Imp
ID: M51303_001 · Standard counterpart: M51303 · Alter Theme: Swimsuit · Source: Limited · Step: S · Weight: 10 · CharacterRole: DPS
Still





Archetypes: Skill Healing, Soothe, Basic ATK DMG
Attributes (Class · Type · Element · Terrain)
| Class | Type | Element | Terrain |
|---|---|---|---|
| Archer | Divine | Water | Beach |
Race name (used for talent filter):
Angelic(race name ≠ Type race-familyDivine).
Codex (Insight)
Training Manual (XD14001_063)
| Field | Value |
|---|---|
| Step | S |
| Type | Unique |
| Race lock | Divine |
| Element/Class lock | Any |
| MaxLevel | 3 |
| Effect (L1 base) | Apply +1 Soothe stack. |
| SpecifyRoleIDs | M51303_001 |
| Description | — |
Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)
| Level | Multiplier | Filled effect |
|---|---|---|
| L0 (☆) | ×1 | Apply +1 Soothe stack. |
| L1 (★) | ×2 | Apply +2 Soothe stack. |
| L2 (★★) | ×3 | Apply +3 Soothe stack. |
| L3 (★★★) | ×4 | Apply +4 Soothe stack. |
Stats
Base Stats (L1, no modifiers)
| Stat | Archer | Water | Divine | Beach | S | Base L1 |
|---|---|---|---|---|---|---|
| HP | 2 | 0 | 2 | 0 | 8 | 12 |
| STR | 0 | 2 | 0 | 2 | 0 | 4 |
| SPI | 0 | 2 | 2 | 2 | 0 | 6 |
| AGI | 0 | 0 | 0 | 0 | 0 | 0 |
| SPD | 8 | 0 | 2 | 2 | 8 | 20 |
| Toughness | 10 | 2 | 0 | 0 | 8 | 20 |
| LUK | 0 | 0 | 0 | 0 | 0 | 0 (only from gear / Lucky-Streak talent) |
| Starting Mana | — | — | — | — | — | 10 (game default) |
| Max Mana | — | — | — | — | — | 30 (game default) |
Sum of 5 axes from
BasicAttrDataTablefiltered byType_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.
Combat-stat mapping (Archer class): TBD — only Mage mapping (ATK←SPI · DEF←AGI · Weakness←STR) is verified. For other classes, the in-game ATK/DEF/Weakness columns map onto raw stats but the exact triple needs in-game datapoint verification.
| Pool | Archer | Water | Divine | Beach | S | Sum | → Adds to |
|---|---|---|---|---|---|---|---|
| initialAttack | 10 | 0 | 0 | 0 | 8 | 18 | TBD |
| initialDefence | 0 | 2 | 0 | 2 | 0 | 4 | TBD |
| initialWeak | 0 | 0 | 0 | 0 | 0 | 0 | TBD |
→ L1 displayed stats (raw + class combat-mapping): - Raw: HP 12 · STR 4 · SPI 6 · AGI 0 · SPD 20 · Toughness 20 · LUK 0 · Mana 10/30 - (Combat pools — Attack: 18, Defence: 4, Weak: 0 — fold into the mapped raw stat once class mapping is verified.)
Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per
BasicAttrDataTable.GrowthType1..10(cycle of 10) — exact application rule TBD pending in-game datapoint verification.
Activities
(No active skill data for M51303_001 in activities.json.)
Attack (Normal Attack)
Normal Attack (BD30001) — UnlockStar 1
Targets the front enemy first. Deals 1 DMG.
(Value0=1.)
Race
Angelic (BD20015_001) — UnlockStar 2
Targets gain 1 Mana after applying healing.
(Value0=1.)
Trait
Impish (BD10550_001) — UnlockStar 3
[Gain] Gain 3 Mana after applying Soothe, but cannot perform Follow-Ups or Counters.
(Value0=3.)
Title
Splasher (BD51060) — UnlockStar 4
[Buff] Gain 4 stacks of Soothe at action end.
(Value0=4.)
Perk
Tenacious (BD40981_001) — UnlockStar 5
[DMG+] Deal +1 total DMG on the next attack per 5 Soothe stacks lost.
(Value0=5, Value1=1.)
Level-up Materials
| Slot | Material |
|---|---|
| 1 | Mana Crystal |
| 2 | Runic Ore |
| 3 | Mithril Ore |
| 4 | Moonlight Essence |
Talents
Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.
Format: Effect column = canonical
TalentDataTable.Effect_ENwith highest-tier values filled (bold).Tierscolumn lists which tiers the talent has (e.g.CBAS,AS,S). Per-tier values in italic at end asValue0[/Value1[/Value2]]. Talent names are canonical fromName_EN— do NOT paraphrase.
Exclusive (1)
TF01036 — Youthful Vigor (tiers: _000) - Gain +10 Starting Mana. Gain +2 multi-hit Skill Healings in the first turn.
(per-tier values: _000: 10/2)
Race-restricted: Angelic (10 talents across 5 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF17001 | Fearless Mind | CBAS | Gain 4 Toughness and max Toughness after applying Cleanse. (C: 1 · B: 2 · A: 3 · S: 4) |
| TF17002 | Valor Song | AS | Deal +1 total DMG per 5 current Toughness. (A: 10/1 · S: 5/1) |
| TF17003 | Purging Light | AS | Apply +2 stacks of Cleanse. Effect increases by 2 against targets with debuffs. (A: 1/1 · S: 2/2) |
| TF17004 | Pristine Wings | S | Apply +2 stacks of Cleanse. Gain 4 stacks of Cleanse at action end. (S: 2/4) |
| TF17005 | Holy Descent | S | Gain +30% max Toughness and equal Toughness at battle start. (S: 30) |
Class-restricted: Archer (21 talents across 10 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10301 | Fixed Turret | S | Deal +2 Follow-Up attacks but cannot take extra actions except after casting skill. (S: 2) |
| TF10302 | Precise Track | AS | Deal +1 Follow-Up DMG per 25 stacks of Precision. (A: 50/1 · S: 25/1) |
| TF10303 | Opportunist | CBAS | Deal +8 total DMG during extra actions. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10304 | Burst Combo | S | The first basic attack each turn triggers +2 Follow-Ups. (S: 2) |
| TF10305 | Never Miss | CBAS | Ignore 40 enemy DEF during basic attacks. (C: 10 · B: 20 · A: 30 · S: 40) |
| TF10306 | Kite Master | AS | Take -1 total DMG per 40 SPD. (A: 80/1 · S: 40/1) |
| TF10307 | Long Range | AS | Deal +2 Follow-Up attacks to the farthest enemy. (A: 1 · S: 2) |
| TF10308 | Take Cover | AS | Take -8 total DMG while front allies are alive. (A: 4 · S: 8) |
| TF10309 | Boot Master | AS | Gain +4 all stats from Boots gear. Boots gear's Basic Bond level +2. (A: 2/1 · S: 4/2) |
| TF10310 | Bullet Screen | S | Gain +1 Follow-Up attacks this turn after casting skill. (S: 1) |
Element-restricted: Water (10 talents across 6 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF11201 | Humid Breath | AS | Gain +2 stacks of Soothe. Gain 4 stacks at action end. (A: 1/2 · S: 2/4) |
| TF11202 | Deep Freeze | AS | Apply +2 stacks of Chill. Enemies lose 1 HP per 10 stacks of Chill applied. (A: 1/20/1 · S: 2/10/1) |
| TF11203 | Spotless | AS | Gain +2 stacks of Cleanse. Gain +4 Action Mana when having no debuffs. (A: 1/2 · S: 2/4) |
| TF11204 | Life Rain | AS | All allies gain 2 stacks of Soothe at turn start. Targets gain 1 HP per 25 stacks of Soothe. (A: 1/50/1 · S: 2/25/1) |
| TF11205 | Water Mirror | S | Retaliate against the attacker by reducing their HP equal to 50% of skill DMG they dealt. (S: 50) |
| TF11206 | Water Absorb | S | Remove 50 stacks of Soothe and gain equal Regen stacks at action start. (S: 50) |
Generic (no restriction) (58 talents across 19 base IDs)
| Base ID | Name | Tiers | Effect (highest-tier filled) & per-tier values |
|---|---|---|---|
| TF10001 | Strong | CBAS | +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10002 | Clear Mind | CBAS | +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10003 | Quick Reflexes | CBAS | +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10004 | Fit Body | CBAS | +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10005 | Strong Will | CBAS | +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10006 | Nimble Limbs | CBAS | +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100) |
| TF10007 | Battle Ready | CBAS | Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12) |
| TF10008 | Lucky Streak | CBAS | +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50) |
| TF10009 | Core Position | CBAS | Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8) |
| TF10010 | Glass Cannon | CBAS | Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5) |
| TF10011 | Mana Surge | CB | Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30) |
| TF10012 | Life Rebuild | CB | Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10013 | Mind Reshape | CB | Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100) |
| TF10014 | Think First | AS | Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8) |
| TF10015 | Mood Control | AS | Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4) |
| TF10016 | Scrap Use | AS | Gain +2 all stats per Bronze Bond. (A: 1 · S: 2) |
| TF10017 | Patchwork | AS | Gain +2 all stats per Silver Bond. (A: 1 · S: 2) |
| TF10018 | Bond Master | AS | Gain +2 all stats per Gold Bond. (A: 1 · S: 2) |
| TF10019 | Gear Expert | AS | Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2) |
Cross-references
- Active skill localization:
Activeskills_Name_M51303_001/Activeskills_Des_M51303_001 - In recruit pool:
SkinSummonDataTable.M51303_001 - Other relics targeting this unit:
XD14001_063