2 0 0 2
SPD 4 0 2 0 8 14
Toughness 10 2 0 2 8 22
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Earth Spirit Forest S Sum → Adds to
initialAttack 15 0 2 0 8 25 SPI
initialDefence 0 2 0 2 0 4 AGI
initialWeak 0 0 0 0 0 0 STR

→ L1 displayed stats (raw + class combat-mapping): - HP 11 · STR 2 · SPI 4 + 25 = 29 · AGI 2 + 4 = 6 · SPD 14 · Toughness 22 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

(No active skill data for M13307 in activities.json.)

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Florakin (BD20006_000) — UnlockStar 2

Gain 2 Mana when getting HP Gain effects.

(Value0=2.)

Trait

Lofty (BD10561) — UnlockStar 3

[Buff] Gain 50 stacks of Thorns at battle start.

(Value0=50.)

Title

Benevolent (BD50402) — UnlockStar 4

[Buff] Apply +1 stacks of buffs.

(Value0=1.)

Perk

Bloodthorn (BD40992) — UnlockStar 5

[Gain] Gain 4 HP when any ally triggers Thorns.

(Value0=4.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Darkback
3 Sea Beast Meat
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01064 — Thorns Abound (tiers: S) - All enemies lose 1 HP at action end per 10 stacks of Thorns on all allies.

(per-tier values: S: 10/1)

Race-restricted: Florakin (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF16601 Pollen Haze CBAS Apply 12 stacks of Taunt to enemies at their action end. (C: 3 · B: 6 · A: 9 · S: 12)
TF16602 Blossom Guardian AS Take -1 total DMG per 2 ally count. (A: 4/1 · S: 2/1)
TF16603 Full Bloom AS Take -50 total DMG from targets with Taunt. (A: 25 · S: 50)
TF16604 Nectar Offering S Grant 5 stacks of Inspire to target after healing. (S: 5)
TF16605 Bud Burst S If Growth is at max stacks at turn start, deal +100 total DMG and consume all Growth. (S: 100)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Earth (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11001 Land Herald AS Gain +2 stacks of Shield. All allies gain 4 stacks of Shield at turn start. (A: 1/2 · S: 2/4)
TF11002 Defense Break AS Apply +2 stacks of Vulnerable. Ignore 1 DEF per 15 stacks of Vulnerable when attacking. (A: 1/30/1 · S: 2/15/1)
TF11003 Tangle Bind AS Apply +2 Slow stacks. Enemies deal -1 Follow-Up DMG per 25 stacks of Slow. (A: 1/50/1 · S: 2/25/1)
TF11004 Sharp Thorns AS Gain +2 stacks of Thorns. Inflict +1 HP Loss per 30 stacks of Thorns gained. (A: 1/60/1 · S: 2/30/1)
TF11005 Immovable S Take -15 total DMG but cannot basic attack or basic heal. (S: 15)
TF11006 Aftershock S Apply 10 stacks of Stun after casting a skill on an enemy target. After each cast, Stun stacks inflicted are reduce by 2. (S: 10/2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references