Windstrider

ID: M12205 · Alters: Bunny · Step: S · Weight: 10 · CharacterRole: DPS

Animated

M12205 idle
Idle
M12205 walk
Walk
M12205 celebrate
Celebrate
M12205 special
Special (Ult)
M12205 death
Death
M12205 abnormal
Abnormal
M12205 _single
Alt idle

Still

M12205 Avatar (Header)
Avatar (Header)
M12205 Battle sprite
Battle sprite
M12205 Illustration (RoleDraw)
Illustration (RoleDraw)
M12205 Card art (RoleCard)
Card art (RoleCard)
M12205 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Follow-up DMG, Precision

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Archer Spirit Wind Plains

Race name (used for talent filter): Leporine (race name ≠ Type race-family Spirit).

Codex (Insight)

Windrunner Law (XD14001_002)

Field Value
Step S
Type Unique
Race lock —
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Gain 1 more stack of Precision.
SpecifyRoleIDs M12205
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Gain 1 more stack of Precision.
L1 (★) ×2 Gain 2 more stack of Precision.
L2 (★★) ×3 Gain 3 more stack of Precision.
L3 (★★★) ×4 Gain 4 more stack of Precision.

Stats

Base Stats (L1, no modifiers)

Stat Archer Wind Spirit Plains S Base L1
HP 2 0 0 0 8 10
STR 0 0 0 2 0 2
SPI 0 0 0 0 0 0
AGI 0 2 2 2 0 6
SPD 8 2 2 2 8 22
Toughness 10 2 0 0 8 20
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.

Pool Archer Wind Spirit Plains S Sum → Adds to
initialAttack 10 2 2 2 8 24 TBD
initialDefence 0 0 0 0 0 0 TBD
initialWeak 0 0 0 0 0 0 TBD

→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 10 · STR 2 · SPI 0 · AGI 6 · SPD 22 · Toughness 20 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 24, Defence: 0, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Deadly Snipe (UniqueDataTable.M12205)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Deadly Snipe 1 Enemy Back Target 1.1 14 DMG

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Takes aim at her mark. Targets the back enemy first. Deals 14 DMG. For every 10 stacks of Precision, deals +1 DMG. Deals double DMG to the farthest target.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Leporine (BD20105) — UnlockStar 2

Enemy Follow-Up attacks count as -3.

(Value0=3.)

Trait

Loyal (BD10433) — UnlockStar 3

[Buff] Gain 25 stacks of Precision at battle start.

(Value0=25.)

Title

Sniper (BD51033) — UnlockStar 4

[Buff] Gain 3 stacks of Precision after dealing DMG.

(Value0=3.)

Perk

Deep Focus (BD40329) — UnlockStar 5

[Buff] ATK +1 per 5 stacks of Precision.

(Value0=5, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Honey
3 Lustrous Fruit
4 Jade Greens

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01004 — Predict (tiers: S) - Deal +1 total DMG per 25 stacks of Precision.

(per-tier values: S: 25/1)

Race-restricted: Leporine (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF13901 Hyperactive S +10 SPD. Take 1 extra actions per turn when SPD is at least 200. (S: 10/200/1)
TF13902 Harmless Look CBAS Take -8 total DMG. (C: 2 · B: 4 · A: 6 · S: 8)
TF13903 Early Warning S Take -3 counters. (S: 3)
TF13904 Pacifist AS Deal -10 total DMG. Deal +1 total DMG after taking DMG. (A: 20/1 · S: 10/1)
TF13905 Long Reach AS Deal +4 total DMG to the farthest enemy. Effect increases by 2 per 1 distance. (A: 2/1/1 · S: 4/1/2)

Class-restricted: Archer (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10301 Fixed Turret S Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2)
TF10302 Precise Track AS Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1)
TF10303 Opportunist CBAS Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8)
TF10304 Burst Combo S The first basic attack each turn triggers +2 Follow-Ups. (S: 2)
TF10305 Never Miss CBAS Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40)
TF10306 Kite Master AS Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1)
TF10307 Long Range AS Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2)
TF10308 Take Cover AS Take -8 total DMG while front allies are alive. (A: 4 · S: 8)
TF10309 Boot Master AS Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10310 Bullet Screen S Gain +1 Follow-Up attacks this turn after casting skill. (S: 1)

Element-restricted: Wind (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11101 Berserk Wind AS Gain +2 Haste stacks. Deal +1 Follow-Up DMG per 40 stacks of Haste. (A: 1/80/1 · S: 2/40/1)
TF11102 Blood Drain AS Apply +2 Expose stacks on the target and make them suffer +1 HP Loss per 1 stacks of Expose. (A: 1/100/1 · S: 2/50/1)
TF11103 Power Decay AS Apply +2 stacks of Shock. Enemies lose 1 Mana per 50 stacks of Shock applied. (A: 1/100/1 · S: 2/50/1)
TF11104 Wind Dance S +1 Follow-Up attacks. (S: 1)
TF11105 Mana Void S All enemies gain -10 Mana for the first 2 turns. (S: 2/10)
TF11106 Storm Eye AS Apply 2 stacks of Shock to enemies at their action end. Enemies lose 1 HP per 20 stacks of Shock. (A: 1/40/1 · S: 2/20/1)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 42 talent(s) (kit-based, auto-generated)

Trigger chain · 15

Stat chain · 6

Same restriction pool (weak) · 21