Serene Undine

ID: M24301 · Alters: Silver · Step: S · Weight: 10 · CharacterRole: Healer

Animated

M24301 idle
Idle
M24301 walk
Walk
M24301 celebrate
Celebrate
M24301 special
Special (Ult)
M24301 death
Death
M24301 abnormal
Abnormal
M24301 _single
Alt idle

Still

M24301 Avatar (Header)
Avatar (Header)
M24301 Battle sprite
Battle sprite
M24301 Illustration (RoleDraw)
Illustration (RoleDraw)
M24301 Card art (RoleCard)
Card art (RoleCard)
M24301 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Soothe, Skill Healing

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Priest Demon Water Ocean

Race name (used for talent filter): Elemental (race name ≠ Type race-family Demon).

Codex (Insight)

Calm Waters (XD14001_015)

Field Value
Step S
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Apply +1 Soothe stack.
SpecifyRoleIDs M24301
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Apply +1 Soothe stack.
L1 (★) ×2 Apply +2 Soothe stack.
L2 (★★) ×3 Apply +3 Soothe stack.
L3 (★★★) ×4 Apply +4 Soothe stack.

Stats

Base Stats (L1, no modifiers)

Stat Priest Water Demon Ocean S Base L1
HP 4 0 0 2 8 14
STR 0 2 0 0 0 2
SPI 0 2 2 2 0 6
AGI 0 0 0 0 0 0
SPD 6 0 2 2 8 18
Toughness 10 2 0 0 8 20
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Priest class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Priest Water Demon Ocean S Sum → Adds to
initialAttack 10 0 2 2 8 22 TBD
initialDefence 0 2 0 0 0 2 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 14 · STR 2 · SPI 6 · AGI 0 · SPD 18 · Toughness 20 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 22, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Soothing Waters (UniqueDataTable.M24301)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Soothing Waters 1 Ally Most Wounded Target 1.1 +6 HP
↑ ↑ ↑ ↑ ↑ 1.2 +16 Soothe

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Controls water orbs rich in life energy. Prioritizes the most injured ally, restoring 6 HP 2 times and granting 16 stacks of Soothe. For every 10 stacks of Soothe the target has, this heal increases by 1.

Attack (Normal Attack)

Basic Heal (BD30301) — UnlockStar 1

Restore 1 HP to the ally with most damage taken.

(Value0=1.)

Race

Elemental (BD20011) — UnlockStar 2

Apply +1 stacks of all statuses.

(Value0=1.)

Trait

Peaceful (BD10528) — UnlockStar 3

[Buff] Grant 2 stacks of Soothe to all allies at action start.

(Value0=2.)

Title

Nurturer (BD51044) — UnlockStar 4

[Buff] Target and self gain 3 stacks of Soothe after healing.

(Value0=3.)

Perk

Water Spirit (BD40959) — UnlockStar 5

[Buff] Grant 1 stacks of Soothe to the target per 4 HP over-healed via skills.

(Value0=4, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Darkback
3 Silverscale
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01021 — Life Water (tiers: S) - Apply +2 stacks of Soothe. Target gains 20% of Soothe stacks as HP after applying Soothe.

(per-tier values: S: 2/20)

Race-restricted: Elemental (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12401 Mana Collapse S Grant other allies 1 Mana for every 50 HP lost or DMG taken by the unit. (S: 50/1)
TF12402 Energy Chaos CBAS All enemies lose 400% of Max Mana as HP when an enemy is defeated. (C: 100 · B: 200 · A: 300 · S: 400)
TF12403 Element Control S Apply +2 stacks of debuffs. (S: 2)
TF12404 Mana Affinity AS +4 Action Mana. (A: 2 · S: 4)
TF12405 Element Curse AS Attacker gains -10 Mana when defeated. (A: 5 · S: 10)

Class-restricted: Priest (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10401 Inspiration S Take 1 extra actions immediately after casting a skill, but total DMG dealt and HP restored is reduced by 50%. (S: 1/50)
TF10402 Life Abundant S Gain 15% of overflow HP after healing. (S: 15)
TF10403 Deny Death S Survive with 1 HP when taking fatal DMG for the first 2 times and take -20 total DMG this turn. (S: 2/1/20)
TF10404 Holy Shock AS Nearest enemy loses 4 HP after the unit performs a basic heal, plus an additional 1 per 2 HP restored. (A: 2/4/1 · S: 4/2/1)
TF10405 Pure Barrier CBAS All allies take -4 stacks of debuffs. (C: 1 · B: 2 · A: 3 · S: 4)
TF10406 Selfless AS Lose 20% of current HP when using basic heals, increasing total HP restored to targets by the same amount. (A: 10 · S: 20)
TF10407 Share Pain AS All allies take -4 total DMG, but the unit with the talent loses 2 HP when other allies take DMG. (A: 2/2 · S: 4/2)
TF10408 Uplifting Song CBAS All allies deal +4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10409 Emblem Master AS Gain +4 all stats from Badge gear. Badge gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10410 Holy Nova AS All allies gain 2 HP after casting skill. Effect increases by 1 per 50 SPI. (A: 1/100/1 · S: 2/50/1)

Element-restricted: Water (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11201 Humid Breath AS Gain +2 stacks of Soothe. Gain 4 stacks at action end. (A: 1/2 · S: 2/4)
TF11202 Deep Freeze AS Apply +2 stacks of Chill. Enemies lose 1 HP per 10 stacks of Chill applied. (A: 1/20/1 · S: 2/10/1)
TF11203 Spotless AS Gain +2 stacks of Cleanse. Gain +4 Action Mana when having no debuffs. (A: 1/2 · S: 2/4)
TF11204 Life Rain AS All allies gain 2 stacks of Soothe at turn start. Targets gain 1 HP per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1)
TF11205 Water Mirror S Retaliate against the attacker by reducing their HP equal to 50% of skill DMG they dealt. (S: 50)
TF11206 Water Absorb S Remove 50 stacks of Soothe and gain equal Regen stacks at action start. (S: 50)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 130 talent(s) (kit-based, auto-generated)

Status chain · 7

Trigger chain · 8

Action-type chain · 7

Stat chain · 101

Same restriction pool (weak) · 7