Windstrider

ID: M12205_000 · Standard counterpart: M12205 · Alter Theme: Bunny · Source: Permanent · Step: S · Weight: 10 · CharacterRole: DPS

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Light Plains

Race name (used for talent filter): Leporine (race name ≠ Type race-family Spirit).

Codex (Insight)

Fate's Design (XD14001_037)

Field Value
Step S
Type Unique
Race lock Spirit
Element/Class lock Any
MaxLevel 3
Effect (base value at L1) LUK +1.
SpecifyRoleIDs M12205_000
Description

Effect text is L1 base value. Higher levels usually scale linearly; verify in-game.

Stats

Base Stats (L1, no modifiers)

Stat Archer Light Spirit Plains S Base L1
HP 2 0 0 0 8 10
STR 0 0 0 2 0 2
SPI 0 2 0 0 0 2
AGI 0 2 2 2 0 6
SPD 8 2 2 2 8 22
Toughness 10 0 0 0 8 18
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana 10 (game default)
Max Mana 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Light Spirit Plains S Sum → Adds to
initialAttack 10 0 2 2 8 22 TBD
initialDefence 0 2 0 0 0 2 TBD
initialWeak 0 0 0 0 0 0 TBD

L1 displayed stats (raw + class combat-mapping): - Raw: HP 10 · STR 2 · SPI 2 · AGI 6 · SPD 22 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 22, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Skill (Active)

Lucky Draw (UniqueDataTable.M12205_000)

Field Value
SkillType Attack
TargetType Enemy
Target [CN: 最近目标]
MaxTarget 1
Times 1
Value 10
StatusLayer 0
ExtraValue1/2/3 2 / 1 / 0
ActionType Special Attack

Effect:

Shoots a golden card. Targets the nearest 1 enemies first. Deals 10 DMG. For every 2 Luck above the target, deals +1 DMG. Deals double DMG to targets with lower Luck.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Leporine (BD20105) — UnlockStar 2

Enemy Follow-Up attacks count as -3.

(Value0=3.)

Trait

Loyal (BD10433_000) — UnlockStar 3

[Stat] Luck +5. Gain 10 Luck at battle start.

(Value0=5, Value1=10.)

Title

Lucky (BD51051) — UnlockStar 4

[Stat] Luck +5 at turn start.

(Value0=5.)

Perk

Lucky Charm (BD40329_000) — UnlockStar 5

[DMG+] ATK +2 per 1 Luck.

(Value0=1, Value1=2.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Lustrous Fruit
4 Jade Greens

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01005 — Bullseye (tiers: S) - Deal +1 total DMG per 5 Luck.

(per-tier values: S: 5/1)

Race-restricted: Leporine (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13901 Hyperactive S +10 SPD. Take 1 extra actions per turn when SPD is at least 200. (S: 10/200/1)
TF13902 Harmless Look CBAS Take -8 total DMG. (C: 2 · B: 4 · A: 6 · S: 8)
TF13903 Early Warning S Take -3 counters. (S: 3)
TF13904 Pacifist AS Deal -10 total DMG. Deal +1 total DMG after taking DMG. (A: 20/1 · S: 10/1)
TF13905 Long Reach AS Deal +4 total DMG to the farthest enemy. Effect increases by 2 per 1 distance. (A: 2/1/1 · S: 4/1/2)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Light (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11401 Purify Light AS Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2)
TF11402 Inspire Light S Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3)
TF11403 Indomitable AS Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20)
TF11404 Firm Faith AS Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4)
TF11405 Flawless Form AS Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2)
TF11406 Weaken Hostility S Attacker loses 2 ATK after taking a hit. (S: 2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references