Titan Lancer
ID: M31303 · Step: S · Weight: 10 · CharacterRole: DPS
Attributes (Class · Type · Element · Terrain)
| Class | Type | Element | Terrain |
|---|---|---|---|
| Warrior | Construct | Earth | Desert |
Race name (used for talent filter):
Relic Soul(race name ≠ Type race-familyConstruct).
Codex (Insight)
Gun Manual (XD14001_025)
| Field | Value |
|---|---|
| Step | S |
| Type | Unique |
| Race lock | Construct |
| Element/Class lock | Any |
| MaxLevel | 3 |
| Effect (base value at L1) | Deal 1 more basic DMG. |
| SpecifyRoleIDs | M31303 |
| Description | — |
Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.
Stats
Base Stats (L1, no modifiers)
| Stat | Warrior | Earth | Construct | Desert | S | Base L1 |
|---|---|---|---|---|---|---|
| HP | 8 | 0 | 0 | 0 | 8 | 16 |
| STR | 0 | 2 | 2 | 0 | 0 | 4 |
| SPI | 0 | 2 | 0 | 2 | 0 | 4 |
| AGI | 0 | 0 | 0 | 2 | 0 | 2 |
| SPD | 2 | 0 | 0 | 0 | 8 | 10 |
| Toughness | 10 | 2 | 2 | 2 | 8 | 24 |
| LUK | 0 | 0 | 0 | 0 | 0 | 0 (only from gear / Lucky-Streak talent) |
| Starting Mana | — | — | — | — | — | 10 (game default) |
| Max Mana | — | — | — | — | — | 30 (game default) |
Sum of 5 axes from
BasicAttrDataTablefiltered byType_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.
Combat-stat mapping (Warrior class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.
| Pool | Warrior | Earth | Construct | Desert | S | Sum | → Adds to |
|---|---|---|---|---|---|---|---|
| initialAttack | 8 | 0 | 0 | 0 | 8 | 16 | TBD |
| initialDefence | 2 | 2 | 2 | 2 | 0 | 8 | TBD |
| initialWeak | 0 | 0 | 0 | 0 | 0 | 0 | TBD |
→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 16 · STR 4 · SPI 4 · AGI 2 · SPD 10 · Toughness 24 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 16, Defence: 8, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)
Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per
BasicAttrDataTable.GrowthType1..10(cycle of 10) — exact application rule TBD pending in-game datapoint verification.
Skill (Active)
Titan's Might (UniqueDataTable.M31303)
| Field | Value |
|---|---|
| SkillType | Support |
| TargetType | Self |
| Target | Self |
| MaxTarget | 1 |
| Times | 1 |
| Value | 16 |
| StatusLayer | 0 |
| ExtraValue1/2/3 | 1 / 2 / 0 |
| ActionType | HP Restore |
Effect:
Activates the core's full power. Restores herself 16 HP and increases basic attack targets by 1. Each additional target increases basic attack DMG by 2.
Attack (Normal Attack)
Normal Attack (BD30001) — UnlockStar 1
Targets the front enemy first. Deals 1 DMG.
(Value0=1.)
Race
Relic Soul (BD20012) — UnlockStar 2
(Value0=4.)
Trait
Mighty (BD10535) — UnlockStar 3
[Buff] +1 basic attack targets but cannot follow up.
(Value0=1.)
Title
Attacker (BD50201) — UnlockStar 4
[Attack] Deal +10 basic DMG.
(Value0=10.)
Perk
Titan Will (BD40966) — UnlockStar 5
[Attack] Take 1 extra actions immediately after casting skill. Deal +100% basic DMG this action but cannot gain Mana.
(Value0=1, Value1=100.)
Level-up Materials
| Slot | Material |
|---|---|
| 1 | Mana Crystal |
| 2 | Prime Meat |
| 3 | Magic Stone |
| 4 | Moonlight Essence |
Talents
Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 101 total = 1 exclusive + 11 race + 21 class + 10 element + 58 generic.
Format: Effect column = canonical
TalentDataTable.Effect_ENwith highest-tier values filled (bold).Tierscolumn lists which tiers the talent has (e.g.CBAS,AS,S). Per-tier values in italic at end asValue0[/Value1[/Value2]]. Talent names are canonical fromName_EN— do NOT paraphrase.
Exclusive (1)
TF01040 — Weapon Gigantism (tiers: S) - +1 Basic attack DMG per 5 levels.
(per-tier values: S: 5/1)
Race-restricted: Relic Soul (11 talents across 5 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF13401 | Eternal Will | S | +15 Toughness. Minimum current Toughness is 1. (S: 15/1) |
| TF13402 | Gear Mastery | AS | Gain +2 HP, SPD, and Toughness from each Orange+ gear. (A: 1 · S: 2) |
| TF13403 | Bloodless | CBAS | -16 HP Loss. (C: 4 · B: 8 · A: 12 · S: 16) |
| TF13404 | Ring Master | AS | Gain +4 all stats from Ring gear. Ring gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF13405 | Fearless Weak | AS | +40 DEF. Reduce Weakness by equal amount. (A: 20 · S: 40) |
Class-restricted: Warrior (21 talents across 10 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10101 | Guard Master | CBAS | All allies take -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10102 | Unbreakable Defense | S | +15 DEF. Take -1 total DMG per 50 DEF. (S: 15/50/1) |
| TF10103 | Anger Counter | S | Deal +1 Counter DMG after taking DMG. (S: 1) |
| TF10104 | War Trample | AS | Nearest enemy loses 4 HP at action end. Effect increases by 1 per 40 STR. (A: 2/80/1 · S: 4/40/1) |
| TF10105 | Shield Taunt | AS | Prioritize becoming enemy target. Take -4 total DMG. (A: 2 · S: 4) |
| TF10106 | Aura Pressure | CBAS | All enemies deal -4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10107 | Pommel Strike | AS | Apply 8 stacks of Stun to target after successful counter. (A: 4 · S: 8) |
| TF10108 | Armor Expert | AS | Gain +4 all stats from Body gear. Body gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF10109 | Focus Defense | AS | +50 DEF but cannot counter. (A: 25 · S: 50) |
| TF10110 | Stand Firm | S | Single hit DMG cannot exceed 10% of Max HP when taking a hit on turn 1. (S: 10) |
Element-restricted: Earth (10 talents across 6 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF11001 | Land Herald | AS | Gain +2 stacks of Shield. All allies gain 4 stacks of Shield at turn start. (A: 1/2 · S: 2/4) |
| TF11002 | Defense Break | AS | Apply +2 stacks of Vulnerable. Ignore 1 DEF per 15 stacks of Vulnerable when attacking. (A: 1/30/1 · S: 2/15/1) |
| TF11003 | Tangle Bind | AS | Apply +2 Slow stacks. Enemies deal -1 Follow-Up DMG per 25 stacks of Slow. (A: 1/50/1 · S: 2/25/1) |
| TF11004 | Sharp Thorns | AS | Gain +2 stacks of Thorns. Inflict +1 HP Loss per 30 stacks of Thorns gained. (A: 1/60/1 · S: 2/30/1) |
| TF11005 | Immovable | S | Take -15 total DMG but cannot basic attack or basic heal. (S: 15) |
| TF11006 | Aftershock | S | Apply 10 stacks of Stun after casting a skill on an enemy target. After each cast, Stun stacks inflicted are reduce by 2. (S: 10/2) |
Generic (no restriction) (58 talents across 19 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10001 | Strong | CBAS | +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10002 | Clear Mind | CBAS | +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10003 | Quick Reflexes | CBAS | +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10004 | Fit Body | CBAS | +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10005 | Strong Will | CBAS | +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10006 | Nimble Limbs | CBAS | +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10007 | Battle Ready | CBAS | Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12) |
| TF10008 | Lucky Streak | CBAS | +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50) |
| TF10009 | Core Position | CBAS | Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10010 | Glass Cannon | CBAS | Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5) |
| TF10011 | Mana Surge | CB | Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30) |
| TF10012 | Life Rebuild | CB | Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10013 | Mind Reshape | CB | Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10014 | Think First | AS | Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8) |
| TF10015 | Mood Control | AS | Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4) |
| TF10016 | Scrap Use | AS | Gain +2 all stats per Bronze Bond. (A: 1 · S: 2) |
| TF10017 | Patchwork | AS | Gain +2 all stats per Silver Bond. (A: 1 · S: 2) |
| TF10018 | Bond Master | AS | Gain +2 all stats per Gold Bond. (A: 1 · S: 2) |
| TF10019 | Gear Expert | AS | Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2) |
Cross-references
- Active skill localization:
Activeskills_Name_M31303/Activeskills_Des_M31303 - In recruit pool:
SummonDataTable.M31303 - Other relics targeting this unit:
XD14001_025