Slime Queen

ID: M23301 · Alters: Crystal, Lava · Step: S · Weight: 10 · CharacterRole: DPS

Animated

M23301 idle
Idle
M23301 walk
Walk
M23301 celebrate
Celebrate
M23301 special
Special (Ult)
M23301 death
Death
M23301 abnormal
Abnormal
M23301 _single
Alt idle

Still

M23301 Avatar (Header)
Avatar (Header)
M23301 Battle sprite
Battle sprite
M23301 Illustration (RoleDraw)
Illustration (RoleDraw)
M23301 Card art (RoleCard)
Card art (RoleCard)
M23301 Skill banner (SkillHeader)
Skill banner (SkillHeader)

Archetypes: Skill DMG, Cleanse, Mana Stack

Attributes (Class · Type · Element · Terrain)

Class Type Element Terrain
Mage Demon Light Forest

Race name (used for talent filter): Gelatinous (race name ≠ Type race-family Demon).

Codex (Insight)

Infinite Mana (XD14001_004)

Field Value
Step S
Type Unique
Race lock Demon
Element/Class lock Any
MaxLevel 3
Effect (L1 base) Deal 1 more skill DMG.
SpecifyRoleIDs M23301
Description —

Tier ladder (verified formula: digit × (level + 1) per decompiled_relic.cs:240-258 RelicsDataItem.GetDescription)

Level Multiplier Filled effect
L0 (☆) ×1 Deal 1 more skill DMG.
L1 (★) ×2 Deal 2 more skill DMG.
L2 (★★) ×3 Deal 3 more skill DMG.
L3 (★★★) ×4 Deal 4 more skill DMG.

Stats

Base Stats (L1, no modifiers)

Stat Mage Light Demon Forest S Base L1
HP 1 0 0 2 8 11
STR 0 0 0 0 0 0
SPI 0 2 2 2 0 6
AGI 0 2 0 0 0 2
SPD 4 2 2 0 8 16
Toughness 10 0 0 2 8 20
LUK 0 0 0 0 0 0 (only from gear / Lucky-Streak talent)
Starting Mana — — — — — 10 (game default)
Max Mana — — — — — 30 (game default)

Sum of 5 axes from BasicAttrDataTable filtered by Type_EN ∈ {Class, Elements, Race, Terrain, Tier}. HP/STR/SPI/AGI don't have keyword pages so labels stay plain.

Combat-stat mapping (Mage class): ATK pool ← SPI · DEF pool ← AGI · Weakness ← STR. The initialAttack/Defence/Weak from BasicAttr per-axis adds to the mapped raw stat (not separate combat stats).

Pool Mage Light Demon Forest S Sum → Adds to
initialAttack 15 0 2 0 8 25 SPI
initialDefence 0 2 0 2 0 4 AGI
initialWeak 0 0 0 0 0 0 STR

→ L1 displayed stats (raw + class combat-mapping): - HP 11 · STR 0 · SPI 6 + 25 = 31 · AGI 2 + 4 = 6 · SPD 16 · Toughness 20 · LUK 0 · Mana 10/30

Higher-level stats = base + level growth + Insight + passive/talent modifiers + gear. Growth formula per BasicAttrDataTable.GrowthType1..10 (cycle of 10) — exact application rule TBD pending in-game datapoint verification.

Activities

Light Rain (UniqueDataTable.M23301)

# Trigger Timing Trigger Target Target Condition Effect # Effect
#1 Cast Skill Skill — Light Rain 1 Enemy the enemy with highest SPI 1.1 3×4 DMG (12 total)
↑ ↑ ↑ ↑ ↑ 1.2 +5 Cleanse

Additional clauses (riders / modifiers, not atomized by Phase 1 parser):

Filled description: Unleashes a barrage of magic missiles. Targets the enemy with highest SPI first. Deals 3 hits of 4 DMG, applying 5 stacks of Cleanse per hit. For every 2 Max Mana, deals +1 DMG.

Attack (Normal Attack)

Normal Attack (BD30001) — UnlockStar 1

Targets the front enemy first. Deals 1 DMG.

(Value0=1.)

Race

Gelatinous (BD20010) — UnlockStar 2

Gain 15 Mana after enemy is defeated.

(Value0=15.)

Trait

Commanding (BD10427) — UnlockStar 3

[Stat] +5 Max Mana, +5 Starting Mana, +2 Action Mana.

(Value0=5, Value1=5, Value2=2.)

Title

Purifier (BD51022) — UnlockStar 4

[Cleanse] Apply 2 stacks of Cleanse after attacking or healing.

(Value0=2.)

Perk

Mana Infuse (BD40936) — UnlockStar 5

[Skill] Gain +2 Max Mana and +1 Action Mana after casting skill.

(Value0=2, Value1=1.)

Level-up Materials

Slot Material
1 Mana Crystal
2 Cream Shroom
3 Spore Shroom
4 Glowfish

Talents

Talents unlock at 5★, rolled / rerolled with Talent Fruit. Eligible pool for this unit = 100 total = 1 exclusive + 10 race + 21 class + 10 element + 58 generic.

Format: Effect column = canonical TalentDataTable.Effect_EN with highest-tier values filled (bold). Tiers column lists which tiers the talent has (e.g. CBAS, AS, S). Per-tier values in italic at end as Value0[/Value1[/Value2]]. Talent names are canonical from Name_EN — do NOT paraphrase.

Exclusive (1)

TF01009 — Mana Swell (tiers: S) - Gain +2 Max Mana per 2 stacks removed after applying Cleanse.

(per-tier values: S: 2/2)

Race-restricted: Gelatinous (10 talents across 5 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF12101 Slime Corrode AS Nearest enemy loses 6 DEF at action end. (A: 3 · S: 6)
TF12102 Life Merge S Gain 100% of defeated ally's Max HP. (S: 100)
TF12103 Liquid Mana CBAS +16 Starting Mana. Gain +4 Starting Mana per Slime ally. (C: 4/4 · B: 8/4 · A: 12/4 · S: 16/4)
TF12104 Slime Prey AS Apply +2 stacks of Slow. Deal +1 total DMG per 60 stacks of Slow on target. (A: 1/120/1 · S: 2/60/1)
TF12105 Endless Multiply S Gain +2 stacks of Growth. Gain +1 Action Mana per 200 stacks of Growth. (S: 2/200/1)

Class-restricted: Mage (21 talents across 10 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10201 Gifted AS +20 Max Mana. Gain 20% of Max Mana as Action Mana. (A: 10/10 · S: 20/20)
TF10202 Spell Demo S After casting a skill, grant other allies +1 skill DMG. (S: 1)
TF10203 Mage Guild AS +2 Action Mana. Gain +1 Action Mana per Mage ally. (A: 1/1 · S: 2/1)
TF10204 Spell Pierce CBAS Ignore 40 DEF when casting skill. (C: 10 · B: 20 · A: 30 · S: 40)
TF10205 Multicast AS +2 Multi-hit skill hits but deal -50% skill DMG. (A: 1/50 · S: 2/50)
TF10206 Curse Focus CBAS Apply +4 stacks of debuffs but apply -2 stacks of buffs. (C: 1/2 · B: 2/2 · A: 3/2 · S: 4/2)
TF10207 Tool Master AS Gain +4 all stats from Off Hand gear. Off Hand gear's Basic Bond level +2. (A: 2/1 · S: 4/2)
TF10208 Mana Resonate S +1 Basic attack targets this turn after casting a skill. (S: 1)
TF10209 Ruin Storm S Deal +1 multi-hit skill hits and +10 skill DMG to the nearest enemy. (S: 1/10)
TF10210 Mana Lock AS All enemies lose 4 Action Mana. (A: 2 · S: 4)

Element-restricted: Light (10 talents across 6 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF11401 Purify Light AS Apply +2 stacks of Cleanse. Apply +2 stacks of Cleanse to enemies. (A: 1/1 · S: 2/2)
TF11402 Inspire Light S Apply +1 stacks of Inspire. Grant 3 stacks of Inspire to other allies at turn start. (S: 1/3)
TF11403 Indomitable AS Gain +2 stacks of Fortitude. The unit's HP Loss effect is reduced by 20 while having Toughness. (A: 1/10 · S: 2/20)
TF11404 Firm Faith AS Gain +2 stacks of Faith. Gain 4 stacks of Faith after taking DMG. (A: 1/2 · S: 2/4)
TF11405 Flawless Form AS Take -2 stacks of debuffs. Apply +2 stacks of buffs when having no debuffs. (A: 1/1 · S: 2/2)
TF11406 Weaken Hostility S Attacker loses 2 ATK after taking a hit. (S: 2)

Generic (no restriction) (58 talents across 19 base IDs)

Base ID Name Tiers Effect (highest-tier filled) & per-tier values
TF10001 Strong CBAS +16 STR. Effect doubles if STR is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10002 Clear Mind CBAS +16 SPI. Effect doubles if SPI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10003 Quick Reflexes CBAS +16 AGI. Effect doubles if AGI is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10004 Fit Body CBAS +16 HP. Effect doubles if HP is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10005 Strong Will CBAS +16 Toughness. Effect doubles if Toughness is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10006 Nimble Limbs CBAS +16 SPD. Effect doubles if SPD is at least 100. (C: 4/100 · B: 8/100 · A: 12/100 · S: 16/100)
TF10007 Battle Ready CBAS Take -12 total DMG when in front position. (C: 3 · B: 6 · A: 9 · S: 12)
TF10008 Lucky Streak CBAS +8 Luck. Effect doubles if Luck is at least 50. (C: 2/50 · B: 4/50 · A: 6/50 · S: 8/50)
TF10009 Core Position CBAS Deal +8 total DMG when in mid position. (C: 2 · B: 4 · A: 6 · S: 8)
TF10010 Glass Cannon CBAS Deal +12 total DMG but take +5 total DMG when in back position. (C: 3/5 · B: 6/5 · A: 9/5 · S: 12/5)
TF10011 Mana Surge CB Gain 30 Mana at turn 2 start. (C: 4/30 · B: 2/30)
TF10012 Life Rebuild CB Gain 100 HP at turn 2 start. (C: 4/100 · B: 2/100)
TF10013 Mind Reshape CB Gain 100 Toughness at turn 2 start. (C: 4/100 · B: 2/100)
TF10014 Think First AS Cannot act on turn 1 but gain +8 Action Mana on subsequent turns. (A: 4 · S: 8)
TF10015 Mood Control AS Cannot act on turn 1 but gain +4 Hit Mana on subsequent turns. (A: 2 · S: 4)
TF10016 Scrap Use AS Gain +2 all stats per Bronze Bond. (A: 1 · S: 2)
TF10017 Patchwork AS Gain +2 all stats per Silver Bond. (A: 1 · S: 2)
TF10018 Bond Master AS Gain +2 all stats per Gold Bond. (A: 1 · S: 2)
TF10019 Gear Expert AS Gain +2 all stats from each Orange+ gear. (A: 1 · S: 2)

Cross-references

Synergistic Talents · 114 talent(s) (kit-based, auto-generated)

Status chain · 13

Trigger chain · 14

Action-type chain · 30

Stat chain · 47

Same restriction pool (weak) · 10