Stellar Archer

ID: M52301 · Alters: Fairy World · Step: S · Weight: 10 · CharacterRole: DPS

Animated

M52301 idle
Idle
M52301 walk
Walk
M52301 celebrate
Celebrate
M52301 special
Special (Ult)
M52301 death
Death
M52301 abnormal
Abnormal
M52301 _single
Alt idle

Still

M52301 Avatar (Header)
Avatar (Header)
M52301 Battle sprite
Battle sprite
M52301 Illustration (RoleDraw)
Illustration (RoleDraw)
M52301 Card art (RoleCard)
Card art (RoleCard)
M52301 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Follow-up DMG, Skill Healing, Extra Action

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Divine Light Astral

Race name (used for talent filter): Divine (race name ≠ Type race-family Divine).

Codex (Insight)

(No Insight found in RelicsDataTable for this unit.)

Stats

Base Stats (L1, no modifiers)

Stat Archer Light Divine Astral S Base L1
HP 2 0 2 2 8 14
STR 0 0 0 0 0 0
SPI 0 2 2 2 0 6
AGI 0 2 0 0 0 2
SPD 8 2 2 0 8 20
Toughness 10 0 0 0 8 18
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Light Divine Astral S Sum → Adds to
initialAttack 10 0 0 2 8 20 TBD
initialDefence 0 2 0 0 0 2 TBD
initialWeak 0 0 0 2 0 2 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 14 · STR 0 · SPI 6 · AGI 2 · SPD 20 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 20, Defence: 2, Weak: 2 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Stellar Blessing (UniqueDataTable.M52301)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Stellar Blessing Self — 1.1 +12 HP
↑ ↑ ↑ ↑ ↑ 1.2 +1 Follow-Up Attacks
↑ ↑ ↑ ↑ ↑ 1.3 -2 Action Mana

Filled description: Summons countless spectral arms. Restores 12 HP, gains +1 Follow-Up attacks, and reduces Action Mana by 2.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Divine (BD20015) — UnlockStar 2

Target loses 3 Toughness after taking DMG.

(Value0=3.)

Trait

Radiant (BD10547) — UnlockStar 3

[Follow-Up] Deal +1 Follow-Up DMG at action end.

(Value0=1.)

Title

Wanderer (BD51011) — UnlockStar 4

[Follow-Up] Deal +6 Follow-Up DMG.

(Value0=6.)

Perk

Astral Echo (BD40978) — UnlockStar 5

[Action] Gain 1 Extra Actions per turn.

(Value0=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Runic Ore
3 Lustrous Fruit
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01001 — Astral Light (tiers: S) - Cast skill healing 1 times immediately at turn start.

(per-tier values: S: 1)

Race-restricted: Divine (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF14201 Eternal Life CBAS +20 HP. Gain +1 HP per 5 levels. (C: 5/20/1 · B: 10/15/1 · A: 15/10/1 · S: 20/5/1)
TF14202 Emotion Drain S Gain 1 HP per 4 Toughness lost by enemies. (S: 4/1)
TF14203 Unspeakable AS Enemies with Weakness exposed deal -20 total DMG. (A: 10 · S: 20)
TF14204 Only God AS Gain +20 all stats when no other Divine allies exist. (A: 10 · S: 20)
TF14205 Divine Law S The nearest 2 enemies cannot cast skills and take +15 total DMG on turn 1. (S: 2/15)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Light (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11401 Purify Light AS Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2)
TF11402 Inspire Light S Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3)
TF11403 Indomitable AS Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20)
TF11404 Firm Faith AS Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4)
TF11405 Flawless Form AS Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2)
TF11406 Weaken Hostility S Attacker loses 2 ATK after taking a hit. (S: 2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 190 talent(s) (kit-based, auto-generated)

Trigger chain · 10

Action-type chain · 24

Stat chain · 143

Same restriction pool (weak) · 13