Titan Lancer

ID: M31303 · Step: S · Weight: 10 · CharacterRole: DPS

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Warrior Construct Earth Desert

Race name (used for talent filter): Relic Soul (race name ≠ Type race-family Construct).

Codex (Insight)

Gun Manual (XD14001_025)

Field Value
Step S
Type Unique
Race lock Construct
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) Deal 1 more basic DMG.
SpecifyRoleIDs M31303
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Warrior Earth Construct Desert S Base L1
HP 8 0 0 0 8 16
STR 0 2 2 0 0 4
SPI 0 2 0 2 0 4
AGI 0 0 0 2 0 2
SPD 2 0 0 0 8 10
Toughness 10 2 2 2 8 24
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Warrior Earth Construct Desert S Sum → Adds to
initialAttack 8 0 0 0 8 16 TBD
initialDefence 2 2 2 2 0 8 TBD
initialWeak 0 0 0 0 0 0 TBD

L1 displayed stats (raw + class combat-mapping): - Raw: HP 16 · STR 4 · SPI 4 · AGI 2 · SPD 10 · Toughness 24 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 8, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Titan's Might (UniqueDataTable.M31303)

Field Value
SkillType Support
TargetType Self
Target Self
MaxTarget 1
Times 1
Value 16
StatusLayer 0
ExtraValue1/2/3 1 / 2 / 0
ActionType HP Restore

Effect:

Activates the core's full power. Restores herself 16 HP and increases basic attack targets by 1. Each additional target increases basic attack DMG by 2.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Relic Soul (BD20012) — UnlockStar 2

Take -4 stacks of Stun.

(Value0=4.)

Trait

Mighty (BD10535) — UnlockStar 3

[Buff] +1 basic attack targets but cannot follow up.

(Value0=1.)

Title

Attacker (BD50201) — UnlockStar 4

[Attack] Deal +10 basic DMG.

(Value0=10.)

Perk

Titan Will (BD40966) — UnlockStar 5

[Attack] Take 1 extra actions immediately after casting skill. Deal +100% basic DMG this action but cannot gain Mana.

(Value0=1, Value1=100.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Prime Meat
3 Magic Stone
4 Moonlight Essence

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 101 total = 1 exclusive + 11 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01040 — Weapon Gigantism (tiers: S) - +1 Basic attack DMG per 5 levels.

(per-tier values: S: 5/1)

Race-restricted: Relic Soul (11 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13401 Eternal Will S +15 Toughness. Minimum current Toughness is 1. (S: 15/1)
TF13402 Gear Mastery AS Gain +2 HP, SPD, and Toughness from each Orange+ gear. (A: 1 · S: 2)
TF13403 Bloodless CBAS -16 HP Loss. (C: 4 · B: 8 · A: 12 · S: 16)
TF13404 Ring Master AS Gain +4 all stats from Ring gear. Ring gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF13405 Fearless Weak AS +40 DEF. Reduce Weakness by equal amount. (A: 20 · S: 40)

Class-restricted: Warrior (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10101 Guard Master CBAS All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10102 Unbreakable Defense S +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1)
TF10103 Anger Counter S Deal +1 Counter DMG after taking DMG. (S: 1)
TF10104 War Trample AS Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1)
TF10105 Shield Taunt AS Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4)
TF10106 Aura Pressure CBAS All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4)
TF10107 Pommel Strike AS Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8)
TF10108 Armor Expert AS Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10109 Focus Defense AS +50 DEF but cannot counter. (A: 25 · S: 50)
TF10110 Stand Firm S Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10)

Element-restricted: Earth (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11001 Land Herald AS Gain +2 stacks of Shield. All allies gain 4 stacks of Shield at turn start. (A: 1/2 · S: 2/4)
TF11002 Defense Break AS Apply +2 stacks of Vulnerable. Ignore 1 DEF per 15 stacks of Vulnerable when attacking. (A: 1/30/1 · S: 2/15/1)
TF11003 Tangle Bind AS Apply +2 Slow stacks. Enemies deal -1 Follow-Up DMG per 25 stacks of Slow. (A: 1/50/1 · S: 2/25/1)
TF11004 Sharp Thorns AS Gain +2 stacks of Thorns. Inflict +1 HP Loss per 30 stacks of Thorns gained. (A: 1/60/1 · S: 2/30/1)
TF11005 Immovable S Take -15 total DMG but cannot basic attack or basic heal. (S: 15)
TF11006 Aftershock S Apply 10 stacks of Stun after casting a skill on an enemy target. After each cast, Stun stacks inflicted are reduce by 2. (S: 10/2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references