Wish Djinn
ID: M34301 · Source: Limited · Step: S · Weight: 10 · CharacterRole: Healer,Support
Archetypes: Skill Healing,[CN: 幸运堆叠],Regen,Faith,Haste
Attributes (Class · Type · Element · Terrain)
| Class | Type | Element | Terrain |
|---|---|---|---|
| Priest | Construct | Wind | Desert |
Race name (used for talent filter):
Djinn Soul(race name ≠ Type race-familyConstruct).
Codex (Insight)
Book of Wishes (XD14001_024)
| Field | Value |
|---|---|
| Step | S |
| Type | Unique |
| Race lock | Construct |
| Element/Class lock | Any |
| MaxLevel | 3 |
| Effect (L1 base) | LUK +1. |
| SpecifyRoleIDs | M34301 |
| Description | — |
Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)
| Level | Multiplier | Filled effect |
|---|---|---|
| L0 (☆) | ×1 | LUK +1. |
| L1 (★) | ×2 | LUK +2. |
| L2 (★★) | ×3 | LUK +3. |
| L3 (★★★) | ×4 | LUK +4. |
Stats
Base Stats (L1, no modifiers)
| Stat | Priest | Wind | Construct | Desert | S | Base L1 |
|---|---|---|---|---|---|---|
| HP | 4 | 0 | 0 | 0 | 8 | 12 |
| STR | 0 | 0 | 2 | 0 | 0 | 2 |
| SPI | 0 | 0 | 0 | 2 | 0 | 2 |
| AGI | 0 | 2 | 0 | 2 | 0 | 4 |
| SPD | 6 | 2 | 0 | 0 | 8 | 16 |
| Toughness | 10 | 2 | 2 | 2 | 8 | 24 |
| LUK | 0 | 0 | 0 | 0 | 0 | 0 (only from gear / Lucky-Streak talent) |
| Starting Mana | — | — | — | — | — | 10 (game default) |
| Max Mana | — | — | — | — | — | 30 (game default) |
Sum of 5 axes from
BasicAttrDataTablefiltered byType_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.
Combat-stat mapping (Priest class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.
| Pool | Priest | Wind | Construct | Desert | S | Sum | → Adds to |
|---|---|---|---|---|---|---|---|
| initialAttack | 10 | 2 | 0 | 0 | 8 | 20 | TBD |
| initialDefence | 0 | 0 | 2 | 2 | 0 | 4 | TBD |
| initialWeak | 0 | 0 | 0 | 0 | 0 | 0 | TBD |
→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 12 · STR 2 · SPI 2 · AGI 4 · SPD 16 · Toughness 24 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 20, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)
Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per
BasicAttrDataTable.GrowthType1..10(cycle of 10) — exact application rule TBD pending in-game datapoint verification.
Activities
(No active skill data for M34301 in activities.json.)
Attack (Normal Attack)
Basic Heal (BD30301) — UnlockStar 1
Restore 1 HP to the ally with most damage taken.
(Value0=1.)
Race
Djinn Soul (BD20110) — UnlockStar 2
(Value0=8.)
Trait
Shrewd (BD10536) — UnlockStar 3
[Heal] Gain 2 Luck per target healed.
(Value0=2.)
Title
Benevolent (BD50402) — UnlockStar 4
[Buff] Apply +1 stacks of buffs.
(Value0=1.)
Perk
Wish Gift (BD40967) — UnlockStar 5
[Heal] Grant targets 2 Mana per 1 buff types applied during healing.
(Value0=1, Value1=2.)
Level-up Materials
| Slot | Material |
|---|---|
| 1 | Mana Crystal |
| 2 | Honey |
| 3 | Lustrous Fruit |
| 4 | Flamegold Ore |
Talents
Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.
Format: Effect column = canonical
TalentDataTable.Effect_ENwith highest-tier values filled (bold).Tierscolumn lists which tiers the talent has (e.g.CBAS,AS,S). Per-tier values in italic at end asValue0[/Value1[/Value2]]. Talent names are canonical fromName_EN— do NOT paraphrase.
Exclusive (1)
TF01048 — Prayers of All (tiers: S) - Gain 2 Mana after gaining Luck.
(per-tier values: S: 2)
Race-restricted: Djinn Soul (10 talents across 5 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF15801 | Tranquil Glow | CBAS | All allies gain 4 Toughness at action end. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF15802 | Dazzling Light | AS | All enemies lose 10 ATK after casting a healing skill. (A: 5 · S: 10) |
| TF15803 | Fading Spark | AS | All allies take -50 Decay stacks. This effect decreases by 25 before each turn starts. (A: 25/25 · S: 50/25) |
| TF15804 | Flame of Hope | S | If not attacked this turn, all allies gain 2 Luck at action start. (S: 2) |
| TF15805 | Last Ember | S | Apply 4 stacks of Fear to all enemies when defeated. (S: 4) |
Class-restricted: Priest (21 talents across 10 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10401 | Inspiration | S | Take 1 extra actions immediately after casting a skill, but total DMG dealt and HP restored is reduced by 50%. (S: 1/50) |
| TF10402 | Life Abundant | S | Gain 15% of overflow HP after healing. (S: 15) |
| TF10403 | Deny Death | S | Survive with 1 HP when taking fatal DMG for the first 2 times and take -20 total DMG this turn. (S: 2/1/20) |
| TF10404 | Holy Shock | AS | Nearest enemy loses 4 HP after the unit performs a basic heal, plus an additional 1 per 2 HP restored. (A: 2/4/1 · S: 4/2/1) |
| TF10405 | Pure Barrier | CBAS | All allies take -4 stacks of debuffs. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10406 | Selfless | AS | Lose 20% of current HP when using basic heals, increasing total HP restored to targets by the same amount. (A: 10 · S: 20) |
| TF10407 | Share Pain | AS | All allies take -4 total DMG, but the unit with the talent loses 2 HP when other allies take DMG. (A: 2/2 · S: 4/2) |
| TF10408 | Uplifting Song | CBAS | All allies deal +4 total DMG. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF10409 | Emblem Master | AS | Gain +4 all stats from Badge gear. Badge gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF10410 | Holy Nova | AS | All allies gain 2 HP after casting skill. Effect increases by 1 per 50 SPI. (A: 1/100/1 · S: 2/50/1) |
Element-restricted: Wind (10 talents across 6 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF11101 | Berserk Wind | AS | Gain +2 Haste stacks. Deal +1 Follow-Up DMG per 40 stacks of Haste. (A: 1/80/1 · S: 2/40/1) |
| TF11102 | Blood Drain | AS | Apply +2 Expose stacks on the target and make them suffer +1 HP Loss per 1 stacks of Expose. (A: 1/100/1 · S: 2/50/1) |
| TF11103 | Power Decay | AS | Apply +2 stacks of Shock. Enemies lose 1 Mana per 50 stacks of Shock applied. (A: 1/100/1 · S: 2/50/1) |
| TF11104 | Wind Dance | S | +1 Follow-Up attacks. (S: 1) |
| TF11105 | Mana Void | S | All enemies gain -10 Mana for the first 2 turns. (S: 2/10) |
| TF11106 | Storm Eye | AS | Apply 2 stacks of Shock to enemies at their action end. Enemies lose 1 HP per 20 stacks of Shock. (A: 1/40/1 · S: 2/20/1) |
Generic (no restriction) (58 talents across 19 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10001 | Strong | CBAS | +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10002 | Clear Mind | CBAS | +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10003 | Quick Reflexes | CBAS | +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10004 | Fit Body | CBAS | +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10005 | Strong Will | CBAS | +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10006 | Nimble Limbs | CBAS | +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10007 | Battle Ready | CBAS | Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12) |
| TF10008 | Lucky Streak | CBAS | +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50) |
| TF10009 | Core Position | CBAS | Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10010 | Glass Cannon | CBAS | Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5) |
| TF10011 | Mana Surge | CB | Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30) |
| TF10012 | Life Rebuild | CB | Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10013 | Mind Reshape | CB | Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10014 | Think First | AS | Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8) |
| TF10015 | Mood Control | AS | Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4) |
| TF10016 | Scrap Use | AS | Gain +2 all stats per Bronze Bond. (A: 1 · S: 2) |
| TF10017 | Patchwork | AS | Gain +2 all stats per Silver Bond. (A: 1 · S: 2) |
| TF10018 | Bond Master | AS | Gain +2 all stats per Gold Bond. (A: 1 · S: 2) |
| TF10019 | Gear Expert | AS | Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2) |
Cross-references
- Active skill localization:
Activeskills_Name_M34301/Activeskills_Des_M34301 - In recruit pool:
SummonDataTable.M34301 - Other relics targeting this unit:
XD14001_024