Stellar Archer
ID: M52301 · Step: S · Weight: 10 · CharacterRole: DPS
Attributes (Class · Type · Element · Terrain)
| Class | Type | Element | Terrain |
|---|---|---|---|
| Archer | Divine | Light | Astral |
Race name (used for talent filter):
Divine(race name ≠ Type race-familyDivine).
Codex (Insight)
(No Insight found in RelicsDataTable for this unit.)
Stats
Base Stats (L1, no modifiers)
| Stat | Archer | Light | Divine | Astral | S | Base L1 |
|---|---|---|---|---|---|---|
| HP | 2 | 0 | 2 | 2 | 8 | 14 |
| STR | 0 | 0 | 0 | 0 | 0 | 0 |
| SPI | 0 | 2 | 2 | 2 | 0 | 6 |
| AGI | 0 | 2 | 0 | 0 | 0 | 2 |
| SPD | 8 | 2 | 2 | 0 | 8 | 20 |
| Toughness | 10 | 0 | 0 | 0 | 8 | 18 |
| LUK | 0 | 0 | 0 | 0 | 0 | 0 (only from gear / Lucky-Streak talent) |
| Starting Mana | — | — | — | — | — | 10 (game default) |
| Max Mana | — | — | — | — | — | 30 (game default) |
Sum of 5 axes from
BasicAttrDataTablefiltered byType_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.
Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.
| Pool | Archer | Light | Divine | Astral | S | Sum | → Adds to |
|---|---|---|---|---|---|---|---|
| initialAttack | 10 | 0 | 0 | 2 | 8 | 20 | TBD |
| initialDefence | 0 | 2 | 0 | 0 | 0 | 2 | TBD |
| initialWeak | 0 | 0 | 0 | 2 | 0 | 2 | TBD |
→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 14 · STR 0 · SPI 6 · AGI 2 · SPD 20 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 20, Defence: 2, Weak: 2 — fold into the mapped raw stat once class mapping is verified.)
Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per
BasicAttrDataTable.GrowthType1..10(cycle of 10) — exact application rule TBD pending in-game datapoint verification.
Skill (Active)
Stellar Blessing (UniqueDataTable.M52301)
| Field | Value |
|---|---|
| SkillType | Support |
| TargetType | Self |
| Target | Self |
| MaxTarget | 1 |
| Times | 1 |
| Value | 12 |
| StatusLayer | 0 |
| ExtraValue1/2/3 | 1 / 2 / 0 |
| ActionType | HP Restore |
Effect:
Summons countless spectral arms. Restores 12 HP, gains +1 Follow-Up attacks, and reduces Action Mana by 2.
Attack (Normal Attack)
Normal Attack (BD30001) — UnlockStar 1
Targets the front enemy first. Deals 1 DMG.
(Value0=1.)
Race
Divine (BD20015) — UnlockStar 2
Target loses 3 Toughness after taking DMG.
(Value0=3.)
Trait
Radiant (BD10547) — UnlockStar 3
[Follow-Up] Deal +1 Follow-Up DMG at action end.
(Value0=1.)
Title
Wanderer (BD51011) — UnlockStar 4
[Follow-Up] Deal +6 Follow-Up DMG.
(Value0=6.)
Perk
Astral Echo (BD40978) — UnlockStar 5
[Action] Gain 1 Extra Actions per turn.
(Value0=1.)
Level-up Materials
| Slot | Material |
|---|---|
| 1 | Mana Crystal |
| 2 | Runic Ore |
| 3 | Lustrous Fruit |
| 4 | Moonlight Essence |
Talents
Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.
Format: Effect column = canonical
TalentDataTable.Effect_ENwith highest-tier values filled (bold).Tierscolumn lists which tiers the talent has (e.g.CBAS,AS,S). Per-tier values in italic at end asValue0[/Value1[/Value2]]. Talent names are canonical fromName_EN— do NOT paraphrase.
Exclusive (1)
TF01001 — Astral Light (tiers: S) - Cast skill healing 1 times immediately at turn start.
(per-tier values: S: 1)
Race-restricted: Divine (10 talents across 5 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF14201 | Eternal Life | CBAS | +20 HP. Gain +1 HP per 5 levels. (C: 5/20/1 · B: 10/15/1 · A: 15/10/1 · S: 20/5/1) |
| TF14202 | Emotion Drain | S | Gain 1 HP per 4 Toughness lost by enemies. (S: 4/1) |
| TF14203 | Unspeakable | AS | Enemies with Weakness exposed deal -20 total DMG. (A: 10 · S: 20) |
| TF14204 | Only God | AS | Gain +20 all stats when no other Divine allies exist. (A: 10 · S: 20) |
| TF14205 | Divine Law | S | The nearest 2 enemies cannot cast skills and take +15 total DMG on turn 1. (S: 2/15) |
Class-restricted: Archer (21 talents across 10 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10301 | Fixed Turret | S | Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2) |
| TF10302 | Precise Track | AS | Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1) |
| TF10303 | Opportunist | CBAS | Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10304 | Burst Combo | S | The first basic attack each turn triggers +2 Follow-Ups. (S: 2) |
| TF10305 | Never Miss | CBAS | Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40) |
| TF10306 | Kite Master | AS | Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1) |
| TF10307 | Long Range | AS | Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2) |
| TF10308 | Take Cover | AS | Take -8 total DMG while front allies are alive. (A: 4 · S: 8) |
| TF10309 | Boot Master | AS | Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF10310 | Bullet Screen | S | Gain +1 Follow-Up attacks this turn after casting skill. (S: 1) |
Element-restricted: Light (10 talents across 6 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF11401 | Purify Light | AS | Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2) |
| TF11402 | Inspire Light | S | Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3) |
| TF11403 | Indomitable | AS | Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20) |
| TF11404 | Firm Faith | AS | Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4) |
| TF11405 | Flawless Form | AS | Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2) |
| TF11406 | Weaken Hostility | S | Attacker loses 2 ATK after taking a hit. (S: 2) |
Generic (no restriction) (58 talents across 19 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10001 | Strong | CBAS | +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10002 | Clear Mind | CBAS | +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10003 | Quick Reflexes | CBAS | +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10004 | Fit Body | CBAS | +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10005 | Strong Will | CBAS | +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10006 | Nimble Limbs | CBAS | +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10007 | Battle Ready | CBAS | Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12) |
| TF10008 | Lucky Streak | CBAS | +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50) |
| TF10009 | Core Position | CBAS | Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10010 | Glass Cannon | CBAS | Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5) |
| TF10011 | Mana Surge | CB | Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30) |
| TF10012 | Life Rebuild | CB | Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10013 | Mind Reshape | CB | Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10014 | Think First | AS | Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8) |
| TF10015 | Mood Control | AS | Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4) |
| TF10016 | Scrap Use | AS | Gain +2 all stats per Bronze Bond. (A: 1 · S: 2) |
| TF10017 | Patchwork | AS | Gain +2 all stats per Silver Bond. (A: 1 · S: 2) |
| TF10018 | Bond Master | AS | Gain +2 all stats per Gold Bond. (A: 1 · S: 2) |
| TF10019 | Gear Expert | AS | Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2) |
Cross-references
- Active skill localization:
Activeskills_Name_M52301/Activeskills_Des_M52301 - In recruit pool:
SummonDataTable.M52301 - Other relics targeting this unit:
XD04002_051