Windstrider
ID: M12205_000 · Standard counterpart: M12205 · Alter Theme: Bunny · Source: Permanent · Step: S · Weight: 10 · CharacterRole: DPS
Archetypes: Skill DMG, Follow-up DMG, LUK Stack
Attributes (Class · Type · Element · Terrain)
| Class | Type | Element | Terrain |
|---|---|---|---|
| Archer | Spirit | Light | Plains |
Race name (used for talent filter):
Leporine(race name ≠ Type race-familySpirit).
Codex (Insight)
Fate's Design (XD14001_037)
| Field | Value |
|---|---|
| Step | S |
| Type | Unique |
| Race lock | Spirit |
| Element/Class lock | Any |
| MaxLevel | 3 |
| Effect (L1 base) | LUK +1. |
| SpecifyRoleIDs | M12205_000 |
| Description | — |
Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)
| Level | Multiplier | Filled effect |
|---|---|---|
| L0 (☆) | ×1 | LUK +1. |
| L1 (★) | ×2 | LUK +2. |
| L2 (★★) | ×3 | LUK +3. |
| L3 (★★★) | ×4 | LUK +4. |
Stats
Base Stats (L1, no modifiers)
| Stat | Archer | Light | Spirit | Plains | S | Base L1 |
|---|---|---|---|---|---|---|
| HP | 2 | 0 | 0 | 0 | 8 | 10 |
| STR | 0 | 0 | 0 | 2 | 0 | 2 |
| SPI | 0 | 2 | 0 | 0 | 0 | 2 |
| AGI | 0 | 2 | 2 | 2 | 0 | 6 |
| SPD | 8 | 2 | 2 | 2 | 8 | 22 |
| Toughness | 10 | 0 | 0 | 0 | 8 | 18 |
| LUK | 0 | 0 | 0 | 0 | 0 | 0 (only from gear / Lucky-Streak talent) |
| Starting Mana | — | — | — | — | — | 10 (game default) |
| Max Mana | — | — | — | — | — | 30 (game default) |
Sum of 5 axes from
BasicAttrDataTablefiltered byType_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.
Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.
| Pool | Archer | Light | Spirit | Plains | S | Sum | → Adds to |
|---|---|---|---|---|---|---|---|
| initialAttack | 10 | 0 | 2 | 2 | 8 | 22 | TBD |
| initialDefence | 0 | 2 | 0 | 0 | 0 | 2 | TBD |
| initialWeak | 0 | 0 | 0 | 0 | 0 | 0 | TBD |
→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 10 · STR 2 · SPI 2 · AGI 6 · SPD 22 · Toughness 18 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 22, Defence: 2, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)
Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per
BasicAttrDataTable.GrowthType1..10(cycle of 10) — exact application rule TBD pending in-game datapoint verification.
Activities
Lucky Draw (UniqueDataTable.M12205_000)
| # | Trigger Timing | Trigger | Target | Target Condition | Effect # | Effect |
|---|---|---|---|---|---|---|
| #1 | Cast Skill | Skill — Lucky Draw | 1 Enemy | the nearest 1 enemies | 1.1 | 10 DMG |
Additional clauses (riders / modifiers, not atomized by Phase 1 parser):
- For every 2 Luck above the target, deals +1 DMG.
- Deals double DMG to targets with lower Luck.
Filled description: Shoots a golden card. Targets the nearest 1 enemies first. Deals 10 DMG. For every 2 Luck above the target, deals +1 DMG. Deals double DMG to targets with lower Luck.
Attack (Normal Attack)
Normal Attack (BD30001) — UnlockStar 1
Targets the front enemy first. Deals 1 DMG.
(Value0=1.)
Race
Leporine (BD20105) — UnlockStar 2
Enemy Follow-Up attacks count as -3.
(Value0=3.)
Trait
Loyal (BD10433_000) — UnlockStar 3
[Stat] Luck +5. Gain 10 Luck at battle start.
(Value0=5, Value1=10.)
Title
Lucky (BD51051) — UnlockStar 4
[Stat] Luck +5 at turn start.
(Value0=5.)
Perk
Lucky Charm (BD40329_000) — UnlockStar 5
(Value0=1, Value1=2.)
Level-up Materials
| Slot | Material |
|---|---|
| 1 | Mana Crystal |
| 2 | Honey |
| 3 | Lustrous Fruit |
| 4 | Jade Greens |
Talents
Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.
Format: Effect column = canonical
TalentDataTable.Effect_ENwith highest-tier values filled (bold).Tierscolumn lists which tiers the talent has (e.g.CBAS,AS,S). Per-tier values in italic at end asValue0[/Value1[/Value2]]. Talent names are canonical fromName_EN— do NOT paraphrase.
Exclusive (1)
TF01005 — Bullseye (tiers: S) - Deal +1 total DMG per 5 Luck.
(per-tier values: S: 5/1)
Race-restricted: Leporine (10 talents across 5 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF13901 | Hyperactive | S | +10 SPD. Take 1 extra actions per turn when SPD is at least 200. (S: 10/200/1) |
| TF13902 | Harmless Look | CBAS | Take -8 total DMG. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF13903 | Early Warning | S | Take -3 counters. (S: 3) |
| TF13904 | Pacifist | AS | Deal -10 total DMG. Deal +1 total DMG after taking DMG. (A: 20/1 · S: 10/1) |
| TF13905 | Long Reach | AS | Deal +4 total DMG to the farthest enemy. Effect increases by 2 per 1 distance. (A: 2/1/1 · S: 4/1/2) |
Class-restricted: Archer (21 talents across 10 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10301 | Fixed Turret | S | Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2) |
| TF10302 | Precise Track | AS | Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1) |
| TF10303 | Opportunist | CBAS | Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10304 | Burst Combo | S | The first basic attack each turn triggers +2 Follow-Ups. (S: 2) |
| TF10305 | Never Miss | CBAS | Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40) |
| TF10306 | Kite Master | AS | Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1) |
| TF10307 | Long Range | AS | Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2) |
| TF10308 | Take Cover | AS | Take -8 total DMG while front allies are alive. (A: 4 · S: 8) |
| TF10309 | Boot Master | AS | Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF10310 | Bullet Screen | S | Gain +1 Follow-Up attacks this turn after casting skill. (S: 1) |
Element-restricted: Light (10 talents across 6 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF11401 | Purify Light | AS | Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2) |
| TF11402 | Inspire Light | S | Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3) |
| TF11403 | Indomitable | AS | Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20) |
| TF11404 | Firm Faith | AS | Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4) |
| TF11405 | Flawless Form | AS | Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2) |
| TF11406 | Weaken Hostility | S | Attacker loses 2 ATK after taking a hit. (S: 2) |
Generic (no restriction) (58 talents across 19 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10001 | Strong | CBAS | +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10002 | Clear Mind | CBAS | +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10003 | Quick Reflexes | CBAS | +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10004 | Fit Body | CBAS | +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10005 | Strong Will | CBAS | +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10006 | Nimble Limbs | CBAS | +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10007 | Battle Ready | CBAS | Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12) |
| TF10008 | Lucky Streak | CBAS | +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50) |
| TF10009 | Core Position | CBAS | Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10010 | Glass Cannon | CBAS | Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5) |
| TF10011 | Mana Surge | CB | Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30) |
| TF10012 | Life Rebuild | CB | Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10013 | Mind Reshape | CB | Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10014 | Think First | AS | Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8) |
| TF10015 | Mood Control | AS | Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4) |
| TF10016 | Scrap Use | AS | Gain +2 all stats per Bronze Bond. (A: 1 · S: 2) |
| TF10017 | Patchwork | AS | Gain +2 all stats per Silver Bond. (A: 1 · S: 2) |
| TF10018 | Bond Master | AS | Gain +2 all stats per Gold Bond. (A: 1 · S: 2) |
| TF10019 | Gear Expert | AS | Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2) |
Cross-references
- Active skill localization:
Activeskills_Name_M12205_000/Activeskills_Des_M12205_000 - In recruit pool:
SkinSummonDataTable.M12205_000 - Other relics targeting this unit:
XD14001_037
Synergistic Talents · 69 talent(s) (kit-based, auto-generated)
Trigger chain · 37
- TF00006 · Fully Armed — Shared trigger: battle start
- TF00022 · Ancient Treant — Shared trigger: battle start
- TF00033 · Stone Armor — Shared trigger: turn start
- TF00051 · Won Already — Shared trigger: turn start
- TF00059 · Ammo Reload — Shared trigger: turn start
- TF00062 · Quicksand Trap — Shared trigger: battle start
- TF01001 · Astral Light — Shared trigger: turn start
- TF01012 · Frost Echo — Shared trigger: turn start
- TF01037 · Nightmare Eater — Shared trigger: battle start
- TF01062 · Inner Balance — Shared trigger: turn start
- TF11001 · Land Herald — Shared trigger: turn start
- TF11204 · Life Rain — Shared trigger: turn start
- TF11402 · Inspire Light — Shared trigger: turn start; Same element lock: Light
- TF11501 · Dark Shroud — Shared trigger: turn start
- TF11503 · Endless Cycle — Shared trigger: turn start
- TF12302 · Rapid Breed — Shared trigger: turn start
- TF12505 · Burst Speed — Shared trigger: battle start
- TF12603 · Moon Rage — Shared trigger: battle start
- TF12702 · Soul Curse — Shared trigger: battle start
- TF12705 · Terror Ritual — Shared trigger: battle start
- TF12802 · Tough Regen — Shared trigger: turn start
- TF12805 · Sweet Scent — Shared trigger: turn start
- TF12903 · Eagle Eye — Shared trigger: battle start
- TF13105 · Grand Entrance — Shared trigger: battle start
- TF13205 · Tidal Shift — Shared trigger: turn start
- TF14303 · Nameless — Shared trigger: battle start
- TF14305 · Abyss Call — Shared trigger: turn start
- TF14404 · Earth Tap — Shared trigger: turn start
- TF15401 · Weathering Erosion — Shared trigger: turn start
- TF15405 · Sandstorm Domain — Shared trigger: turn start
- TF15803 · Fading Spark — Shared trigger: turn start
- TF15903 · Tremor Body — Shared trigger: battle start
- TF16003 · Insatiable — Shared trigger: turn start
- TF16202 · Ember Pearl — Shared trigger: turn start
- TF16205 · Dread Roar — Shared trigger: battle start
- TF16502 · Coiled Guard — Shared trigger: battle start
- TF16605 · Bud Burst — Shared trigger: turn start
Stat chain · 13
- TF00008 · Born Lucky — Shared stat: Luck
- TF00068 · Lucky Aura — Shared stat: Luck; Shared trigger: turn start
- TF01005 · Bullseye — Shared stat: Luck
- TF01026 · Lucky Strike — Shared stat: Luck; Shared trigger: battle start
- TF01029 · Natural Leader — Shared stat: ATK
- TF01044 · Born Warrior — Shared stat: ATK
- TF01048 · Prayers of All — Shared stat: Luck
- TF10008 · Lucky Streak — Shared stat: Luck
- TF11406 · Weaken Hostility — Shared stat: ATK; Same element lock: Light
- TF12201 · Group Action — Shared stat: ATK
- TF15802 · Dazzling Light — Shared stat: ATK
- TF15804 · Flame of Hope — Shared stat: Luck
- TF16105 · Stance Shift — Shared stat: ATK
Same restriction pool (weak) · 19
- TF10301 · Fixed Turret — Same class lock: Archer
- TF10302 · Precise Track — Same class lock: Archer
- TF10303 · Opportunist — Same class lock: Archer
- TF10304 · Burst Combo — Same class lock: Archer
- TF10305 · Never Miss — Same class lock: Archer
- TF10306 · Kite Master — Same class lock: Archer
- TF10307 · Long Range — Same class lock: Archer
- TF10308 · Take Cover — Same class lock: Archer
- TF10309 · Boot Master — Same class lock: Archer
- TF10310 · Bullet Screen — Same class lock: Archer
- TF11401 · Purify Light — Same element lock: Light
- TF11403 · Indomitable — Same element lock: Light
- TF11404 · Firm Faith — Same element lock: Light
- TF11405 · Flawless Form — Same element lock: Light
- TF13901 · Hyperactive — Same race lock: Leporine
- TF13902 · Harmless Look — Same race lock: Leporine
- TF13903 · Early Warning — Same race lock: Leporine
- TF13904 · Pacifist — Same race lock: Leporine
- TF13905 · Long Reach — Same race lock: Leporine